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// Copyright (c) 2009 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "chrome/browser/automation/ui_controls.h"
#include <gtk/gtk.h>
#include <gdk/gdkkeysyms.h>
#include "base/logging.h"
#include "base/message_loop.h"
#include "chrome/test/automation/automation_constants.h"
namespace {
class EventWaiter : public MessageLoopForUI::Observer {
public:
EventWaiter(Task* task, GdkEventType type) : task_(task), type_(type) {
MessageLoopForUI::current()->AddObserver(this);
}
virtual ~EventWaiter() {
MessageLoopForUI::current()->RemoveObserver(this);
}
// MessageLoop::Observer implementation:
virtual void WillProcessEvent(GdkEvent* event) {
// No-op.
}
virtual void DidProcessEvent(GdkEvent* event) {
if (event->any.type == type_) {
task_->Run();
delete this;
}
}
private:
Task* task_;
GdkEventType type_;
};
} // namespace
namespace ui_controls {
bool SendKeyPress(gfx::NativeWindow window,
wchar_t key, bool control, bool shift, bool alt) {
// TODO(estade): send a release as well?
GdkEvent* event = gdk_event_new(GDK_KEY_PRESS);
event->key.type = GDK_KEY_PRESS;
event->key.window = GTK_WIDGET(window)->window;
g_object_ref(event->key.window);
event->key.send_event = false;
struct timespec ts;
clock_gettime(CLOCK_MONOTONIC, &ts);
event->key.time = ts.tv_sec * 1000 + ts.tv_nsec / 1000000;
// TODO(estade): handle other state flags besides control, shift, alt?
// For example caps lock.
event->key.state = (control ? GDK_CONTROL_MASK : 0) |
(shift ? GDK_SHIFT_MASK : 0) |
(alt ? GDK_MOD1_MASK : 0);
event->key.keyval = key;
// TODO(estade): fill in the string?
GdkKeymapKey* keys;
gint n_keys;
if (!gdk_keymap_get_entries_for_keyval(gdk_keymap_get_default(),
event->key.keyval, &keys, &n_keys)) {
return false;
}
event->key.hardware_keycode = keys[0].keycode;
event->key.group = keys[0].group;
g_free(keys);
gdk_event_put(event);
// gdk_event_put appends a copy of the event.
gdk_event_free(event);
return true;
}
bool SendKeyPressNotifyWhenDone(gfx::NativeWindow window, wchar_t key,
bool control, bool shift,
bool alt, Task* task) {
// This object will delete itself after running |task|.
new EventWaiter(task, GDK_KEY_PRESS);
return SendKeyPress(window, key, control, shift, alt);
}
// TODO(estade): this appears to be unused on Windows. Can we remove it?
bool SendKeyDown(wchar_t key) {
NOTIMPLEMENTED();
return false;
}
// TODO(estade): this appears to be unused on Windows. Can we remove it?
bool SendKeyUp(wchar_t key) {
NOTIMPLEMENTED();
return false;
}
bool SendMouseMove(long x, long y) {
NOTIMPLEMENTED();
return false;
}
void SendMouseMoveNotifyWhenDone(long x, long y, Task* task) {
NOTIMPLEMENTED();
}
bool SendMouseClick(gfx::NativeWindow window, const gfx::Point& point,
MouseButton type) {
NOTIMPLEMENTED();
return false;
}
// TODO(estade): need to figure out a better type for this than View.
void MoveMouseToCenterAndPress(views::View* view,
MouseButton button,
int state,
Task* task) {
NOTIMPLEMENTED();
}
} // namespace ui_controls
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