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// Copyright 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "cc/scrollbar_animation_controller_linear_fade.h"
#include "cc/scrollbar_layer_impl.h"
namespace cc {
scoped_ptr<ScrollbarAnimationControllerLinearFade> ScrollbarAnimationControllerLinearFade::create(LayerImpl* scrollLayer, double fadeoutDelay, double fadeoutLength)
{
return make_scoped_ptr(new ScrollbarAnimationControllerLinearFade(scrollLayer, fadeoutDelay, fadeoutLength));
}
ScrollbarAnimationControllerLinearFade::ScrollbarAnimationControllerLinearFade(LayerImpl* scrollLayer, double fadeoutDelay, double fadeoutLength)
: ScrollbarAnimationController(scrollLayer)
, m_lastAwakenTime(-100000000) // arbitrary invalid timestamp
, m_pinchGestureInEffect(false)
, m_fadeoutDelay(fadeoutDelay)
, m_fadeoutLength(fadeoutLength)
{
}
ScrollbarAnimationControllerLinearFade::~ScrollbarAnimationControllerLinearFade()
{
}
bool ScrollbarAnimationControllerLinearFade::animate(double monotonicTime)
{
float opacity = opacityAtTime(monotonicTime);
if (horizontalScrollbarLayer())
horizontalScrollbarLayer()->setOpacity(opacity);
if (verticalScrollbarLayer())
verticalScrollbarLayer()->setOpacity(opacity);
return opacity;
}
void ScrollbarAnimationControllerLinearFade::didPinchGestureUpdateAtTime(double)
{
m_pinchGestureInEffect = true;
}
void ScrollbarAnimationControllerLinearFade::didPinchGestureEndAtTime(double monotonicTime)
{
m_pinchGestureInEffect = false;
m_lastAwakenTime = monotonicTime;
}
void ScrollbarAnimationControllerLinearFade::updateScrollOffsetAtTime(LayerImpl* scrollLayer, double monotonicTime)
{
gfx::Vector2dF previousPos = currentOffset();
ScrollbarAnimationController::updateScrollOffsetAtTime(scrollLayer, monotonicTime);
if (previousPos == currentOffset())
return;
m_lastAwakenTime = monotonicTime;
}
float ScrollbarAnimationControllerLinearFade::opacityAtTime(double monotonicTime)
{
if (m_pinchGestureInEffect)
return 1;
double delta = monotonicTime - m_lastAwakenTime;
if (delta <= m_fadeoutDelay)
return 1;
if (delta < m_fadeoutDelay + m_fadeoutLength)
return (m_fadeoutDelay + m_fadeoutLength - delta) / m_fadeoutLength;
return 0;
}
} // namespace cc
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