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// Copyright 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef TextureLayerChromiumClient_h
#define TextureLayerChromiumClient_h
namespace WebKit {
class WebGraphicsContext3D;
}
namespace cc {
class TextureUpdateQueue;
class TextureLayerClient {
public:
// Called to prepare this layer's texture for compositing. The client may queue a texture
// upload or copy on the TextureUpdateQueue.
// Returns the texture ID to be used for compositing.
virtual unsigned prepareTexture(TextureUpdateQueue&) = 0;
// Returns the context that is providing the texture. Used for rate limiting and detecting lost context.
virtual WebKit::WebGraphicsContext3D* context() = 0;
protected:
virtual ~TextureLayerClient() { }
};
}
#endif // TextureLayerChromiumClient_h
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