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// Copyright (c) 2009 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#import <Cocoa/Cocoa.h>
#include "base/scoped_nsobject.h"
#import "chrome/browser/cocoa/clickhold_button_cell.h"
#import "chrome/browser/cocoa/cocoa_test_helper.h"
#import "chrome/browser/cocoa/delayedmenu_button.h"
#include "testing/gtest/include/gtest/gtest.h"
#include "testing/platform_test.h"
namespace {
class DelayedMenuButtonTest : public CocoaTest {
public:
DelayedMenuButtonTest() {
NSRect frame = NSMakeRect(0, 0, 50, 30);
scoped_nsobject<DelayedMenuButton>button([[DelayedMenuButton alloc]
initWithFrame:frame]);
button_ = button.get();
scoped_nsobject<ClickHoldButtonCell> cell(
[[ClickHoldButtonCell alloc] initTextCell:@"Testing"]);
[button_ setCell:cell.get()];
[[test_window() contentView] addSubview:button_];
}
DelayedMenuButton* button_;
};
TEST_VIEW(DelayedMenuButtonTest, button_)
// Test assigning and enabling a menu, again mostly to ensure nothing leaks or
// crashes.
TEST_F(DelayedMenuButtonTest, MenuAssign) {
scoped_nsobject<NSMenu> menu([[NSMenu alloc] initWithTitle:@""]);
ASSERT_TRUE(menu.get());
[menu insertItemWithTitle:@"" action:nil keyEquivalent:@"" atIndex:0];
[menu insertItemWithTitle:@"foo" action:nil keyEquivalent:@"" atIndex:1];
[menu insertItemWithTitle:@"bar" action:nil keyEquivalent:@"" atIndex:2];
[menu insertItemWithTitle:@"baz" action:nil keyEquivalent:@"" atIndex:3];
[button_ setAttachedMenu:menu];
EXPECT_TRUE([button_ attachedMenu]);
[button_ setAttachedMenuEnabled:YES];
EXPECT_TRUE([button_ attachedMenuEnabled]);
// TODO(viettrungluu): Display the menu. (Calling DelayedMenuButton's private
// |-attachedMenuAction:| method displays it fine, but the problem is
// getting rid of the menu. We can catch the
// |NSMenuDidBeginTrackingNotification| from |menu| fine, but then
// |-cancelTracking| doesn't dismiss it. I don't know why.)
}
// TODO(viettrungluu): Test the two actions of the button (the normal one and
// displaying the menu, also making sure the latter drags correctly)? It would
// require "emulating" a mouse....
} // namespace
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