summaryrefslogtreecommitdiffstats
path: root/cc/render_surface_impl.cc
blob: f10c83bf7e743e7a73d8952fdd542831c1c181f0 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
// Copyright 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "config.h"

#if USE(ACCELERATED_COMPOSITING)

#include "CCRenderSurface.h"

#include "base/stringprintf.h"
#include "CCDamageTracker.h"
#include "CCDebugBorderDrawQuad.h"
#include "CCDelegatedRendererLayerImpl.h"
#include "CCLayerImpl.h"
#include "CCMathUtil.h"
#include "CCQuadSink.h"
#include "CCRenderPass.h"
#include "CCRenderPassDrawQuad.h"
#include "CCRenderPassSink.h"
#include "CCSharedQuadState.h"
#include <public/WebTransformationMatrix.h>

using WebKit::WebTransformationMatrix;

namespace cc {

static const int debugSurfaceBorderWidth = 2;
static const int debugSurfaceBorderAlpha = 100;
static const int debugSurfaceBorderColorRed = 0;
static const int debugSurfaceBorderColorGreen = 0;
static const int debugSurfaceBorderColorBlue = 255;
static const int debugReplicaBorderColorRed = 160;
static const int debugReplicaBorderColorGreen = 0;
static const int debugReplicaBorderColorBlue = 255;

CCRenderSurface::CCRenderSurface(CCLayerImpl* owningLayer)
    : m_owningLayer(owningLayer)
    , m_surfacePropertyChanged(false)
    , m_drawOpacity(1)
    , m_drawOpacityIsAnimating(false)
    , m_targetSurfaceTransformsAreAnimating(false)
    , m_screenSpaceTransformsAreAnimating(false)
    , m_nearestAncestorThatMovesPixels(0)
    , m_targetRenderSurfaceLayerIndexHistory(0)
    , m_currentLayerIndexHistory(0)
{
    m_damageTracker = CCDamageTracker::create();
}

CCRenderSurface::~CCRenderSurface()
{
}

FloatRect CCRenderSurface::drawableContentRect() const
{
    FloatRect drawableContentRect = CCMathUtil::mapClippedRect(m_drawTransform, m_contentRect);
    if (m_owningLayer->hasReplica())
        drawableContentRect.unite(CCMathUtil::mapClippedRect(m_replicaDrawTransform, m_contentRect));

    return drawableContentRect;
}

std::string CCRenderSurface::name() const
{
    return base::StringPrintf("RenderSurface(id=%i,owner=%s)", m_owningLayer->id(), m_owningLayer->debugName().data());
}

static std::string indentString(int indent)
{
    std::string str;
    for (int i = 0; i != indent; ++i)
        str.append("  ");
    return str;
}

void CCRenderSurface::dumpSurface(std::string* str, int indent) const
{
    std::string indentStr = indentString(indent);
    str->append(indentStr);
    base::StringAppendF(str, "%s\n", name().data());

    indentStr.append("  ");
    str->append(indentStr);
    base::StringAppendF(str, "contentRect: (%d, %d, %d, %d)\n", m_contentRect.x(), m_contentRect.y(), m_contentRect.width(), m_contentRect.height());

    str->append(indentStr);
    base::StringAppendF(str, "drawTransform: %f, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f, %f\n",
        m_drawTransform.m11(), m_drawTransform.m12(), m_drawTransform.m13(), m_drawTransform.m14(),
        m_drawTransform.m21(), m_drawTransform.m22(), m_drawTransform.m23(), m_drawTransform.m24(),
        m_drawTransform.m31(), m_drawTransform.m32(), m_drawTransform.m33(), m_drawTransform.m34(),
        m_drawTransform.m41(), m_drawTransform.m42(), m_drawTransform.m43(), m_drawTransform.m44());

    str->append(indentStr);
    base::StringAppendF(str, "damageRect is pos(%f, %f), size(%f, %f)\n",
        m_damageTracker->currentDamageRect().x(), m_damageTracker->currentDamageRect().y(),
        m_damageTracker->currentDamageRect().width(), m_damageTracker->currentDamageRect().height());
}

int CCRenderSurface::owningLayerId() const
{
    return m_owningLayer ? m_owningLayer->id() : 0;
}


void CCRenderSurface::setClipRect(const IntRect& clipRect)
{
    if (m_clipRect == clipRect)
        return;

    m_surfacePropertyChanged = true;
    m_clipRect = clipRect;
}

bool CCRenderSurface::contentsChanged() const
{
    return !m_damageTracker->currentDamageRect().isEmpty();
}

void CCRenderSurface::setContentRect(const IntRect& contentRect)
{
    if (m_contentRect == contentRect)
        return;

    m_surfacePropertyChanged = true;
    m_contentRect = contentRect;
}

bool CCRenderSurface::surfacePropertyChanged() const
{
    // Surface property changes are tracked as follows:
    //
    // - m_surfacePropertyChanged is flagged when the clipRect or contentRect change. As
    //   of now, these are the only two properties that can be affected by descendant layers.
    //
    // - all other property changes come from the owning layer (or some ancestor layer
    //   that propagates its change to the owning layer).
    //
    ASSERT(m_owningLayer);
    return m_surfacePropertyChanged || m_owningLayer->layerPropertyChanged();
}

bool CCRenderSurface::surfacePropertyChangedOnlyFromDescendant() const
{
    return m_surfacePropertyChanged && !m_owningLayer->layerPropertyChanged();
}

void CCRenderSurface::addContributingDelegatedRenderPassLayer(CCLayerImpl* layer)
{
    ASSERT(std::find(m_layerList.begin(), m_layerList.end(), layer) != m_layerList.end());
    CCDelegatedRendererLayerImpl* delegatedRendererLayer = static_cast<CCDelegatedRendererLayerImpl*>(layer);
    m_contributingDelegatedRenderPassLayerList.push_back(delegatedRendererLayer);
}

void CCRenderSurface::clearLayerLists()
{
    m_layerList.clear();
    m_contributingDelegatedRenderPassLayerList.clear();
}

static inline IntRect computeClippedRectInTarget(const CCLayerImpl* owningLayer)
{
    ASSERT(owningLayer->parent());

    const CCLayerImpl* renderTarget = owningLayer->parent()->renderTarget();
    const CCRenderSurface* self = owningLayer->renderSurface();

    IntRect clippedRectInTarget = self->clipRect();
    if (owningLayer->backgroundFilters().hasFilterThatMovesPixels()) {
        // If the layer has background filters that move pixels, we cannot scissor as tightly.
        // FIXME: this should be able to be a tighter scissor, perhaps expanded by the filter outsets?
        clippedRectInTarget = renderTarget->renderSurface()->contentRect();
    } else if (clippedRectInTarget.isEmpty()) {
        // For surfaces, empty clipRect means that the surface does not clip anything.
        clippedRectInTarget = enclosingIntRect(intersection(renderTarget->renderSurface()->contentRect(), self->drawableContentRect()));
    } else
        clippedRectInTarget.intersect(enclosingIntRect(self->drawableContentRect()));
    return clippedRectInTarget;
}

CCRenderPass::Id CCRenderSurface::renderPassId()
{
    int layerId = m_owningLayer->id();
    int subId = 0;
    ASSERT(layerId > 0);
    return CCRenderPass::Id(layerId, subId);
}

void CCRenderSurface::appendRenderPasses(CCRenderPassSink& passSink)
{
    for (size_t i = 0; i < m_contributingDelegatedRenderPassLayerList.size(); ++i)
        m_contributingDelegatedRenderPassLayerList[i]->appendContributingRenderPasses(passSink);

    scoped_ptr<CCRenderPass> pass = CCRenderPass::create(renderPassId(), m_contentRect, m_screenSpaceTransform);
    pass->setDamageRect(m_damageTracker->currentDamageRect());
    pass->setFilters(m_owningLayer->filters());
    pass->setBackgroundFilters(m_owningLayer->backgroundFilters());
    passSink.appendRenderPass(pass.Pass());
}

void CCRenderSurface::appendQuads(CCQuadSink& quadSink, CCAppendQuadsData& appendQuadsData, bool forReplica, CCRenderPass::Id renderPassId)
{
    ASSERT(!forReplica || m_owningLayer->hasReplica());

    IntRect clippedRectInTarget = computeClippedRectInTarget(m_owningLayer);
    bool isOpaque = false;
    const WebTransformationMatrix& drawTransform = forReplica ? m_replicaDrawTransform : m_drawTransform;
    CCSharedQuadState* sharedQuadState = quadSink.useSharedQuadState(CCSharedQuadState::create(drawTransform, m_contentRect, clippedRectInTarget, m_drawOpacity, isOpaque).Pass());

    if (m_owningLayer->hasDebugBorders()) {
        int red = forReplica ? debugReplicaBorderColorRed : debugSurfaceBorderColorRed;
        int green = forReplica ?  debugReplicaBorderColorGreen : debugSurfaceBorderColorGreen;
        int blue = forReplica ? debugReplicaBorderColorBlue : debugSurfaceBorderColorBlue;
        SkColor color = SkColorSetARGB(debugSurfaceBorderAlpha, red, green, blue);
        quadSink.append(CCDebugBorderDrawQuad::create(sharedQuadState, contentRect(), color, debugSurfaceBorderWidth).PassAs<CCDrawQuad>(), appendQuadsData);
    }

    // FIXME: By using the same RenderSurface for both the content and its reflection,
    // it's currently not possible to apply a separate mask to the reflection layer
    // or correctly handle opacity in reflections (opacity must be applied after drawing
    // both the layer and its reflection). The solution is to introduce yet another RenderSurface
    // to draw the layer and its reflection in. For now we only apply a separate reflection
    // mask if the contents don't have a mask of their own.
    CCLayerImpl* maskLayer = m_owningLayer->maskLayer();
    if (maskLayer && (!maskLayer->drawsContent() || maskLayer->bounds().isEmpty()))
        maskLayer = 0;

    if (!maskLayer && forReplica) {
        maskLayer = m_owningLayer->replicaLayer()->maskLayer();
        if (maskLayer && (!maskLayer->drawsContent() || maskLayer->bounds().isEmpty()))
            maskLayer = 0;
    }

    float maskTexCoordScaleX = 1;
    float maskTexCoordScaleY = 1;
    float maskTexCoordOffsetX = 1;
    float maskTexCoordOffsetY = 1;
    if (maskLayer) {
        maskTexCoordScaleX = static_cast<float>(contentRect().width()) / maskLayer->contentBounds().width();
        maskTexCoordScaleY = static_cast<float>(contentRect().height()) / maskLayer->contentBounds().height();
        maskTexCoordOffsetX = static_cast<float>(contentRect().x()) / contentRect().width() * maskTexCoordScaleX;
        maskTexCoordOffsetY = static_cast<float>(contentRect().y()) / contentRect().height() * maskTexCoordScaleY;
    }

    CCResourceProvider::ResourceId maskResourceId = maskLayer ? maskLayer->contentsResourceId() : 0;
    IntRect contentsChangedSinceLastFrame = contentsChanged() ? m_contentRect : IntRect();

    quadSink.append(CCRenderPassDrawQuad::create(sharedQuadState, contentRect(), renderPassId, forReplica, maskResourceId, contentsChangedSinceLastFrame,
                                                 maskTexCoordScaleX, maskTexCoordScaleY, maskTexCoordOffsetX, maskTexCoordOffsetY).PassAs<CCDrawQuad>(), appendQuadsData);
}

}
#endif // USE(ACCELERATED_COMPOSITING)