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// Copyright 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "cc/occlusion_tracker.h"
#include <algorithm>
#include "cc/layer.h"
#include "cc/layer_impl.h"
#include "cc/math_util.h"
#include "cc/overdraw_metrics.h"
#include "ui/gfx/quad_f.h"
#include "ui/gfx/rect_conversions.h"
namespace cc {
template<typename LayerType, typename RenderSurfaceType>
OcclusionTrackerBase<LayerType, RenderSurfaceType>::OcclusionTrackerBase(gfx::Rect screenSpaceClipRect, bool recordMetricsForFrame)
: m_screenSpaceClipRect(screenSpaceClipRect)
, m_overdrawMetrics(OverdrawMetrics::create(recordMetricsForFrame))
, m_occludingScreenSpaceRects(0)
, m_nonOccludingScreenSpaceRects(0)
{
}
template<typename LayerType, typename RenderSurfaceType>
OcclusionTrackerBase<LayerType, RenderSurfaceType>::~OcclusionTrackerBase()
{
}
template<typename LayerType, typename RenderSurfaceType>
void OcclusionTrackerBase<LayerType, RenderSurfaceType>::enterLayer(const LayerIteratorPosition<LayerType>& layerIterator)
{
LayerType* renderTarget = layerIterator.targetRenderSurfaceLayer;
if (layerIterator.representsItself)
enterRenderTarget(renderTarget);
else if (layerIterator.representsTargetRenderSurface)
finishedRenderTarget(renderTarget);
}
template<typename LayerType, typename RenderSurfaceType>
void OcclusionTrackerBase<LayerType, RenderSurfaceType>::leaveLayer(const LayerIteratorPosition<LayerType>& layerIterator)
{
LayerType* renderTarget = layerIterator.targetRenderSurfaceLayer;
if (layerIterator.representsItself)
markOccludedBehindLayer(layerIterator.currentLayer);
// TODO(danakj): This should be done when entering the contributing surface, but in a way that the surface's own occlusion won't occlude itself.
else if (layerIterator.representsContributingRenderSurface)
leaveToRenderTarget(renderTarget);
}
template<typename RenderSurfaceType>
static gfx::Rect screenSpaceClipRectInTargetSurface(const RenderSurfaceType* targetSurface, gfx::Rect screenSpaceClipRect)
{
gfx::Transform inverseScreenSpaceTransform(gfx::Transform::kSkipInitialization);
if (!targetSurface->screenSpaceTransform().GetInverse(&inverseScreenSpaceTransform))
return targetSurface->contentRect();
return gfx::ToEnclosingRect(MathUtil::projectClippedRect(inverseScreenSpaceTransform, screenSpaceClipRect));
}
template<typename RenderSurfaceType>
static Region transformSurfaceOpaqueRegion(const Region& region, bool haveClipRect, gfx::Rect clipRectInNewTarget, const gfx::Transform& transform)
{
if (region.IsEmpty())
return Region();
// Verify that rects within the |surface| will remain rects in its target surface after applying |transform|. If this is true, then
// apply |transform| to each rect within |region| in order to transform the entire Region.
bool clipped;
gfx::QuadF transformedBoundsQuad = MathUtil::mapQuad(transform, gfx::QuadF(region.bounds()), clipped);
// FIXME: Find a rect interior to each transformed quad.
if (clipped || !transformedBoundsQuad.IsRectilinear())
return Region();
// TODO(danakj): If the Region is too complex, degrade gracefully here by skipping rects in it.
Region transformedRegion;
for (Region::Iterator rects(region); rects.has_rect(); rects.next()) {
gfx::Rect transformedRect = gfx::ToEnclosedRect(MathUtil::mapQuad(transform, gfx::QuadF(rects.rect()), clipped).BoundingBox());
DCHECK(!clipped); // We only map if the transform preserves axis alignment.
if (haveClipRect)
transformedRect.Intersect(clipRectInNewTarget);
transformedRegion.Union(transformedRect);
}
return transformedRegion;
}
static inline bool layerOpacityKnown(const Layer* layer) { return !layer->drawOpacityIsAnimating(); }
static inline bool layerOpacityKnown(const LayerImpl*) { return true; }
static inline bool layerTransformsToTargetKnown(const Layer* layer) { return !layer->drawTransformIsAnimating(); }
static inline bool layerTransformsToTargetKnown(const LayerImpl*) { return true; }
static inline bool surfaceOpacityKnown(const RenderSurface* surface) { return !surface->drawOpacityIsAnimating(); }
static inline bool surfaceOpacityKnown(const RenderSurfaceImpl*) { return true; }
static inline bool surfaceTransformsToTargetKnown(const RenderSurface* surface) { return !surface->targetSurfaceTransformsAreAnimating(); }
static inline bool surfaceTransformsToTargetKnown(const RenderSurfaceImpl*) { return true; }
static inline bool surfaceTransformsToScreenKnown(const RenderSurface* surface) { return !surface->screenSpaceTransformsAreAnimating(); }
static inline bool surfaceTransformsToScreenKnown(const RenderSurfaceImpl*) { return true; }
static inline bool layerIsInUnsorted3dRenderingContext(const Layer* layer) { return layer->parent() && layer->parent()->preserves3D(); }
static inline bool layerIsInUnsorted3dRenderingContext(const LayerImpl*) { return false; }
template<typename LayerType, typename RenderSurfaceType>
void OcclusionTrackerBase<LayerType, RenderSurfaceType>::enterRenderTarget(const LayerType* newTarget)
{
if (!m_stack.empty() && m_stack.back().target == newTarget)
return;
const LayerType* oldTarget = m_stack.empty() ? 0 : m_stack.back().target;
const RenderSurfaceType* oldAncestorThatMovesPixels = !oldTarget ? 0 : oldTarget->renderSurface()->nearestAncestorThatMovesPixels();
const RenderSurfaceType* newAncestorThatMovesPixels = newTarget->renderSurface()->nearestAncestorThatMovesPixels();
m_stack.push_back(StackObject(newTarget));
// We copy the screen occlusion into the new RenderSurface subtree, but we never copy in the
// occlusion from inside the target, since we are looking at a new RenderSurface target.
// If we are entering a subtree that is going to move pixels around, then the occlusion we've computed
// so far won't apply to the pixels we're drawing here in the same way. We discard the occlusion thus
// far to be safe, and ensure we don't cull any pixels that are moved such that they become visible.
bool enteringSubtreeThatMovesPixels = newAncestorThatMovesPixels && newAncestorThatMovesPixels != oldAncestorThatMovesPixels;
bool haveTransformFromScreenToNewTarget = false;
gfx::Transform inverseNewTargetScreenSpaceTransform(gfx::Transform::kSkipInitialization); // Note carefully, not used if screen space transform is uninvertible.
if (surfaceTransformsToScreenKnown(newTarget->renderSurface()))
haveTransformFromScreenToNewTarget = newTarget->renderSurface()->screenSpaceTransform().GetInverse(&inverseNewTargetScreenSpaceTransform);
bool enteringRootTarget = newTarget->parent() == NULL;
bool copyOutsideOcclusionForward = m_stack.size() > 1 && !enteringSubtreeThatMovesPixels && haveTransformFromScreenToNewTarget && !enteringRootTarget;
if (!copyOutsideOcclusionForward)
return;
int lastIndex = m_stack.size() - 1;
gfx::Transform oldTargetToNewTargetTransform(inverseNewTargetScreenSpaceTransform, oldTarget->renderSurface()->screenSpaceTransform());
m_stack[lastIndex].occlusionFromOutsideTarget = transformSurfaceOpaqueRegion<RenderSurfaceType>(
m_stack[lastIndex - 1].occlusionFromOutsideTarget,
false,
gfx::Rect(),
oldTargetToNewTargetTransform);
m_stack[lastIndex].occlusionFromOutsideTarget.Union(transformSurfaceOpaqueRegion<RenderSurfaceType>(
m_stack[lastIndex - 1].occlusionFromInsideTarget,
false,
gfx::Rect(),
oldTargetToNewTargetTransform));
}
template<typename LayerType, typename RenderSurfaceType>
void OcclusionTrackerBase<LayerType, RenderSurfaceType>::finishedRenderTarget(const LayerType* finishedTarget)
{
// Make sure we know about the target surface.
enterRenderTarget(finishedTarget);
RenderSurfaceType* surface = finishedTarget->renderSurface();
// If the occlusion within the surface can not be applied to things outside of the surface's subtree, then clear the occlusion here so it won't be used.
// TODO(senorblanco): Make this smarter for SkImageFilter case: once
// SkImageFilters can report affectsOpacity(), call that.
if (finishedTarget->maskLayer() || !surfaceOpacityKnown(surface) || surface->drawOpacity() < 1 || finishedTarget->filters().hasFilterThatAffectsOpacity() || finishedTarget->filter()) {
m_stack.back().occlusionFromOutsideTarget.Clear();
m_stack.back().occlusionFromInsideTarget.Clear();
} else if (!surfaceTransformsToTargetKnown(surface)) {
m_stack.back().occlusionFromInsideTarget.Clear();
m_stack.back().occlusionFromOutsideTarget.Clear();
}
}
template<typename LayerType>
static void reduceOcclusionBelowSurface(LayerType* contributingLayer, const gfx::Rect& surfaceRect, const gfx::Transform& surfaceTransform, LayerType* renderTarget, Region& occlusionFromInsideTarget)
{
if (surfaceRect.IsEmpty())
return;
gfx::Rect affectedAreaInTarget = gfx::ToEnclosingRect(MathUtil::mapClippedRect(surfaceTransform, gfx::RectF(surfaceRect)));
if (contributingLayer->renderSurface()->isClipped())
affectedAreaInTarget.Intersect(contributingLayer->renderSurface()->clipRect());
if (affectedAreaInTarget.IsEmpty())
return;
int outsetTop, outsetRight, outsetBottom, outsetLeft;
contributingLayer->backgroundFilters().getOutsets(outsetTop, outsetRight, outsetBottom, outsetLeft);
// The filter can move pixels from outside of the clip, so allow affectedArea to expand outside the clip.
affectedAreaInTarget.Inset(-outsetLeft, -outsetTop, -outsetRight, -outsetBottom);
gfx::Rect filterOutsetsInTarget(-outsetLeft, -outsetTop, outsetLeft + outsetRight, outsetTop + outsetBottom);
Region affectedOcclusion = IntersectRegions(occlusionFromInsideTarget, affectedAreaInTarget);
Region::Iterator affectedOcclusionRects(affectedOcclusion);
occlusionFromInsideTarget.Subtract(affectedAreaInTarget);
for (; affectedOcclusionRects.has_rect(); affectedOcclusionRects.next()) {
gfx::Rect occlusionRect = affectedOcclusionRects.rect();
// Shrink the rect by expanding the non-opaque pixels outside the rect.
// The left outset of the filters moves pixels on the right side of
// the occlusionRect into it, shrinking its right edge.
int shrinkLeft = occlusionRect.x() == affectedAreaInTarget.x() ? 0 : outsetRight;
int shrinkTop = occlusionRect.y() == affectedAreaInTarget.y() ? 0 : outsetBottom;
int shrinkRight = occlusionRect.right() == affectedAreaInTarget.right() ? 0 : outsetLeft;
int shrinkBottom = occlusionRect.bottom() == affectedAreaInTarget.bottom() ? 0 : outsetTop;
occlusionRect.Inset(shrinkLeft, shrinkTop, shrinkRight, shrinkBottom);
occlusionFromInsideTarget.Union(occlusionRect);
}
}
template<typename LayerType, typename RenderSurfaceType>
void OcclusionTrackerBase<LayerType, RenderSurfaceType>::leaveToRenderTarget(const LayerType* newTarget)
{
int lastIndex = m_stack.size() - 1;
bool surfaceWillBeAtTopAfterPop = m_stack.size() > 1 && m_stack[lastIndex - 1].target == newTarget;
// We merge the screen occlusion from the current RenderSurfaceImpl subtree out to its parent target RenderSurfaceImpl.
// The target occlusion can be merged out as well but needs to be transformed to the new target.
const LayerType* oldTarget = m_stack[lastIndex].target;
const RenderSurfaceType* oldSurface = oldTarget->renderSurface();
Region oldOcclusionFromInsideTargetInNewTarget = transformSurfaceOpaqueRegion<RenderSurfaceType>(m_stack[lastIndex].occlusionFromInsideTarget, oldSurface->isClipped(), oldSurface->clipRect(), oldSurface->drawTransform());
if (oldTarget->hasReplica() && !oldTarget->replicaHasMask())
oldOcclusionFromInsideTargetInNewTarget.Union(transformSurfaceOpaqueRegion<RenderSurfaceType>(m_stack[lastIndex].occlusionFromInsideTarget, oldSurface->isClipped(), oldSurface->clipRect(), oldSurface->replicaDrawTransform()));
Region oldOcclusionFromOutsideTargetInNewTarget = transformSurfaceOpaqueRegion<RenderSurfaceType>(m_stack[lastIndex].occlusionFromOutsideTarget, false, gfx::Rect(), oldSurface->drawTransform());
gfx::Rect unoccludedSurfaceRect;
gfx::Rect unoccludedReplicaRect;
if (oldTarget->backgroundFilters().hasFilterThatMovesPixels()) {
unoccludedSurfaceRect = unoccludedContributingSurfaceContentRect(oldTarget, false, oldSurface->contentRect());
if (oldTarget->hasReplica())
unoccludedReplicaRect = unoccludedContributingSurfaceContentRect(oldTarget, true, oldSurface->contentRect());
}
if (surfaceWillBeAtTopAfterPop) {
// Merge the top of the stack down.
m_stack[lastIndex - 1].occlusionFromInsideTarget.Union(oldOcclusionFromInsideTargetInNewTarget);
// TODO(danakj): Strictly this should subtract the inside target occlusion before union.
if (newTarget->parent())
m_stack[lastIndex - 1].occlusionFromOutsideTarget.Union(oldOcclusionFromOutsideTargetInNewTarget);
m_stack.pop_back();
} else {
// Replace the top of the stack with the new pushed surface.
m_stack.back().target = newTarget;
m_stack.back().occlusionFromInsideTarget = oldOcclusionFromInsideTargetInNewTarget;
if (newTarget->parent())
m_stack.back().occlusionFromOutsideTarget = oldOcclusionFromOutsideTargetInNewTarget;
else
m_stack.back().occlusionFromOutsideTarget.Clear();
}
if (!oldTarget->backgroundFilters().hasFilterThatMovesPixels())
return;
reduceOcclusionBelowSurface(oldTarget, unoccludedSurfaceRect, oldSurface->drawTransform(), newTarget, m_stack.back().occlusionFromInsideTarget);
reduceOcclusionBelowSurface(oldTarget, unoccludedSurfaceRect, oldSurface->drawTransform(), newTarget, m_stack.back().occlusionFromOutsideTarget);
if (!oldTarget->hasReplica())
return;
reduceOcclusionBelowSurface(oldTarget, unoccludedReplicaRect, oldSurface->replicaDrawTransform(), newTarget, m_stack.back().occlusionFromInsideTarget);
reduceOcclusionBelowSurface(oldTarget, unoccludedReplicaRect, oldSurface->replicaDrawTransform(), newTarget, m_stack.back().occlusionFromOutsideTarget);
}
template<typename LayerType, typename RenderSurfaceType>
void OcclusionTrackerBase<LayerType, RenderSurfaceType>::markOccludedBehindLayer(const LayerType* layer)
{
DCHECK(!m_stack.empty());
DCHECK(layer->renderTarget() == m_stack.back().target);
if (m_stack.empty())
return;
if (!layerOpacityKnown(layer) || layer->drawOpacity() < 1)
return;
if (layerIsInUnsorted3dRenderingContext(layer))
return;
if (!layerTransformsToTargetKnown(layer))
return;
Region opaqueContents = layer->visibleContentOpaqueRegion();
if (opaqueContents.IsEmpty())
return;
DCHECK(layer->visibleContentRect().Contains(opaqueContents.bounds()));
bool clipped;
gfx::QuadF visibleTransformedQuad = MathUtil::mapQuad(layer->drawTransform(), gfx::QuadF(opaqueContents.bounds()), clipped);
// FIXME: Find a rect interior to each transformed quad.
if (clipped || !visibleTransformedQuad.IsRectilinear())
return;
gfx::Rect clipRectInTarget = gfx::IntersectRects(
layer->renderTarget()->renderSurface()->contentRect(),
screenSpaceClipRectInTargetSurface(layer->renderTarget()->renderSurface(), m_screenSpaceClipRect));
for (Region::Iterator opaqueContentRects(opaqueContents); opaqueContentRects.has_rect(); opaqueContentRects.next()) {
gfx::Rect transformedRect = gfx::ToEnclosedRect(MathUtil::mapQuad(layer->drawTransform(), gfx::QuadF(opaqueContentRects.rect()), clipped).BoundingBox());
DCHECK(!clipped); // We only map if the transform preserves axis alignment.
transformedRect.Intersect(clipRectInTarget);
if (transformedRect.width() < m_minimumTrackingSize.width() && transformedRect.height() < m_minimumTrackingSize.height())
continue;
m_stack.back().occlusionFromInsideTarget.Union(transformedRect);
if (!m_occludingScreenSpaceRects)
continue;
// Save the occluding area in screen space for debug visualization.
gfx::QuadF screenSpaceQuad = MathUtil::mapQuad(layer->renderTarget()->renderSurface()->screenSpaceTransform(), gfx::QuadF(transformedRect), clipped);
// TODO(danakj): Store the quad in the debug info instead of the bounding box.
gfx::Rect screenSpaceRect = gfx::ToEnclosedRect(screenSpaceQuad.BoundingBox());
m_occludingScreenSpaceRects->push_back(screenSpaceRect);
}
if (!m_nonOccludingScreenSpaceRects)
return;
Region nonOpaqueContents = SubtractRegions(gfx::Rect(layer->contentBounds()), opaqueContents);
for (Region::Iterator nonOpaqueContentRects(nonOpaqueContents); nonOpaqueContentRects.has_rect(); nonOpaqueContentRects.next()) {
// We've already checked for clipping in the mapQuad call above, these calls should not clip anything further.
gfx::Rect transformedRect = gfx::ToEnclosedRect(MathUtil::mapClippedRect(layer->drawTransform(), gfx::RectF(nonOpaqueContentRects.rect())));
transformedRect.Intersect(clipRectInTarget);
if (transformedRect.IsEmpty())
continue;
gfx::QuadF screenSpaceQuad = MathUtil::mapQuad(layer->renderTarget()->renderSurface()->screenSpaceTransform(), gfx::QuadF(transformedRect), clipped);
// TODO(danakj): Store the quad in the debug info instead of the bounding box.
gfx::Rect screenSpaceRect = gfx::ToEnclosedRect(screenSpaceQuad.BoundingBox());
m_nonOccludingScreenSpaceRects->push_back(screenSpaceRect);
}
}
template<typename LayerType, typename RenderSurfaceType>
bool OcclusionTrackerBase<LayerType, RenderSurfaceType>::occluded(const LayerType* renderTarget, gfx::Rect contentRect, const gfx::Transform& drawTransform, bool implDrawTransformIsUnknown, bool isClipped, gfx::Rect clipRectInTarget, bool* hasOcclusionFromOutsideTargetSurface) const
{
if (hasOcclusionFromOutsideTargetSurface)
*hasOcclusionFromOutsideTargetSurface = false;
DCHECK(!m_stack.empty());
if (m_stack.empty())
return false;
if (contentRect.IsEmpty())
return true;
if (implDrawTransformIsUnknown)
return false;
// For tests with no render target.
if (!renderTarget)
return false;
DCHECK(renderTarget->renderTarget() == renderTarget);
DCHECK(renderTarget->renderSurface());
DCHECK(renderTarget == m_stack.back().target);
gfx::Transform inverseDrawTransform(gfx::Transform::kSkipInitialization);
if (!drawTransform.GetInverse(&inverseDrawTransform))
return false;
// Take the ToEnclosingRect at each step, as we want to contain any unoccluded partial pixels in the resulting Rect.
Region unoccludedRegionInTargetSurface = gfx::ToEnclosingRect(MathUtil::mapClippedRect(drawTransform, gfx::RectF(contentRect)));
// Layers can't clip across surfaces, so count this as internal occlusion.
if (isClipped)
unoccludedRegionInTargetSurface.Intersect(clipRectInTarget);
unoccludedRegionInTargetSurface.Subtract(m_stack.back().occlusionFromInsideTarget);
gfx::RectF unoccludedRectInTargetSurfaceWithoutOutsideOcclusion = unoccludedRegionInTargetSurface.bounds();
unoccludedRegionInTargetSurface.Subtract(m_stack.back().occlusionFromOutsideTarget);
// Treat other clipping as occlusion from outside the surface.
// TODO(danakj): Clip to visibleContentRect?
unoccludedRegionInTargetSurface.Intersect(renderTarget->renderSurface()->contentRect());
unoccludedRegionInTargetSurface.Intersect(screenSpaceClipRectInTargetSurface(renderTarget->renderSurface(), m_screenSpaceClipRect));
gfx::RectF unoccludedRectInTargetSurface = unoccludedRegionInTargetSurface.bounds();
if (hasOcclusionFromOutsideTargetSurface) {
// Check if the unoccluded rect shrank when applying outside occlusion.
*hasOcclusionFromOutsideTargetSurface = !gfx::SubtractRects(unoccludedRectInTargetSurfaceWithoutOutsideOcclusion, unoccludedRectInTargetSurface).IsEmpty();
}
return unoccludedRectInTargetSurface.IsEmpty();
}
template<typename LayerType, typename RenderSurfaceType>
gfx::Rect OcclusionTrackerBase<LayerType, RenderSurfaceType>::unoccludedContentRect(const LayerType* renderTarget, gfx::Rect contentRect, const gfx::Transform& drawTransform, bool implDrawTransformIsUnknown, bool isClipped, gfx::Rect clipRectInTarget, bool* hasOcclusionFromOutsideTargetSurface) const
{
if (hasOcclusionFromOutsideTargetSurface)
*hasOcclusionFromOutsideTargetSurface = false;
DCHECK(!m_stack.empty());
if (m_stack.empty())
return contentRect;
if (contentRect.IsEmpty())
return contentRect;
if (implDrawTransformIsUnknown)
return contentRect;
// For tests with no render target.
if (!renderTarget)
return contentRect;
DCHECK(renderTarget->renderTarget() == renderTarget);
DCHECK(renderTarget->renderSurface());
DCHECK(renderTarget == m_stack.back().target);
gfx::Transform inverseDrawTransform(gfx::Transform::kSkipInitialization);
if (!drawTransform.GetInverse(&inverseDrawTransform))
return contentRect;
// Take the ToEnclosingRect at each step, as we want to contain any unoccluded partial pixels in the resulting Rect.
Region unoccludedRegionInTargetSurface = gfx::ToEnclosingRect(MathUtil::mapClippedRect(drawTransform, gfx::RectF(contentRect)));
// Layers can't clip across surfaces, so count this as internal occlusion.
if (isClipped)
unoccludedRegionInTargetSurface.Intersect(clipRectInTarget);
unoccludedRegionInTargetSurface.Subtract(m_stack.back().occlusionFromInsideTarget);
gfx::RectF unoccludedRectInTargetSurfaceWithoutOutsideOcclusion = unoccludedRegionInTargetSurface.bounds();
unoccludedRegionInTargetSurface.Subtract(m_stack.back().occlusionFromOutsideTarget);
// Treat other clipping as occlusion from outside the surface.
// TODO(danakj): Clip to visibleContentRect?
unoccludedRegionInTargetSurface.Intersect(renderTarget->renderSurface()->contentRect());
unoccludedRegionInTargetSurface.Intersect(screenSpaceClipRectInTargetSurface(renderTarget->renderSurface(), m_screenSpaceClipRect));
gfx::RectF unoccludedRectInTargetSurface = unoccludedRegionInTargetSurface.bounds();
gfx::Rect unoccludedRect = gfx::ToEnclosingRect(MathUtil::projectClippedRect(inverseDrawTransform, unoccludedRectInTargetSurface));
unoccludedRect.Intersect(contentRect);
if (hasOcclusionFromOutsideTargetSurface) {
// Check if the unoccluded rect shrank when applying outside occlusion.
*hasOcclusionFromOutsideTargetSurface = !gfx::SubtractRects(unoccludedRectInTargetSurfaceWithoutOutsideOcclusion, unoccludedRectInTargetSurface).IsEmpty();
}
return unoccludedRect;
}
template<typename LayerType, typename RenderSurfaceType>
gfx::Rect OcclusionTrackerBase<LayerType, RenderSurfaceType>::unoccludedContributingSurfaceContentRect(const LayerType* layer, bool forReplica, const gfx::Rect& contentRect, bool* hasOcclusionFromOutsideTargetSurface) const
{
DCHECK(!m_stack.empty());
// The layer is a contributing renderTarget so it should have a surface.
DCHECK(layer->renderSurface());
// The layer is a contributing renderTarget so its target should be itself.
DCHECK(layer->renderTarget() == layer);
// The layer should not be the root, else what is is contributing to?
DCHECK(layer->parent());
// This should be called while the layer is still considered the current target in the occlusion tracker.
DCHECK(layer == m_stack.back().target);
if (hasOcclusionFromOutsideTargetSurface)
*hasOcclusionFromOutsideTargetSurface = false;
if (contentRect.IsEmpty())
return contentRect;
const RenderSurfaceType* surface = layer->renderSurface();
const LayerType* contributingSurfaceRenderTarget = layer->parent()->renderTarget();
if (!surfaceTransformsToTargetKnown(surface))
return contentRect;
gfx::Transform drawTransform = forReplica ? surface->replicaDrawTransform() : surface->drawTransform();
gfx::Transform inverseDrawTransform(gfx::Transform::kSkipInitialization);
if (!drawTransform.GetInverse(&inverseDrawTransform))
return contentRect;
// A contributing surface doesn't get occluded by things inside its own surface, so only things outside the surface can occlude it. That occlusion is
// found just below the top of the stack (if it exists).
bool hasOcclusion = m_stack.size() > 1;
// Take the ToEnclosingRect at each step, as we want to contain any unoccluded partial pixels in the resulting Rect.
Region unoccludedRegionInTargetSurface = gfx::ToEnclosingRect(MathUtil::mapClippedRect(drawTransform, gfx::RectF(contentRect)));
// Layers can't clip across surfaces, so count this as internal occlusion.
if (surface->isClipped())
unoccludedRegionInTargetSurface.Intersect(surface->clipRect());
if (hasOcclusion) {
const StackObject& secondLast = m_stack[m_stack.size() - 2];
unoccludedRegionInTargetSurface.Subtract(secondLast.occlusionFromInsideTarget);
}
gfx::RectF unoccludedRectInTargetSurfaceWithoutOutsideOcclusion = unoccludedRegionInTargetSurface.bounds();
if (hasOcclusion) {
const StackObject& secondLast = m_stack[m_stack.size() - 2];
unoccludedRegionInTargetSurface.Subtract(secondLast.occlusionFromOutsideTarget);
}
// Treat other clipping as occlusion from outside the target surface.
unoccludedRegionInTargetSurface.Intersect(contributingSurfaceRenderTarget->renderSurface()->contentRect());
unoccludedRegionInTargetSurface.Intersect(screenSpaceClipRectInTargetSurface(contributingSurfaceRenderTarget->renderSurface(), m_screenSpaceClipRect));
gfx::RectF unoccludedRectInTargetSurface = unoccludedRegionInTargetSurface.bounds();
gfx::Rect unoccludedRect = gfx::ToEnclosingRect(MathUtil::projectClippedRect(inverseDrawTransform, unoccludedRectInTargetSurface));
unoccludedRect.Intersect(contentRect);
if (hasOcclusionFromOutsideTargetSurface) {
// Check if the unoccluded rect shrank when applying outside occlusion.
*hasOcclusionFromOutsideTargetSurface = !gfx::SubtractRects(unoccludedRectInTargetSurfaceWithoutOutsideOcclusion, unoccludedRectInTargetSurface).IsEmpty();
}
return unoccludedRect;
}
// Instantiate (and export) templates here for the linker.
template class OcclusionTrackerBase<Layer, RenderSurface>;
template class OcclusionTrackerBase<LayerImpl, RenderSurfaceImpl>;
} // namespace cc
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