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// Copyright 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CC_RENDER_PASS_DRAW_QUAD_H_
#define CC_RENDER_PASS_DRAW_QUAD_H_
#include "base/basictypes.h"
#include "base/memory/scoped_ptr.h"
#include "cc/cc_export.h"
#include "cc/draw_quad.h"
#include "cc/render_pass.h"
#include "cc/resource_provider.h"
#include "third_party/WebKit/Source/Platform/chromium/public/WebFilterOperations.h"
namespace cc {
class CC_EXPORT RenderPassDrawQuad : public DrawQuad {
public:
static scoped_ptr<RenderPassDrawQuad> Create();
virtual ~RenderPassDrawQuad();
void SetNew(const SharedQuadState* shared_quad_state,
gfx::Rect rect,
RenderPass::Id render_pass_id,
bool is_replica,
ResourceProvider::ResourceId mask_resource_id,
gfx::Rect contents_changed_since_last_frame,
gfx::RectF mask_uv_rect,
const WebKit::WebFilterOperations& filters,
skia::RefPtr<SkImageFilter> filter,
const WebKit::WebFilterOperations& background_filters);
void SetAll(const SharedQuadState* shared_quad_state,
gfx::Rect rect,
gfx::Rect opaque_rect,
gfx::Rect visible_rect,
bool needs_blending,
RenderPass::Id render_pass_id,
bool is_replica,
ResourceProvider::ResourceId mask_resource_id,
gfx::Rect contents_changed_since_last_frame,
gfx::RectF mask_uv_rect,
const WebKit::WebFilterOperations& filters,
skia::RefPtr<SkImageFilter> filter,
const WebKit::WebFilterOperations& background_filters);
scoped_ptr<RenderPassDrawQuad> Copy(
const SharedQuadState* copied_shared_quad_state,
RenderPass::Id copied_render_pass_id) const;
RenderPass::Id render_pass_id;
bool is_replica;
ResourceProvider::ResourceId mask_resource_id;
gfx::Rect contents_changed_since_last_frame;
gfx::RectF mask_uv_rect;
// Deprecated post-processing filters, applied to the pixels in the render
// pass' texture.
WebKit::WebFilterOperations filters;
// Post-processing filter applied to the pixels in the render pass' texture.
skia::RefPtr<SkImageFilter> filter;
// Post-processing filters, applied to the pixels showing through the
// background of the render pass, from behind it.
WebKit::WebFilterOperations background_filters;
virtual void AppendResources(ResourceProvider::ResourceIdArray* resources)
OVERRIDE;
static const RenderPassDrawQuad* MaterialCast(const DrawQuad*);
private:
RenderPassDrawQuad();
};
}
#endif // CC_RENDER_PASS_DRAW_QUAD_H_
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