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// Copyright 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CC_TEXTURE_DRAW_QUAD_H_
#define CC_TEXTURE_DRAW_QUAD_H_
#include "base/memory/scoped_ptr.h"
#include "cc/cc_export.h"
#include "cc/draw_quad.h"
#include "ui/gfx/rect_f.h"
namespace cc {
class CC_EXPORT TextureDrawQuad : public DrawQuad {
public:
static scoped_ptr<TextureDrawQuad> create(const SharedQuadState*, const gfx::Rect&, const gfx::Rect& opaqueRect, unsigned resourceId, bool premultipliedAlpha, const gfx::RectF& uvRect, bool flipped);
gfx::RectF uvRect() const { return m_uvRect; }
unsigned resourceId() const { return m_resourceId; }
bool premultipliedAlpha() const { return m_premultipliedAlpha; }
bool flipped() const { return m_flipped; }
void setNeedsBlending();
static const TextureDrawQuad* materialCast(const DrawQuad*);
private:
TextureDrawQuad(const SharedQuadState*, const gfx::Rect&, const gfx::Rect& opaqueRect, unsigned resourceId, bool premultipliedAlpha, const gfx::RectF& uvRect, bool flipped);
unsigned m_resourceId;
bool m_premultipliedAlpha;
gfx::RectF m_uvRect;
bool m_flipped;
};
}
#endif // CC_TEXTURE_DRAW_QUAD_H_
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