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// Copyright (c) 2010 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#import "chrome/browser/cocoa/objc_zombie.h"
#include <dlfcn.h>
#include <mach-o/dyld.h>
#include <mach-o/nlist.h>
#import <objc/objc-class.h>
#include "base/lock.h"
#include "base/logging.h"
#import "chrome/app/breakpad_mac.h"
#import "chrome/browser/cocoa/objc_method_swizzle.h"
// Deallocated objects are re-classed as |CrZombie|. Overrides most
// |NSObject| methods to log fatal errors.
@interface CrZombie : NSObject {
}
@end
// Objects with enough space are made into "fat" zombies, which
// directly remember which class they were until reallocated.
@interface CrFatZombie : CrZombie {
@public
Class wasa;
}
@end
namespace {
// |object_cxxDestruct()| is an Objective-C runtime function which
// traverses the object's class tree for ".cxxdestruct" methods which
// are run to call C++ destructors as part of |-dealloc|. The
// function is not public, so must be looked up using nlist.
typedef void DestructFn(id obj);
DestructFn* g_object_cxxDestruct = NULL;
// The original implementation for |-[NSObject dealloc]|.
IMP g_originalDeallocIMP = NULL;
// Classes which freed objects become. |g_fatZombieSize| is the
// minimum object size which can be made into a fat zombie (which can
// remember which class it was before free, even after falling off the
// treadmill).
Class g_zombieClass = Nil; // cached [CrZombie class]
Class g_fatZombieClass = Nil; // cached [CrFatZombie class]
size_t g_fatZombieSize = 0;
// Whether to zombie all freed objects, or only those which return YES
// from |-shouldBecomeCrZombie|.
BOOL g_zombieAllObjects = NO;
// Protects |g_zombieCount|, |g_zombieIndex|, and |g_zombies|.
Lock lock_;
// How many zombies to keep before freeing, and the current head of
// the circular buffer.
size_t g_zombieCount = 0;
size_t g_zombieIndex = 0;
typedef struct {
id object; // The zombied object.
Class wasa; // Value of |object->isa| before we replaced it.
} ZombieRecord;
ZombieRecord* g_zombies = NULL;
// Lookup the private |object_cxxDestruct| function and return a
// pointer to it. Returns |NULL| on failure.
DestructFn* LookupObjectCxxDestruct() {
#if ARCH_CPU_64_BITS
// TODO(shess): Port to 64-bit. I believe using struct nlist_64
// will suffice. http://crbug.com/44021 .
NOTIMPLEMENTED();
return NULL;
#endif
struct nlist nl[3];
bzero(&nl, sizeof(nl));
nl[0].n_un.n_name = (char*)"_object_cxxDestruct";
// My ability to calculate the base for offsets is apparently poor.
// Use |class_addIvar| as a known reference point.
nl[1].n_un.n_name = (char*)"_class_addIvar";
if (nlist("/usr/lib/libobjc.dylib", nl) < 0 ||
nl[0].n_type == N_UNDF || nl[1].n_type == N_UNDF)
return NULL;
return (DestructFn*)((char*)&class_addIvar - nl[1].n_value + nl[0].n_value);
}
// Replace all methods in |refClass| which are not implemented in
// |aClass| with |anImp|.
void class_replaceUnimplementedWith(Class aClass, Class refClass, IMP anImp) {
unsigned int methodCount = 0;
Method* methodList = class_copyMethodList(refClass, &methodCount);
if (methodList) {
for (unsigned int i = 0; i < methodCount; ++i) {
const SEL name = method_getName(methodList[i]);
const char* types = method_getTypeEncoding(methodList[i]);
// Fails if the method already exists, which is fine.
class_addMethod(aClass, name, anImp, types);
}
free(methodList);
}
}
// Replacement |-dealloc| which turns objects into zombies and places
// them into |g_zombies| to be freed later.
void ZombieDealloc(id self, SEL _cmd) {
// This code should only be called when it is implementing |-dealloc|.
DCHECK_EQ(_cmd, @selector(dealloc));
// Use the original |-dealloc| if the object doesn't wish to be
// zombied.
if (!g_zombieAllObjects && ![self shouldBecomeCrZombie]) {
g_originalDeallocIMP(self, _cmd);
return;
}
// Use the original |-dealloc| if |object_cxxDestruct| was never
// initialized, because otherwise C++ destructors won't be called.
// This case should be impossible, but doing it wrong would cause
// terrible problems.
DCHECK(g_object_cxxDestruct);
if (!g_object_cxxDestruct) {
g_originalDeallocIMP(self, _cmd);
return;
}
Class wasa = object_getClass(self);
const size_t size = class_getInstanceSize(wasa);
// Destroy the instance by calling C++ destructors and clearing it
// to something unlikely to work well if someone references it.
(*g_object_cxxDestruct)(self);
memset(self, '!', size);
// If the instance is big enough, make it into a fat zombie and have
// it remember the old |isa|. Otherwise make it a regular zombie.
// Setting |isa| rather than using |object_setClass()| because that
// function is implemented with a memory barrier. The runtime's
// |_internal_object_dispose()| (in objc-class.m) does this, so it
// should be safe (messaging free'd objects shouldn't be expected to
// be thread-safe in the first place).
if (size >= g_fatZombieSize) {
self->isa = g_fatZombieClass;
static_cast<CrFatZombie*>(self)->wasa = wasa;
} else {
self->isa = g_zombieClass;
}
// The new record to swap into |g_zombies|. If |g_zombieCount| is
// zero, then |self| will be freed immediately.
ZombieRecord zombieToFree = {self, wasa};
{
AutoLock pin(lock_);
if (g_zombieCount > 0) {
// Put the current object on the treadmill and keep the previous
// occupant.
std::swap(zombieToFree, g_zombies[g_zombieIndex]);
// Bump the index forward.
g_zombieIndex = (g_zombieIndex + 1) % g_zombieCount;
}
}
// Do the free out here to prevent any chance of deadlock.
if (zombieToFree.object)
free(zombieToFree.object);
}
// Attempt to determine the original class of zombie |object|.
Class ZombieWasa(id object) {
// Fat zombies can hold onto their |wasa| past the point where the
// object was actually freed. Note that to arrive here at all,
// |object|'s memory must still be accessible.
if (object_getClass(object) == g_fatZombieClass)
return static_cast<CrFatZombie*>(object)->wasa;
// For instances which weren't big enough to store |wasa|, check if
// the object is still on the treadmill.
AutoLock pin(lock_);
for (size_t i=0; i < g_zombieCount; ++i) {
if (g_zombies[i].object == object)
return g_zombies[i].wasa;
}
return Nil;
}
// Log a message to a freed object. |wasa| is the object's original
// class. |aSelector| is the selector which the calling code was
// attempting to send. |viaSelector| is the selector of the
// dispatch-related method which is being invoked to send |aSelector|
// (for instance, -respondsToSelector:).
void LogAndDie(id object, SEL aSelector, SEL viaSelector) {
Class wasa = ZombieWasa(object);
const char* wasaName = (wasa ? class_getName(wasa) : "<unknown>");
NSString* aString =
[NSString stringWithFormat:@"Zombie <%s: %p> received -%s",
wasaName, object, sel_getName(aSelector)];
if (viaSelector) {
const char* viaName = sel_getName(viaSelector);
aString = [aString stringByAppendingFormat:@" (via -%s)", viaName];
}
// Set a value for breakpad to report, then crash.
SetCrashKeyValue(@"zombie", aString);
LOG(FATAL) << [aString UTF8String];
}
// Implements a method which will be used to override NSObject methods
// that zombies don't explicitly implement.
void DoesNotRecognize(id self, SEL _cmd) {
LogAndDie(self, _cmd, 0);
}
// Initialize our globals, returning YES on success.
BOOL ZombieInit() {
static BOOL initialized = NO;
if (initialized)
return YES;
Class rootClass = [NSObject class];
g_object_cxxDestruct = LookupObjectCxxDestruct();
g_originalDeallocIMP =
class_getMethodImplementation(rootClass, @selector(dealloc));
g_zombieClass = [CrZombie class];
g_fatZombieClass = [CrFatZombie class];
g_fatZombieSize = class_getInstanceSize(g_fatZombieClass);
if (!g_object_cxxDestruct || !g_originalDeallocIMP ||
!g_zombieClass || !g_fatZombieClass)
return NO;
// Override any inherited methods from |NSObject| with
// |DoesNotRecognize()|.
class_replaceUnimplementedWith(g_zombieClass, rootClass,
(IMP)DoesNotRecognize);
initialized = YES;
return YES;
}
} // namespace
@implementation CrZombie
// |DoesNotRecognize()| will log and crash for any selector send to
// instances of the class. Override a few methods related to message
// dispatch to provide more specific diagnostic information.
- (BOOL)respondsToSelector:(SEL)aSelector {
LogAndDie(self, aSelector, _cmd);
return NO;
}
- (id)forwardingTargetForSelector:(SEL)aSelector {
LogAndDie(self, aSelector, _cmd);
return nil;
}
@end
@implementation CrFatZombie
// This implementation intentionally left empty.
@end
@implementation NSObject (CrZombie)
- (BOOL)shouldBecomeCrZombie {
return NO;
}
@end
namespace ObjcEvilDoers {
BOOL ZombieEnable(BOOL zombieAllObjects,
size_t zombieCount) {
// Only allow enable/disable on the main thread, just to keep things
// simple.
CHECK([NSThread isMainThread]);
if (!ZombieInit())
return NO;
if (zombieCount < 0)
return NO;
g_zombieAllObjects = zombieAllObjects;
// Replace the implementation of -[NSObject dealloc].
Method m = class_getInstanceMethod([NSObject class], @selector(dealloc));
if (!m)
return NO;
const IMP prevDeallocIMP = method_setImplementation(m, (IMP)ZombieDealloc);
DCHECK(prevDeallocIMP == g_originalDeallocIMP ||
prevDeallocIMP == (IMP)ZombieDealloc);
// Grab the current set of zombies. This is thread-safe because
// only the main thread can change these.
const size_t oldCount = g_zombieCount;
ZombieRecord* oldZombies = g_zombies;
{
AutoLock pin(lock_);
// Save the old index in case zombies need to be transferred.
size_t oldIndex = g_zombieIndex;
// Create the new zombie treadmill, disabling zombies in case of
// failure.
g_zombieIndex = 0;
g_zombieCount = zombieCount;
g_zombies = NULL;
if (g_zombieCount) {
g_zombies =
static_cast<ZombieRecord*>(calloc(g_zombieCount, sizeof(*g_zombies)));
if (!g_zombies) {
NOTREACHED();
g_zombies = oldZombies;
g_zombieCount = oldCount;
g_zombieIndex = oldIndex;
ZombieDisable();
return NO;
}
}
// If the count is changing, allow some of the zombies to continue
// shambling forward.
const size_t sharedCount = std::min(oldCount, zombieCount);
if (sharedCount) {
// Get index of the first shared zombie.
oldIndex = (oldIndex + oldCount - sharedCount) % oldCount;
for (; g_zombieIndex < sharedCount; ++ g_zombieIndex) {
DCHECK_LT(g_zombieIndex, g_zombieCount);
DCHECK_LT(oldIndex, oldCount);
std::swap(g_zombies[g_zombieIndex], oldZombies[oldIndex]);
oldIndex = (oldIndex + 1) % oldCount;
}
g_zombieIndex %= g_zombieCount;
}
}
// Free the old treadmill and any remaining zombies.
if (oldZombies) {
for (size_t i = 0; i < oldCount; ++i) {
if (oldZombies[i].object)
free(oldZombies[i].object);
}
free(oldZombies);
}
return YES;
}
void ZombieDisable() {
// Only allow enable/disable on the main thread, just to keep things
// simple.
CHECK([NSThread isMainThread]);
// |ZombieInit()| was never called.
if (!g_originalDeallocIMP)
return;
// Put back the original implementation of -[NSObject dealloc].
Method m = class_getInstanceMethod([NSObject class], @selector(dealloc));
CHECK(m);
method_setImplementation(m, g_originalDeallocIMP);
// Can safely grab this because it only happens on the main thread.
const size_t oldCount = g_zombieCount;
ZombieRecord* oldZombies = g_zombies;
{
AutoLock pin(lock_); // In case any |-dealloc| are in-progress.
g_zombieCount = 0;
g_zombies = NULL;
}
// Free any remaining zombies.
if (oldZombies) {
for (size_t i = 0; i < oldCount; ++i) {
if (oldZombies[i].object)
free(oldZombies[i].object);
}
free(oldZombies);
}
}
} // namespace ObjcEvilDoers
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