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// Copyright (c) 2009 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CHROME_BROWSER_COCOA_COCOA_TEST_HELPER
#define CHROME_BROWSER_COCOA_COCOA_TEST_HELPER
#import <Cocoa/Cocoa.h>
#include "base/file_path.h"
#include "base/mac_util.h"
#include "base/path_service.h"
#import "base/scoped_nsobject.h"
#if defined(GOOGLE_CHROME_BUILD)
#define APP_NAME "Chrome.app"
#else
#define APP_NAME "Chromium.app"
#endif
// A class that initializes Cocoa and sets up resources for many of our
// Cocoa controller unit tests. It does several key things:
// - Creates and displays an empty Cocoa window for views to live in
// - Loads the appropriate bundle so nib loading works. When loading the
// nib in the class being tested, your must use |mac_util::MainAppBundle()|
// as the bundle. If you do not specify a bundle, your test will likely
// fail.
// It currently does not create an autorelease pool, though that can easily be
// added. If your test wants one, it can derrive from PlatformTest instead of
// testing::Test.
class CocoaTestHelper {
public:
CocoaTestHelper() {
// Look in the Chromium app bundle for resources.
FilePath path;
PathService::Get(base::DIR_EXE, &path);
path = path.AppendASCII(APP_NAME);
mac_util::SetOverrideAppBundlePath(path);
// Bootstrap Cocoa. It's very unhappy without this.
[NSApplication sharedApplication];
// Create a window.
NSRect frame = NSMakeRect(0, 0, 800, 600);
window_.reset([[NSWindow alloc] initWithContentRect:frame
styleMask:0
backing:NSBackingStoreBuffered
defer:NO]);
[window_ orderFront:nil];
}
// Access the Cocoa window created for the test.
NSWindow* window() const { return window_.get(); }
NSView* contentView() const { return [window_ contentView]; }
private:
scoped_nsobject<NSWindow> window_;
};
#endif // CHROME_BROWSER_COCOA_COCOA_TEST_HELPER
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