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// Copyright 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "config.h"
#include "cc/scoped_texture.h"
namespace cc {
ScopedTexture::ScopedTexture(ResourceProvider* resourceProvider)
: m_resourceProvider(resourceProvider)
{
DCHECK(m_resourceProvider);
}
ScopedTexture::~ScopedTexture()
{
free();
}
bool ScopedTexture::allocate(int pool, const gfx::Size& size, GLenum format, ResourceProvider::TextureUsageHint hint)
{
DCHECK(!id());
DCHECK(!size.IsEmpty());
setDimensions(size, format);
setId(m_resourceProvider->createResource(pool, size, format, hint));
#ifndef NDEBUG
m_allocateThreadIdentifier = base::PlatformThread::CurrentId();
#endif
return id();
}
void ScopedTexture::free()
{
if (id()) {
#ifndef NDEBUG
DCHECK(m_allocateThreadIdentifier == base::PlatformThread::CurrentId());
#endif
m_resourceProvider->deleteResource(id());
}
setId(0);
}
void ScopedTexture::leak()
{
setId(0);
}
} // namespace cc
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