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// Copyright 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CC_TEXTURE_DRAW_QUAD_H_
#define CC_TEXTURE_DRAW_QUAD_H_
#include "base/memory/scoped_ptr.h"
#include "cc/cc_export.h"
#include "cc/draw_quad.h"
#include "ui/gfx/rect_f.h"
namespace cc {
class CC_EXPORT TextureDrawQuad : public DrawQuad {
public:
static scoped_ptr<TextureDrawQuad> Create();
void SetNew(const SharedQuadState* shared_quad_state,
gfx::Rect rect,
gfx::Rect opaque_rect,
unsigned resource_id,
bool premultiplied_alpha,
const gfx::RectF& uv_rect,
const float vertex_opacity[4],
bool flipped);
void SetAll(const SharedQuadState* shared_quad_state,
gfx::Rect rect,
gfx::Rect opaque_rect,
gfx::Rect visible_rect,
bool needs_blending,
unsigned resource_id,
bool premultiplied_alpha,
const gfx::RectF& uv_rect,
const float vertex_opacity[4],
bool flipped);
unsigned resource_id;
bool premultiplied_alpha;
gfx::RectF uv_rect;
float vertex_opacity[4];
bool flipped;
virtual void AppendResources(ResourceProvider::ResourceIdArray* resources)
OVERRIDE;
static const TextureDrawQuad* MaterialCast(const DrawQuad*);
bool PerformClipping();
private:
TextureDrawQuad();
};
}
#endif // CC_TEXTURE_DRAW_QUAD_H_
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