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// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "chrome/browser/chromeos/audio_handler.h"
#include <math.h>
#include "base/logging.h"
#include "base/memory/singleton.h"
#include "chrome/browser/chromeos/audio_mixer_alsa.h"
#include "content/browser/browser_thread.h"
namespace chromeos {
namespace {
const double kMinVolumeDb = -90.0;
// Choosing 6.0dB here instead of 0dB to give user chance to amplify audio some
// in case sounds or their setup is too quiet for them.
const double kMaxVolumeDb = 6.0;
// A value of less than one adjusts quieter volumes in larger steps (giving
// finer resolution in the higher volumes).
const double kVolumeBias = 0.5;
// If a connection is lost, we try again this many times
const int kMaxReconnectTries = 4;
} // namespace
// chromeos: This class will set the volume using ALSA to adjust volume and
// mute, and handle the volume level logic.
double AudioHandler::GetVolumePercent() {
if (!VerifyMixerConnection())
return 0;
return VolumeDbToPercent(mixer_->GetVolumeDb());
}
// Set volume using our internal 0-100% range. Notice 0% is a special case of
// silence, so we set the mixer volume to kSilenceDb instead of min_volume_db_.
void AudioHandler::SetVolumePercent(double volume_percent) {
if (!VerifyMixerConnection())
return;
DCHECK(volume_percent >= 0.0);
double vol_db;
if (volume_percent <= 0)
vol_db = AudioMixer::kSilenceDb;
else
vol_db = PercentToVolumeDb(volume_percent);
mixer_->SetVolumeDb(vol_db);
}
void AudioHandler::AdjustVolumeByPercent(double adjust_by_percent) {
if (!VerifyMixerConnection())
return;
DVLOG(1) << "Adjusting Volume by " << adjust_by_percent << " percent";
double volume = mixer_->GetVolumeDb();
double pct = VolumeDbToPercent(volume);
if (pct < 0)
pct = 0;
pct = pct + adjust_by_percent;
if (pct > 100.0)
pct = 100.0;
double new_volume;
if (pct <= 0.1)
new_volume = AudioMixer::kSilenceDb;
else
new_volume = PercentToVolumeDb(pct);
if (new_volume != volume)
mixer_->SetVolumeDb(new_volume);
}
bool AudioHandler::IsMute() {
if (!VerifyMixerConnection())
return false;
return mixer_->IsMute();
}
void AudioHandler::SetMute(bool do_mute) {
if (!VerifyMixerConnection())
return;
DVLOG(1) << "Setting Mute to " << do_mute;
mixer_->SetMute(do_mute);
}
void AudioHandler::Disconnect() {
mixer_.reset();
}
bool AudioHandler::TryToConnect(bool async) {
if (mixer_type_ == MIXER_TYPE_ALSA) {
VLOG(1) << "Trying to connect to ALSA";
mixer_.reset(new AudioMixerAlsa());
} else {
VLOG(1) << "Cannot find valid volume mixer";
mixer_.reset();
return false;
}
if (async) {
mixer_->Init(NewCallback(this, &AudioHandler::OnMixerInitialized));
} else {
if (!mixer_->InitSync()) {
VLOG(1) << "Unable to reconnect to Mixer";
return false;
}
}
return true;
}
static void ClipVolume(double* min_volume, double* max_volume) {
if (*min_volume < kMinVolumeDb)
*min_volume = kMinVolumeDb;
if (*max_volume > kMaxVolumeDb)
*max_volume = kMaxVolumeDb;
}
void AudioHandler::OnMixerInitialized(bool success) {
connected_ = success;
DVLOG(1) << "OnMixerInitialized, success = " << success;
if (connected_) {
if (mixer_->GetVolumeLimits(&min_volume_db_, &max_volume_db_)) {
ClipVolume(&min_volume_db_, &max_volume_db_);
}
return;
}
VLOG(1) << "Unable to connect to mixer";
mixer_type_ = MIXER_TYPE_NONE;
// This frees the mixer on the UI thread
BrowserThread::PostTask(
BrowserThread::UI, FROM_HERE,
NewRunnableMethod(this, &AudioHandler::TryToConnect, true));
}
AudioHandler::AudioHandler()
: connected_(false),
reconnect_tries_(0),
max_volume_db_(kMaxVolumeDb),
min_volume_db_(kMinVolumeDb),
mixer_type_(MIXER_TYPE_ALSA) {
// Start trying to connect to mixers asynchronously, starting with the current
// mixer_type_. If the connection fails, another TryToConnect() for the next
// mixer will be posted at that time.
TryToConnect(true);
}
AudioHandler::~AudioHandler() {
Disconnect();
};
bool AudioHandler::VerifyMixerConnection() {
if (mixer_ == NULL)
return false;
AudioMixer::State mixer_state = mixer_->GetState();
if (mixer_state == AudioMixer::READY)
return true;
if (connected_) {
// Something happened and the mixer is no longer valid after having been
// initialized earlier.
connected_ = false;
LOG(ERROR) << "Lost connection to mixer";
} else {
LOG(ERROR) << "Mixer not valid";
}
if ((mixer_state == AudioMixer::INITIALIZING) ||
(mixer_state == AudioMixer::SHUTTING_DOWN))
return false;
if (reconnect_tries_ < kMaxReconnectTries) {
reconnect_tries_++;
VLOG(1) << "Re-connecting to mixer attempt " << reconnect_tries_ << "/"
<< kMaxReconnectTries;
connected_ = TryToConnect(false);
if (connected_) {
reconnect_tries_ = 0;
return true;
}
LOG(ERROR) << "Unable to re-connect to mixer";
}
return false;
}
// VolumeDbToPercent() and PercentToVolumeDb() conversion functions allow us
// complete control over how the 0 to 100% range is mapped to actual loudness.
// Volume range is from min_volume_db_ at just above 0% to max_volume_db_
// at 100% with a special case at 0% which maps to kSilenceDb.
//
// The mapping is confined to these two functions to make it easy to adjust and
// have everything else just work. The range is biased to give finer resolution
// in the higher volumes if kVolumeBias is less than 1.0.
// static
double AudioHandler::VolumeDbToPercent(double volume_db) const {
if (volume_db < min_volume_db_)
return 0;
return 100.0 * pow((volume_db - min_volume_db_) /
(max_volume_db_ - min_volume_db_), 1/kVolumeBias);
}
// static
double AudioHandler::PercentToVolumeDb(double volume_percent) const {
return pow(volume_percent / 100.0, kVolumeBias) *
(max_volume_db_ - min_volume_db_) + min_volume_db_;
}
// static
AudioHandler* AudioHandler::GetInstance() {
return Singleton<AudioHandler>::get();
}
} // namespace chromeos
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