1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
|
// Copyright 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CC_TILE_MANAGER_H_
#define CC_TILE_MANAGER_H_
#include <list>
#include <queue>
#include <vector>
#include "base/hash_tables.h"
#include "base/memory/scoped_ptr.h"
#include "base/values.h"
#include "cc/resource_pool.h"
#include "cc/tile_priority.h"
namespace cc {
class RasterThread;
class ResourceProvider;
class Tile;
class TileVersion;
struct RenderingStats;
class CC_EXPORT TileManagerClient {
public:
virtual void ScheduleManageTiles() = 0;
virtual void ScheduleCheckForCompletedSetPixels() = 0;
protected:
virtual ~TileManagerClient() {}
};
// Tile manager classifying tiles into a few basic
// bins:
enum TileManagerBin {
NOW_BIN = 0, // Needed ASAP.
SOON_BIN = 1, // Impl-side version of prepainting.
EVENTUALLY_BIN = 2, // Nice to have, if we've got memory and time.
NEVER_BIN = 3, // Dont bother.
NUM_BINS = 4
};
// This is state that is specific to a tile that is
// managed by the TileManager.
class CC_EXPORT ManagedTileState {
public:
ManagedTileState();
~ManagedTileState();
// Persisted state: valid all the time.
bool can_use_gpu_memory;
bool can_be_freed;
scoped_ptr<ResourcePool::Resource> resource;
bool resource_is_being_initialized;
bool contents_swizzled;
bool need_to_gather_pixel_refs;
std::list<skia::LazyPixelRef*> pending_pixel_refs;
// Ephemeral state, valid only during Manage.
TileManagerBin bin[NUM_TREES];
// Bin used to determine raster priority.
TileManagerBin raster_bin;
// The bin that the tile would have if the GPU memory manager had a maximally permissive policy,
// send to the GPU memory manager to determine policy.
TileManagerBin gpu_memmgr_stats_bin;
TileResolution resolution;
float time_to_needed_in_seconds;
};
// This class manages tiles, deciding which should get rasterized and which
// should no longer have any memory assigned to them. Tile objects are "owned"
// by layers; they automatically register with the manager when they are
// created, and unregister from the manager when they are deleted.
class CC_EXPORT TileManager {
public:
TileManager(TileManagerClient* client,
ResourceProvider *resource_provider,
size_t num_raster_threads);
virtual ~TileManager();
const GlobalStateThatImpactsTilePriority& GlobalState() const { return global_state_; }
void SetGlobalState(const GlobalStateThatImpactsTilePriority& state);
void ManageTiles();
void CheckForCompletedSetPixels();
void GetMemoryStats(size_t* memoryRequiredBytes,
size_t* memoryNiceToHaveBytes,
size_t* memoryUsedBytes);
void GetRenderingStats(RenderingStats* stats);
int GetTilesInBinCount(TileManagerBin bin, WhichTree tree);
int GetDrawableTilesInBinCount(TileManagerBin bin, WhichTree tree);
protected:
// Methods called by Tile
friend class Tile;
void RegisterTile(Tile*);
void UnregisterTile(Tile*);
void WillModifyTilePriority(Tile*, WhichTree, const TilePriority& new_priority);
private:
void ResetBinCounts();
void AssignGpuMemoryToTiles();
void FreeResourcesForTile(Tile*);
void ScheduleManageTiles();
void ScheduleCheckForCompletedSetPixels();
void DispatchMoreTasks();
void DispatchOneRasterTask(RasterThread*, scoped_refptr<Tile>);
void OnRasterTaskCompleted(
scoped_refptr<Tile>,
scoped_ptr<ResourcePool::Resource>,
scoped_refptr<PicturePileImpl>,
int manage_tiles_call_count_when_dispatched,
RenderingStats*);
void DidFinishTileInitialization(Tile*);
void DispatchImageDecodingTasksForTile(Tile*);
void OnImageDecodingTaskCompleted(scoped_refptr<Tile>,
uint32_t,
RenderingStats*);
void DispatchOneImageDecodingTask(
RasterThread*, scoped_refptr<Tile>, skia::LazyPixelRef*);
void GatherPixelRefsForTile(Tile*);
RasterThread* GetFreeRasterThread();
TileManagerClient* client_;
scoped_ptr<ResourcePool> resource_pool_;
bool manage_tiles_pending_;
int manage_tiles_call_count_;
bool check_for_completed_set_pixels_pending_;
GlobalStateThatImpactsTilePriority global_state_;
int tiles_in_bin_count_[NUM_BINS][NUM_TREES];
int drawable_tiles_in_bin_count_[NUM_BINS][NUM_TREES];
typedef std::vector<Tile*> TileVector;
TileVector tiles_;
TileVector tiles_that_need_to_be_rasterized_;
typedef std::list<Tile*> TileList;
// Tiles with image decoding tasks. These tiles need to be rasterized
// when all the image decoding tasks finish.
TileList tiles_with_image_decoding_tasks_;
typedef base::hash_map<uint32_t, skia::LazyPixelRef*> PixelRefMap;
PixelRefMap pending_decode_tasks_;
typedef std::queue<scoped_refptr<Tile> > TileQueue;
TileQueue tiles_with_pending_set_pixels_;
typedef ScopedPtrVector<RasterThread> RasterThreadVector;
RasterThreadVector raster_threads_;
RenderingStats rendering_stats_;
DISALLOW_COPY_AND_ASSIGN(TileManager);
};
} // namespace cc
#endif // CC_TILE_MANAGER_H_
|