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// Copyright 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CC_TEST_LAYER_TREE_TEST_H_
#define CC_TEST_LAYER_TREE_TEST_H_
#include "base/memory/ref_counted.h"
#include "base/threading/thread.h"
#include "cc/animation/animation_delegate.h"
#include "cc/trees/layer_tree_host.h"
#include "cc/trees/layer_tree_host_impl.h"
#include "testing/gtest/include/gtest/gtest.h"
namespace Webkit { class WebGraphicsContext3D; }
namespace cc {
class FakeContextProvider;
class FakeLayerTreeHostClient;
class LayerImpl;
class LayerTreeHost;
class LayerTreeHostClient;
class LayerTreeHostImpl;
class FakeOutputSurface;
// Used by test stubs to notify the test when something interesting happens.
class TestHooks : public AnimationDelegate {
public:
TestHooks();
virtual ~TestHooks();
void ReadSettings(const LayerTreeSettings& settings);
virtual void BeginCommitOnThread(LayerTreeHostImpl* host_impl) {}
virtual void CommitCompleteOnThread(LayerTreeHostImpl* host_impl) {}
virtual void WillActivateTreeOnThread(LayerTreeHostImpl* host_impl) {}
virtual void DidActivateTreeOnThread(LayerTreeHostImpl* host_impl) {}
virtual void InitializedRendererOnThread(LayerTreeHostImpl* host_impl,
bool success) {}
virtual bool PrepareToDrawOnThread(LayerTreeHostImpl* host_impl,
LayerTreeHostImpl::FrameData* frame_data,
bool result);
virtual void DrawLayersOnThread(LayerTreeHostImpl* host_impl) {}
virtual void SwapBuffersOnThread(LayerTreeHostImpl* host_impl, bool result) {}
virtual void SwapBuffersCompleteOnThread(LayerTreeHostImpl* host_impl) {}
virtual void AnimateLayers(LayerTreeHostImpl* host_impl,
base::TimeTicks monotonic_time) {}
virtual void UpdateAnimationState(LayerTreeHostImpl* host_impl,
bool has_unfinished_animation) {}
virtual void WillAnimateLayers(LayerTreeHostImpl* host_impl,
base::TimeTicks monotonic_time) {}
virtual void ApplyScrollAndScale(gfx::Vector2d scroll_delta,
float scale) {}
virtual void Animate(base::TimeTicks monotonic_time) {}
virtual void WillBeginFrame() {}
virtual void DidBeginFrame() {}
virtual void Layout() {}
virtual void DidInitializeOutputSurface(bool succeeded) {}
virtual void DidFailToInitializeOutputSurface() {}
virtual void DidAddAnimation() {}
virtual void WillCommit() {}
virtual void DidCommit() {}
virtual void DidCommitAndDrawFrame() {}
virtual void DidCompleteSwapBuffers() {}
virtual void ScheduleComposite() {}
virtual void DidDeferCommit() {}
virtual bool CanActivatePendingTree(LayerTreeHostImpl* host_impl);
virtual bool CanActivatePendingTreeIfNeeded(LayerTreeHostImpl* host_impl);
virtual void DidSetVisibleOnImplTree(LayerTreeHostImpl* host_impl,
bool visible) {}
// Implementation of AnimationDelegate:
virtual void NotifyAnimationStarted(double time) OVERRIDE {}
virtual void NotifyAnimationFinished(double time) OVERRIDE {}
virtual scoped_ptr<OutputSurface> CreateOutputSurface() = 0;
virtual scoped_refptr<cc::ContextProvider>
OffscreenContextProviderForMainThread() = 0;
virtual scoped_refptr<cc::ContextProvider>
OffscreenContextProviderForCompositorThread() = 0;
};
class BeginTask;
class LayerTreeHostClientForTesting;
class TimeoutTask;
// The LayerTreeTests runs with the main loop running. It instantiates a single
// LayerTreeHostForTesting and associated LayerTreeHostImplForTesting and
// LayerTreeHostClientForTesting.
//
// BeginTest() is called once the main message loop is running and the layer
// tree host is initialized.
//
// Key stages of the drawing loop, e.g. drawing or commiting, redirect to
// LayerTreeTest methods of similar names. To track the commit process, override
// these functions.
//
// The test continues until someone calls EndTest. EndTest can be called on any
// thread, but be aware that ending the test is an asynchronous process.
class LayerTreeTest : public testing::Test, public TestHooks {
public:
virtual ~LayerTreeTest();
virtual void AfterTest() = 0;
virtual void BeginTest() = 0;
virtual void SetupTree();
void EndTest();
void EndTestAfterDelay(int delay_milliseconds);
void PostAddAnimationToMainThread(Layer* layer_to_receive_animation);
void PostAddInstantAnimationToMainThread(Layer* layer_to_receive_animation);
void PostSetNeedsCommitToMainThread();
void PostAcquireLayerTextures();
void PostSetNeedsRedrawToMainThread();
void PostSetNeedsRedrawRectToMainThread(gfx::Rect damage_rect);
void PostSetVisibleToMainThread(bool visible);
void DoBeginTest();
void Timeout();
protected:
LayerTreeTest();
virtual void InitializeSettings(LayerTreeSettings* settings) {}
virtual void ScheduleComposite() OVERRIDE;
void RealEndTest();
virtual void DispatchAddInstantAnimation(Layer* layer_to_receive_animation);
virtual void DispatchAddAnimation(Layer* layer_to_receive_animation);
void DispatchSetNeedsCommit();
void DispatchAcquireLayerTextures();
void DispatchSetNeedsRedraw();
void DispatchSetNeedsRedrawRect(gfx::Rect damage_rect);
void DispatchSetVisible(bool visible);
void DispatchComposite();
void DispatchDidAddAnimation();
virtual void RunTest(bool threaded,
bool delegating_renderer,
bool impl_side_painting);
bool HasImplThread() { return proxy() ? proxy()->HasImplThread() : false; }
base::SingleThreadTaskRunner* ImplThreadTaskRunner() {
return proxy() ? proxy()->ImplThreadTaskRunner() : NULL;
}
Proxy* proxy() const {
return layer_tree_host_ ? layer_tree_host_->proxy() : NULL;
}
bool TestEnded() const { return ended_; }
LayerTreeHost* layer_tree_host() { return layer_tree_host_.get(); }
bool delegating_renderer() const { return delegating_renderer_; }
FakeOutputSurface* output_surface() { return output_surface_; }
virtual scoped_ptr<OutputSurface> CreateOutputSurface() OVERRIDE;
virtual scoped_refptr<cc::ContextProvider>
OffscreenContextProviderForMainThread() OVERRIDE;
virtual scoped_refptr<cc::ContextProvider>
OffscreenContextProviderForCompositorThread() OVERRIDE;
private:
LayerTreeSettings settings_;
scoped_ptr<LayerTreeHostClientForTesting> client_;
scoped_ptr<LayerTreeHost> layer_tree_host_;
FakeOutputSurface* output_surface_;
bool beginning_;
bool end_when_begin_returns_;
bool timed_out_;
bool scheduled_;
bool schedule_when_set_visible_true_;
bool started_;
bool ended_;
bool delegating_renderer_;
int timeout_seconds_;
scoped_refptr<base::SingleThreadTaskRunner> main_task_runner_;
scoped_ptr<base::Thread> impl_thread_;
base::CancelableClosure timeout_;
base::WeakPtr<LayerTreeTest> main_thread_weak_ptr_;
base::WeakPtrFactory<LayerTreeTest> weak_factory_;
scoped_refptr<FakeContextProvider> main_thread_contexts_;
scoped_refptr<FakeContextProvider> compositor_thread_contexts_;
};
} // namespace cc
#define SINGLE_THREAD_DIRECT_RENDERER_TEST_F(TEST_FIXTURE_NAME) \
TEST_F(TEST_FIXTURE_NAME, RunSingleThread_DirectRenderer) { \
RunTest(false, false, false); \
} \
class SingleThreadDirectNeedsSemicolon##TEST_FIXTURE_NAME {}
#define SINGLE_THREAD_DELEGATING_RENDERER_TEST_F(TEST_FIXTURE_NAME) \
TEST_F(TEST_FIXTURE_NAME, RunSingleThread_DelegatingRenderer) { \
RunTest(false, true, false); \
} \
class SingleThreadDelegatingNeedsSemicolon##TEST_FIXTURE_NAME {}
#define SINGLE_THREAD_TEST_F(TEST_FIXTURE_NAME) \
SINGLE_THREAD_DIRECT_RENDERER_TEST_F(TEST_FIXTURE_NAME); \
SINGLE_THREAD_DELEGATING_RENDERER_TEST_F(TEST_FIXTURE_NAME)
#define MULTI_THREAD_DIRECT_RENDERER_TEST_F(TEST_FIXTURE_NAME) \
TEST_F(TEST_FIXTURE_NAME, RunMultiThread_DirectRenderer_MainThreadPaint) { \
RunTest(true, false, false); \
} \
TEST_F(TEST_FIXTURE_NAME, RunMultiThread_DirectRenderer_ImplSidePaint) { \
RunTest(true, false, true); \
} \
class MultiThreadDirectNeedsSemicolon##TEST_FIXTURE_NAME {}
#define MULTI_THREAD_DELEGATING_RENDERER_TEST_F(TEST_FIXTURE_NAME) \
TEST_F(TEST_FIXTURE_NAME, \
RunMultiThread_DelegatingRenderer_MainThreadPaint) { \
RunTest(true, true, false); \
} \
TEST_F(TEST_FIXTURE_NAME, \
RunMultiThread_DelegatingRenderer_ImplSidePaint) { \
RunTest(true, true, true); \
} \
class MultiThreadDelegatingNeedsSemicolon##TEST_FIXTURE_NAME {}
#define MULTI_THREAD_TEST_F(TEST_FIXTURE_NAME) \
MULTI_THREAD_DIRECT_RENDERER_TEST_F(TEST_FIXTURE_NAME); \
MULTI_THREAD_DELEGATING_RENDERER_TEST_F(TEST_FIXTURE_NAME)
#define SINGLE_AND_MULTI_THREAD_DIRECT_RENDERER_TEST_F(TEST_FIXTURE_NAME) \
SINGLE_THREAD_DIRECT_RENDERER_TEST_F(TEST_FIXTURE_NAME); \
MULTI_THREAD_DIRECT_RENDERER_TEST_F(TEST_FIXTURE_NAME)
#define SINGLE_AND_MULTI_THREAD_DELEGATING_RENDERER_TEST_F(TEST_FIXTURE_NAME) \
SINGLE_THREAD_DELEGATING_RENDERER_TEST_F(TEST_FIXTURE_NAME); \
MULTI_THREAD_DELEGATING_RENDERER_TEST_F(TEST_FIXTURE_NAME)
#define SINGLE_AND_MULTI_THREAD_TEST_F(TEST_FIXTURE_NAME) \
SINGLE_AND_MULTI_THREAD_DIRECT_RENDERER_TEST_F(TEST_FIXTURE_NAME); \
SINGLE_AND_MULTI_THREAD_DELEGATING_RENDERER_TEST_F(TEST_FIXTURE_NAME)
#endif // CC_TEST_LAYER_TREE_TEST_H_
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