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// Copyright 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef CC_OUTPUT_OUTPUT_SURFACE_CLIENT_H_
#define CC_OUTPUT_OUTPUT_SURFACE_CLIENT_H_

#include "base/memory/ref_counted.h"
#include "base/time/time.h"
#include "cc/base/cc_export.h"
#include "cc/output/begin_frame_args.h"
#include "cc/output/context_provider.h"
#include "ui/gfx/rect.h"

namespace gfx {
class Transform;
}

namespace cc {

class CompositorFrameAck;

class CC_EXPORT OutputSurfaceClient {
 public:
  // Called to synchronously re-initialize using the Context3D. Upon returning
  // the compositor should be able to draw using GL what was previously
  // committed.
  virtual bool DeferredInitialize(
      scoped_refptr<ContextProvider> offscreen_context_provider) = 0;
  virtual void SetNeedsRedrawRect(gfx::Rect damage_rect) = 0;
  virtual void BeginFrame(const BeginFrameArgs& args) = 0;
  virtual void OnSwapBuffersComplete(const CompositorFrameAck* ack) = 0;
  virtual void DidLoseOutputSurface() = 0;
  virtual void SetExternalDrawConstraints(const gfx::Transform& transform,
                                          gfx::Rect viewport) = 0;

 protected:
  virtual ~OutputSurfaceClient() {}
};

}  // namespace cc

#endif  // CC_OUTPUT_OUTPUT_SURFACE_CLIENT_H_