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// Copyright 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "config.h"
#include "cc/render_pass_draw_quad.h"
namespace cc {
scoped_ptr<RenderPassDrawQuad> RenderPassDrawQuad::create(const SharedQuadState* sharedQuadState, const gfx::Rect& quadRect, RenderPass::Id renderPassId, bool isReplica, const ResourceProvider::ResourceId maskResourceId, const gfx::Rect& contentsChangedSinceLastFrame, float maskTexCoordScaleX, float maskTexCoordScaleY, float maskTexCoordOffsetX, float maskTexCoordOffsetY)
{
return make_scoped_ptr(new RenderPassDrawQuad(sharedQuadState, quadRect, renderPassId, isReplica, maskResourceId, contentsChangedSinceLastFrame, maskTexCoordScaleX, maskTexCoordScaleY, maskTexCoordOffsetX, maskTexCoordOffsetY));
}
RenderPassDrawQuad::RenderPassDrawQuad(const SharedQuadState* sharedQuadState, const gfx::Rect& quadRect, RenderPass::Id renderPassId, bool isReplica, ResourceProvider::ResourceId maskResourceId, const gfx::Rect& contentsChangedSinceLastFrame, float maskTexCoordScaleX, float maskTexCoordScaleY, float maskTexCoordOffsetX, float maskTexCoordOffsetY)
: DrawQuad(sharedQuadState, DrawQuad::RenderPass, quadRect)
, m_renderPassId(renderPassId)
, m_isReplica(isReplica)
, m_maskResourceId(maskResourceId)
, m_contentsChangedSinceLastFrame(contentsChangedSinceLastFrame)
, m_maskTexCoordScaleX(maskTexCoordScaleX)
, m_maskTexCoordScaleY(maskTexCoordScaleY)
, m_maskTexCoordOffsetX(maskTexCoordOffsetX)
, m_maskTexCoordOffsetY(maskTexCoordOffsetY)
{
DCHECK(m_renderPassId.layerId > 0);
DCHECK(m_renderPassId.index >= 0);
}
const RenderPassDrawQuad* RenderPassDrawQuad::materialCast(const DrawQuad* quad)
{
DCHECK(quad->material() == DrawQuad::RenderPass);
return static_cast<const RenderPassDrawQuad*>(quad);
}
scoped_ptr<RenderPassDrawQuad> RenderPassDrawQuad::copy(const SharedQuadState* copiedSharedQuadState, RenderPass::Id copiedRenderPassId) const
{
scoped_ptr<RenderPassDrawQuad> copyQuad(new RenderPassDrawQuad(*materialCast(this)));
copyQuad->setSharedQuadState(copiedSharedQuadState);
copyQuad->m_renderPassId = copiedRenderPassId;
return copyQuad.Pass();
}
} // namespace cc
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