1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
|
// Copyright (c) 2010 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CHROME_BROWSER_CHROMEOS_AUDIO_MIXER_PULSE_H_
#define CHROME_BROWSER_CHROMEOS_AUDIO_MIXER_PULSE_H_
#pragma once
#include "base/basictypes.h"
#include "base/callback.h"
#include "base/lock.h"
#include "base/scoped_ptr.h"
#include "base/threading/thread.h"
#include "chrome/browser/chromeos/audio_mixer.h"
struct pa_context;
struct pa_cvolume;
struct pa_threaded_mainloop;
struct pa_operation;
struct pa_sink_info;
namespace chromeos {
class AudioMixerPulse : public AudioMixer {
public:
AudioMixerPulse();
virtual ~AudioMixerPulse();
// Implementation of AudioMixer
virtual void Init(InitDoneCallback* callback);
virtual bool InitSync();
virtual double GetVolumeDb() const;
virtual bool GetVolumeLimits(double* vol_min, double* vol_max);
virtual void SetVolumeDb(double vol_db);
virtual bool IsMute() const;
virtual void SetMute(bool mute);
virtual State GetState() const;
private:
struct AudioInfo;
// The initialization task is run in the background on the worker thread.
void DoInit(InitDoneCallback* callback);
static void ConnectToPulseCallbackThunk(pa_context* c, void* userdata);
void OnConnectToPulseCallback(pa_context* c, bool* connect_done);
// Helper function to just get our messsage loop thread going.
bool InitThread();
// This goes through sequence of connecting to the default PulseAudio server.
// We will block until we either have a valid connection or something failed.
// If a connection is lost for some reason, delete and recreate the object.
bool PulseAudioInit();
// PulseAudioFree. Disconnect from server.
void PulseAudioFree();
// Iterates the PA mainloop and only returns once an operation has completed
// (successfully or unsuccessfully) or *done is true.
void CompleteOperation(pa_operation* pa_op, bool* done) const;
// For now, this just gets the first device returned from the enumeration
// request. This will be the 'default' or 'master' device that all further
// actions are taken on. Blocking call.
void GetDefaultPlaybackDevice();
static void EnumerateDevicesCallback(pa_context* unused,
const pa_sink_info* sink_info,
int eol,
void* userdata);
void OnEnumerateDevices(const pa_sink_info* sink_info, int eol, bool* done);
// Get the info we're interested in from the default device. Currently this
// is an array of volumes, and the mute state. Blocking call.
void GetAudioInfo(AudioInfo* info) const;
static void GetAudioInfoCallback(pa_context* unused,
const pa_sink_info* sink_info,
int eol,
void* userdata);
// These call down to PulseAudio's mainloop locking functions
void MainloopLock() const;
void MainloopUnlock() const;
void MainloopWait() const;
void MainloopSignal() const;
// Same as Lock(), but we fail if we are shutting down or mainloop invalid.
bool MainloopSafeLock() const;
// Lock the mainloop pa_lock_ if mixer_state_ is READY.
bool MainloopLockIfReady() const;
// The PulseAudio index of the main device being used.
int device_id_;
// Set to the number of channels on the main device.
int last_channels_;
// For informational purposes only, just used to assert lock is held.
mutable int mainloop_lock_count_;
mutable Lock mixer_state_lock_;
mutable State mixer_state_;
// Cached contexts for use in PulseAudio calls.
pa_context* pa_context_;
pa_threaded_mainloop* pa_mainloop_;
scoped_ptr<base::Thread> thread_;
DISALLOW_COPY_AND_ASSIGN(AudioMixerPulse);
};
} // namespace chromeos
DISABLE_RUNNABLE_METHOD_REFCOUNT(chromeos::AudioMixerPulse);
#endif // CHROME_BROWSER_CHROMEOS_AUDIO_MIXER_PULSE_H_
|