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// Copyright 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CC_OUTPUT_OUTPUT_SURFACE_CLIENT_H_
#define CC_OUTPUT_OUTPUT_SURFACE_CLIENT_H_
#include "base/memory/ref_counted.h"
#include "base/time/time.h"
#include "cc/base/cc_export.h"
#include "cc/output/begin_frame_args.h"
#include "cc/output/context_provider.h"
#include "ui/gfx/rect.h"
namespace gfx {
class Transform;
}
namespace cc {
class CompositorFrameAck;
class CC_EXPORT OutputSurfaceClient {
public:
// Called to synchronously re-initialize using the Context3D. Upon returning
// the compositor should be able to draw using GL what was previously
// committed.
virtual bool DeferredInitialize(
scoped_refptr<ContextProvider> offscreen_context_provider) = 0;
virtual void SetNeedsRedrawRect(gfx::Rect damage_rect) = 0;
virtual void BeginFrame(const BeginFrameArgs& args) = 0;
virtual void OnSwapBuffersComplete(const CompositorFrameAck* ack) = 0;
virtual void DidLoseOutputSurface() = 0;
virtual void SetExternalDrawConstraints(const gfx::Transform& transform,
gfx::Rect viewport) = 0;
protected:
virtual ~OutputSurfaceClient() {}
};
} // namespace cc
#endif // CC_OUTPUT_OUTPUT_SURFACE_CLIENT_H_
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