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// Copyright 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "cc/resources/picture_layer_tiling.h"
#include <algorithm>
#include <cmath>
#include "base/debug/trace_event.h"
#include "cc/base/math_util.h"
#include "ui/gfx/point_conversions.h"
#include "ui/gfx/rect_conversions.h"
#include "ui/gfx/safe_integer_conversions.h"
#include "ui/gfx/size_conversions.h"
namespace cc {
bool PictureLayerTilingClient::TileHasText(Tile* tile) {
RasterMode raster_mode = HIGH_QUALITY_RASTER_MODE;
if (!tile->IsReadyToDraw(&raster_mode))
return false;
return tile->has_text(raster_mode);
}
scoped_ptr<PictureLayerTiling> PictureLayerTiling::Create(
float contents_scale,
gfx::Size layer_bounds,
PictureLayerTilingClient* client) {
return make_scoped_ptr(new PictureLayerTiling(contents_scale,
layer_bounds,
client));
}
PictureLayerTiling::PictureLayerTiling(float contents_scale,
gfx::Size layer_bounds,
PictureLayerTilingClient* client)
: contents_scale_(contents_scale),
layer_bounds_(layer_bounds),
resolution_(NON_IDEAL_RESOLUTION),
client_(client),
tiling_data_(gfx::Size(), gfx::Size(), true),
last_impl_frame_time_in_seconds_(0.0) {
gfx::Size content_bounds =
gfx::ToCeiledSize(gfx::ScaleSize(layer_bounds, contents_scale));
gfx::Size tile_size = client_->CalculateTileSize(content_bounds);
DCHECK(!gfx::ToFlooredSize(
gfx::ScaleSize(layer_bounds, contents_scale)).IsEmpty()) <<
"Tiling created with scale too small as contents become empty." <<
" Layer bounds: " << layer_bounds.ToString() <<
" Contents scale: " << contents_scale;
tiling_data_.SetTotalSize(content_bounds);
tiling_data_.SetMaxTextureSize(tile_size);
}
PictureLayerTiling::~PictureLayerTiling() {
}
void PictureLayerTiling::SetClient(PictureLayerTilingClient* client) {
client_ = client;
}
gfx::Rect PictureLayerTiling::ContentRect() const {
return gfx::Rect(tiling_data_.total_size());
}
gfx::SizeF PictureLayerTiling::ContentSizeF() const {
return gfx::ScaleSize(layer_bounds_, contents_scale_);
}
Tile* PictureLayerTiling::TileAt(int i, int j) const {
TileMap::const_iterator iter = tiles_.find(TileMapKey(i, j));
if (iter == tiles_.end())
return NULL;
return iter->second.get();
}
void PictureLayerTiling::CreateTile(int i,
int j,
const PictureLayerTiling* twin_tiling) {
TileMapKey key(i, j);
DCHECK(tiles_.find(key) == tiles_.end());
gfx::Rect paint_rect = tiling_data_.TileBoundsWithBorder(i, j);
gfx::Rect tile_rect = paint_rect;
tile_rect.set_size(tiling_data_.max_texture_size());
// Check our twin for a valid tile.
if (twin_tiling &&
tiling_data_.max_texture_size() ==
twin_tiling->tiling_data_.max_texture_size()) {
if (Tile* candidate_tile = twin_tiling->TileAt(i, j)) {
gfx::Rect rect =
gfx::ScaleToEnclosingRect(paint_rect, 1.0f / contents_scale_);
if (!client_->GetInvalidation()->Intersects(rect)) {
tiles_[key] = candidate_tile;
return;
}
}
}
// Create a new tile because our twin didn't have a valid one.
scoped_refptr<Tile> tile = client_->CreateTile(this, tile_rect);
if (tile.get())
tiles_[key] = tile;
}
Region PictureLayerTiling::OpaqueRegionInContentRect(
gfx::Rect content_rect) const {
Region opaque_region;
// TODO(enne): implement me
return opaque_region;
}
void PictureLayerTiling::DestroyAndRecreateTilesWithText() {
std::vector<TileMapKey> new_tiles;
for (TileMap::const_iterator it = tiles_.begin(); it != tiles_.end(); ++it) {
if (client_->TileHasText(it->second.get()))
new_tiles.push_back(it->first);
}
const PictureLayerTiling* twin_tiling = client_->GetTwinTiling(this);
for (size_t i = 0; i < new_tiles.size(); ++i) {
tiles_.erase(new_tiles[i]);
CreateTile(new_tiles[i].first, new_tiles[i].second, twin_tiling);
}
}
PictureLayerTiling::CoverageIterator::CoverageIterator()
: tiling_(NULL),
current_tile_(NULL),
tile_i_(0),
tile_j_(0),
left_(0),
top_(0),
right_(-1),
bottom_(-1) {
}
PictureLayerTiling::CoverageIterator::CoverageIterator(
const PictureLayerTiling* tiling,
float dest_scale,
gfx::Rect dest_rect)
: tiling_(tiling),
dest_rect_(dest_rect),
dest_to_content_scale_(0),
current_tile_(NULL),
tile_i_(0),
tile_j_(0),
left_(0),
top_(0),
right_(-1),
bottom_(-1) {
DCHECK(tiling_);
if (dest_rect_.IsEmpty())
return;
dest_to_content_scale_ = tiling_->contents_scale_ / dest_scale;
// This is the maximum size that the dest rect can be, given the content size.
gfx::Size dest_content_size = gfx::ToCeiledSize(gfx::ScaleSize(
tiling_->ContentRect().size(),
1 / dest_to_content_scale_,
1 / dest_to_content_scale_));
gfx::Rect content_rect =
gfx::ScaleToEnclosingRect(dest_rect_,
dest_to_content_scale_,
dest_to_content_scale_);
// IndexFromSrcCoord clamps to valid tile ranges, so it's necessary to
// check for non-intersection first.
content_rect.Intersect(gfx::Rect(tiling_->tiling_data_.total_size()));
if (content_rect.IsEmpty())
return;
left_ = tiling_->tiling_data_.TileXIndexFromSrcCoord(content_rect.x());
top_ = tiling_->tiling_data_.TileYIndexFromSrcCoord(content_rect.y());
right_ = tiling_->tiling_data_.TileXIndexFromSrcCoord(
content_rect.right() - 1);
bottom_ = tiling_->tiling_data_.TileYIndexFromSrcCoord(
content_rect.bottom() - 1);
tile_i_ = left_ - 1;
tile_j_ = top_;
++(*this);
}
PictureLayerTiling::CoverageIterator::~CoverageIterator() {
}
PictureLayerTiling::CoverageIterator&
PictureLayerTiling::CoverageIterator::operator++() {
if (tile_j_ > bottom_)
return *this;
bool first_time = tile_i_ < left_;
bool new_row = false;
tile_i_++;
if (tile_i_ > right_) {
tile_i_ = left_;
tile_j_++;
new_row = true;
if (tile_j_ > bottom_) {
current_tile_ = NULL;
return *this;
}
}
current_tile_ = tiling_->TileAt(tile_i_, tile_j_);
// Calculate the current geometry rect. Due to floating point rounding
// and ToEnclosingRect, tiles might overlap in destination space on the
// edges.
gfx::Rect last_geometry_rect = current_geometry_rect_;
gfx::Rect content_rect = tiling_->tiling_data_.TileBounds(tile_i_, tile_j_);
current_geometry_rect_ =
gfx::ScaleToEnclosingRect(content_rect,
1 / dest_to_content_scale_,
1 / dest_to_content_scale_);
current_geometry_rect_.Intersect(dest_rect_);
if (first_time)
return *this;
// Iteration happens left->right, top->bottom. Running off the bottom-right
// edge is handled by the intersection above with dest_rect_. Here we make
// sure that the new current geometry rect doesn't overlap with the last.
int min_left;
int min_top;
if (new_row) {
min_left = dest_rect_.x();
min_top = last_geometry_rect.bottom();
} else {
min_left = last_geometry_rect.right();
min_top = last_geometry_rect.y();
}
int inset_left = std::max(0, min_left - current_geometry_rect_.x());
int inset_top = std::max(0, min_top - current_geometry_rect_.y());
current_geometry_rect_.Inset(inset_left, inset_top, 0, 0);
if (!new_row) {
DCHECK_EQ(last_geometry_rect.right(), current_geometry_rect_.x());
DCHECK_EQ(last_geometry_rect.bottom(), current_geometry_rect_.bottom());
DCHECK_EQ(last_geometry_rect.y(), current_geometry_rect_.y());
}
return *this;
}
gfx::Rect PictureLayerTiling::CoverageIterator::geometry_rect() const {
return current_geometry_rect_;
}
gfx::Rect
PictureLayerTiling::CoverageIterator::full_tile_geometry_rect() const {
gfx::Rect rect = tiling_->tiling_data_.TileBoundsWithBorder(tile_i_, tile_j_);
rect.set_size(tiling_->tiling_data_.max_texture_size());
return rect;
}
gfx::RectF PictureLayerTiling::CoverageIterator::texture_rect() const {
gfx::PointF tex_origin =
tiling_->tiling_data_.TileBoundsWithBorder(tile_i_, tile_j_).origin();
// Convert from dest space => content space => texture space.
gfx::RectF texture_rect(current_geometry_rect_);
texture_rect.Scale(dest_to_content_scale_,
dest_to_content_scale_);
texture_rect.Offset(-tex_origin.OffsetFromOrigin());
texture_rect.Intersect(tiling_->ContentRect());
return texture_rect;
}
gfx::Size PictureLayerTiling::CoverageIterator::texture_size() const {
return tiling_->tiling_data_.max_texture_size();
}
void PictureLayerTiling::Reset() {
live_tiles_rect_ = gfx::Rect();
tiles_.clear();
}
void PictureLayerTiling::UpdateTilePriorities(
WhichTree tree,
gfx::Size device_viewport,
gfx::Rect viewport_in_layer_space,
gfx::Rect visible_layer_rect,
gfx::Size last_layer_bounds,
gfx::Size current_layer_bounds,
float last_layer_contents_scale,
float current_layer_contents_scale,
const gfx::Transform& last_screen_transform,
const gfx::Transform& current_screen_transform,
double current_frame_time_in_seconds,
size_t max_tiles_for_interest_area) {
if (!NeedsUpdateForFrameAtTime(current_frame_time_in_seconds)) {
// This should never be zero for the purposes of has_ever_been_updated().
DCHECK_NE(current_frame_time_in_seconds, 0.0);
return;
}
if (ContentRect().IsEmpty()) {
last_impl_frame_time_in_seconds_ = current_frame_time_in_seconds;
return;
}
gfx::Rect viewport_in_content_space =
gfx::ScaleToEnclosingRect(viewport_in_layer_space, contents_scale_);
gfx::Rect visible_content_rect =
gfx::ScaleToEnclosingRect(visible_layer_rect, contents_scale_);
gfx::Size tile_size = tiling_data_.max_texture_size();
int64 interest_rect_area =
max_tiles_for_interest_area * tile_size.width() * tile_size.height();
gfx::Rect starting_rect = visible_content_rect.IsEmpty()
? viewport_in_content_space
: visible_content_rect;
gfx::Rect interest_rect = ExpandRectEquallyToAreaBoundedBy(
starting_rect,
interest_rect_area,
ContentRect());
DCHECK(interest_rect.IsEmpty() ||
ContentRect().Contains(interest_rect));
SetLiveTilesRect(interest_rect);
double time_delta = 0;
if (last_impl_frame_time_in_seconds_ != 0.0 &&
last_layer_bounds == current_layer_bounds) {
time_delta =
current_frame_time_in_seconds - last_impl_frame_time_in_seconds_;
}
gfx::Rect view_rect(device_viewport);
float current_scale = current_layer_contents_scale / contents_scale_;
float last_scale = last_layer_contents_scale / contents_scale_;
bool store_screen_space_quads_on_tiles;
TRACE_EVENT_CATEGORY_GROUP_ENABLED(TRACE_DISABLED_BY_DEFAULT("cc.debug"),
&store_screen_space_quads_on_tiles);
// Fast path tile priority calculation when both transforms are translations.
if (last_screen_transform.IsIdentityOrTranslation() &&
current_screen_transform.IsIdentityOrTranslation()) {
gfx::Vector2dF current_offset(
current_screen_transform.matrix().get(0, 3),
current_screen_transform.matrix().get(1, 3));
gfx::Vector2dF last_offset(
last_screen_transform.matrix().get(0, 3),
last_screen_transform.matrix().get(1, 3));
for (TilingData::Iterator iter(&tiling_data_, interest_rect);
iter; ++iter) {
TileMap::iterator find = tiles_.find(iter.index());
if (find == tiles_.end())
continue;
Tile* tile = find->second.get();
gfx::Rect tile_bounds =
tiling_data_.TileBounds(iter.index_x(), iter.index_y());
gfx::RectF current_screen_rect = gfx::ScaleRect(
tile_bounds,
current_scale,
current_scale) + current_offset;
gfx::RectF last_screen_rect = gfx::ScaleRect(
tile_bounds,
last_scale,
last_scale) + last_offset;
float distance_to_visible_in_pixels =
TilePriority::manhattanDistance(current_screen_rect, view_rect);
float time_to_visible_in_seconds =
TilePriority::TimeForBoundsToIntersect(
last_screen_rect, current_screen_rect, time_delta, view_rect);
TilePriority priority(
resolution_,
time_to_visible_in_seconds,
distance_to_visible_in_pixels);
if (store_screen_space_quads_on_tiles)
priority.set_current_screen_quad(gfx::QuadF(current_screen_rect));
tile->SetPriority(tree, priority);
}
} else {
for (TilingData::Iterator iter(&tiling_data_, interest_rect);
iter; ++iter) {
TileMap::iterator find = tiles_.find(iter.index());
if (find == tiles_.end())
continue;
Tile* tile = find->second.get();
gfx::Rect tile_bounds =
tiling_data_.TileBounds(iter.index_x(), iter.index_y());
gfx::RectF current_layer_content_rect = gfx::ScaleRect(
tile_bounds,
current_scale,
current_scale);
gfx::RectF current_screen_rect = MathUtil::MapClippedRect(
current_screen_transform, current_layer_content_rect);
gfx::RectF last_layer_content_rect = gfx::ScaleRect(
tile_bounds,
last_scale,
last_scale);
gfx::RectF last_screen_rect = MathUtil::MapClippedRect(
last_screen_transform, last_layer_content_rect);
float distance_to_visible_in_pixels =
TilePriority::manhattanDistance(current_screen_rect, view_rect);
float time_to_visible_in_seconds =
TilePriority::TimeForBoundsToIntersect(
last_screen_rect, current_screen_rect, time_delta, view_rect);
TilePriority priority(
resolution_,
time_to_visible_in_seconds,
distance_to_visible_in_pixels);
if (store_screen_space_quads_on_tiles) {
bool clipped;
priority.set_current_screen_quad(
MathUtil::MapQuad(current_screen_transform,
gfx::QuadF(current_layer_content_rect),
&clipped));
}
tile->SetPriority(tree, priority);
}
}
last_impl_frame_time_in_seconds_ = current_frame_time_in_seconds;
}
void PictureLayerTiling::SetLiveTilesRect(
gfx::Rect new_live_tiles_rect) {
DCHECK(new_live_tiles_rect.IsEmpty() ||
ContentRect().Contains(new_live_tiles_rect));
if (live_tiles_rect_ == new_live_tiles_rect)
return;
// Iterate to delete all tiles outside of our new live_tiles rect.
for (TilingData::DifferenceIterator iter(&tiling_data_,
live_tiles_rect_,
new_live_tiles_rect);
iter;
++iter) {
TileMapKey key(iter.index());
TileMap::iterator found = tiles_.find(key);
// If the tile was outside of the recorded region, it won't exist even
// though it was in the live rect.
if (found == tiles_.end())
continue;
tiles_.erase(found);
}
const PictureLayerTiling* twin_tiling = client_->GetTwinTiling(this);
// Iterate to allocate new tiles for all regions with newly exposed area.
for (TilingData::DifferenceIterator iter(&tiling_data_,
new_live_tiles_rect,
live_tiles_rect_);
iter;
++iter) {
TileMapKey key(iter.index());
CreateTile(key.first, key.second, twin_tiling);
}
live_tiles_rect_ = new_live_tiles_rect;
}
void PictureLayerTiling::DidBecomeActive() {
for (TileMap::const_iterator it = tiles_.begin(); it != tiles_.end(); ++it) {
it->second->SetPriority(ACTIVE_TREE, it->second->priority(PENDING_TREE));
it->second->SetPriority(PENDING_TREE, TilePriority());
// Tile holds a ref onto a picture pile. If the tile never gets invalidated
// and recreated, then that picture pile ref could exist indefinitely. To
// prevent this, ask the client to update the pile to its own ref. This
// will cause PicturePileImpls and their clones to get deleted once the
// corresponding PictureLayerImpl and any in flight raster jobs go out of
// scope.
client_->UpdatePile(it->second.get());
}
}
scoped_ptr<base::Value> PictureLayerTiling::AsValue() const {
scoped_ptr<base::DictionaryValue> state(new base::DictionaryValue());
state->SetInteger("num_tiles", tiles_.size());
state->SetDouble("content_scale", contents_scale_);
state->Set("content_bounds",
MathUtil::AsValue(ContentRect().size()).release());
return state.PassAs<base::Value>();
}
size_t PictureLayerTiling::GPUMemoryUsageInBytes() const {
size_t amount = 0;
for (TileMap::const_iterator it = tiles_.begin(); it != tiles_.end(); ++it) {
const Tile* tile = it->second.get();
for (int mode = 0; mode < NUM_RASTER_MODES; ++mode) {
amount += tile->tile_version(
static_cast<RasterMode>(mode)).GPUMemoryUsageInBytes();
}
}
return amount;
}
namespace {
// This struct represents an event at which the expending rect intersects
// one of its boundaries. 4 intersection events will occur during expansion.
struct EdgeEvent {
enum { BOTTOM, TOP, LEFT, RIGHT } edge;
int* num_edges;
int distance;
};
// Compute the delta to expand from edges to cover target_area.
int ComputeExpansionDelta(int num_x_edges, int num_y_edges,
int width, int height,
int64 target_area) {
// Compute coefficients for the quadratic equation:
// a*x^2 + b*x + c = 0
int a = num_y_edges * num_x_edges;
int b = num_y_edges * width + num_x_edges * height;
int64 c = static_cast<int64>(width) * height - target_area;
// Compute the delta for our edges using the quadratic equation.
return a == 0 ? -c / b :
(-b + static_cast<int>(
std::sqrt(static_cast<int64>(b) * b - 4.0 * a * c))) / (2 * a);
}
} // namespace
gfx::Rect PictureLayerTiling::ExpandRectEquallyToAreaBoundedBy(
gfx::Rect starting_rect,
int64 target_area,
gfx::Rect bounding_rect) {
if (starting_rect.IsEmpty())
return starting_rect;
DCHECK(!bounding_rect.IsEmpty());
DCHECK_GT(target_area, 0);
// Expand the starting rect to cover target_area, if it is smaller than it.
int delta = ComputeExpansionDelta(
2, 2, starting_rect.width(), starting_rect.height(), target_area);
gfx::Rect expanded_starting_rect = starting_rect;
if (delta > 0)
expanded_starting_rect.Inset(-delta, -delta);
gfx::Rect rect = IntersectRects(expanded_starting_rect, bounding_rect);
if (rect.IsEmpty()) {
// The starting_rect and bounding_rect are far away.
return rect;
}
if (delta >= 0 && rect == expanded_starting_rect) {
// The starting rect already covers the entire bounding_rect and isn't too
// large for the target_area.
return rect;
}
// Continue to expand/shrink rect to let it cover target_area.
// These values will be updated by the loop and uses as the output.
int origin_x = rect.x();
int origin_y = rect.y();
int width = rect.width();
int height = rect.height();
// In the beginning we will consider 2 edges in each dimension.
int num_y_edges = 2;
int num_x_edges = 2;
// Create an event list.
EdgeEvent events[] = {
{ EdgeEvent::BOTTOM, &num_y_edges, rect.y() - bounding_rect.y() },
{ EdgeEvent::TOP, &num_y_edges, bounding_rect.bottom() - rect.bottom() },
{ EdgeEvent::LEFT, &num_x_edges, rect.x() - bounding_rect.x() },
{ EdgeEvent::RIGHT, &num_x_edges, bounding_rect.right() - rect.right() }
};
// Sort the events by distance (closest first).
if (events[0].distance > events[1].distance) std::swap(events[0], events[1]);
if (events[2].distance > events[3].distance) std::swap(events[2], events[3]);
if (events[0].distance > events[2].distance) std::swap(events[0], events[2]);
if (events[1].distance > events[3].distance) std::swap(events[1], events[3]);
if (events[1].distance > events[2].distance) std::swap(events[1], events[2]);
for (int event_index = 0; event_index < 4; event_index++) {
const EdgeEvent& event = events[event_index];
int delta = ComputeExpansionDelta(
num_x_edges, num_y_edges, width, height, target_area);
// Clamp delta to our event distance.
if (delta > event.distance)
delta = event.distance;
// Adjust the edge count for this kind of edge.
--*event.num_edges;
// Apply the delta to the edges and edge events.
for (int i = event_index; i < 4; i++) {
switch (events[i].edge) {
case EdgeEvent::BOTTOM:
origin_y -= delta;
height += delta;
break;
case EdgeEvent::TOP:
height += delta;
break;
case EdgeEvent::LEFT:
origin_x -= delta;
width += delta;
break;
case EdgeEvent::RIGHT:
width += delta;
break;
}
events[i].distance -= delta;
}
// If our delta is less then our event distance, we're done.
if (delta < event.distance)
break;
}
return gfx::Rect(origin_x, origin_y, width, height);
}
} // namespace cc
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