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// Copyright (c) 2009 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "chrome/browser/cocoa/tab_view.h"
#include "chrome/browser/cocoa/tab_window_controller.h"
@implementation TabView
- (id)initWithFrame:(NSRect)frame {
self = [super initWithFrame:frame];
if (self) {
// TODO(alcor): register for theming, either here or the cell
// [self gtm_registerForThemeNotifications];
}
return self;
}
- (void)dealloc {
// [self gtm_unregisterForThemeNotifications];
[super dealloc];
}
// Overridden so that mouse clicks come to this view (the parent of the
// hierarchy) first. We want to handle clicks and drags in this class and
// leave the background button for display purposes only.
- (BOOL)acceptsFirstMouse:(NSEvent *)theEvent {
return YES;
}
// Determines which view a click in our frame actually hit. It's either this
// view or our child close button.
- (NSView *)hitTest:(NSPoint)aPoint {
NSPoint viewPoint = [self convertPoint:aPoint fromView:[self superview]];
NSRect frame = [self frame];
// Reduce the width of the hit rect slightly to remove the overlap
// between adjacent tabs. The drawing code in TabCell has the top
// corners of the tab inset by height*2/3, so we inset by half of
// that here. This doesn't completely eliminate the overlap, but it
// works well enough.
NSRect hitRect = NSInsetRect(frame, frame.size.height / 3.0f, 0);
if (NSPointInRect(viewPoint, [closeButton_ frame])) return closeButton_;
if (NSPointInRect(aPoint, hitRect)) return self;
return nil;
}
// Handle clicks and drags in this button. We get here because we have
// overridden acceptsFirstMouse: and the click is within our bounds.
// TODO(pinkerton/alcor): This routine needs *a lot* of work to marry Cole's
// ideas of dragging cocoa views between windows and how the Browser and
// TabStrip models want to manage tabs.
- (void)mouseDown:(NSEvent *)theEvent {
static const CGFloat kTearDistance = 36.0;
// Make sure the controller doesn't go away while we're doing this.
// TODO(pinkerton): cole had this, not sure why it's necessary.
[[controller_ retain] autorelease];
// Fire the action to select the tab.
if ([[controller_ target] respondsToSelector:[controller_ action]])
[[controller_ target] performSelector:[controller_ action]
withObject:self];
// Resolve overlay back to original window.
NSWindow* sourceWindow = [self window];
if ([sourceWindow isKindOfClass:[NSPanel class]]) {
sourceWindow = [sourceWindow parentWindow];
}
TabWindowController* sourceController = [sourceWindow windowController];
// We don't want to "tear off" a tab if there's only one in the window. Treat
// it like we're dragging around a tab we've already detached. Note that
// unit tests might have |-numberOfTabs| reporting zero since the model
// won't be fully hooked up. We need to be prepared for that and not send
// them into the "magnetic" codepath.
BOOL isLastRemainingTab = [sourceController numberOfTabs] <= 1;
BOOL dragging = YES;
BOOL moveBetweenWindows = NO;
NSPoint lastPoint =
[[theEvent window] convertBaseToScreen:[theEvent locationInWindow]];
// First, go through the magnetic drag cycle. We break out of this if
// "stretchiness" ever exceeds the a set amount.
NSRect frame = [self frame];
if (!isLastRemainingTab) {
while (dragging) {
theEvent =
[NSApp nextEventMatchingMask:NSLeftMouseUpMask | NSLeftMouseDraggedMask
untilDate:[NSDate distantFuture]
inMode:NSDefaultRunLoopMode dequeue:YES];
NSPoint thisPoint = [NSEvent mouseLocation];
CGFloat stretchiness = thisPoint.y - lastPoint.y;
stretchiness = copysign(sqrtf(fabs(stretchiness))/sqrtf(kTearDistance),
stretchiness);
[sourceController insertPlaceholderForTab:self
frame:NSOffsetRect(frame,
thisPoint.x - lastPoint.x, 0)
yStretchiness:stretchiness];
CGFloat tearForce = fabs(thisPoint.y - lastPoint.y);
if (tearForce > kTearDistance) break;
if ([theEvent type] == NSLeftMouseUp) {
// Mouse up, break out of the drag event tracking loop
dragging = NO;
break;
}
}
}
if (dragging)
[sourceController removePlaceholder];
TabWindowController* draggedController = nil;
TabWindowController* targetController = nil;
NSWindow* dragWindow = nil;
NSWindow* dragOverlay = nil;
// Do not start dragging until the user has "torn" the tab off by
// moving more than 3 pixels.
BOOL torn = NO;
static const double kDragStartDistance = 3.0;
NSDate* targetDwellDate = nil; // The date this target was first chosen
NSMutableArray* targets = [NSMutableArray array];
while (dragging) {
theEvent =
[NSApp nextEventMatchingMask:NSLeftMouseUpMask | NSLeftMouseDraggedMask
untilDate:[NSDate distantFuture]
inMode:NSDefaultRunLoopMode dequeue:YES];
NSPoint thisPoint = [NSEvent mouseLocation];
if (!torn) {
double dx = thisPoint.x - lastPoint.x;
double dy = thisPoint.y - lastPoint.y;
if (dx * dx + dy * dy < kDragStartDistance * kDragStartDistance
&& [theEvent type] == NSLeftMouseDragged) {
continue;
}
torn = YES;
}
// Find all the windows that could be a target. It has to be of the
// appropriate class, and visible (obviously).
if (![targets count]) {
for (NSWindow* window in [NSApp windows]) {
if (window == sourceWindow && isLastRemainingTab) continue;
if (window == dragWindow) continue;
if (![window isVisible]) continue;
NSWindowController *controller = [window windowController];
if ([controller isKindOfClass:[TabWindowController class]]) {
[targets addObject:controller];
}
}
}
// Iterate over possible targets checking for the one the mouse is in.
// The mouse can be in either the tab or window frame.
TabWindowController* newTarget = nil;
for (TabWindowController* target in targets) {
NSRect windowFrame = [[target window] frame];
if (NSPointInRect(thisPoint, windowFrame)) {
NSRect tabStripFrame = [[target tabStripView] frame];
tabStripFrame = [[target tabStripView] convertRectToBase:tabStripFrame];
tabStripFrame.origin = [[target window]
convertBaseToScreen:tabStripFrame.origin];
if (NSPointInRect(thisPoint, tabStripFrame)) {
newTarget = target;
}
break;
}
}
// If we're now targeting a new window, re-layout the tabs in the old
// target and reset how long we've been hovering over this new one.
if (targetController != newTarget) {
targetDwellDate = [NSDate date];
[targetController removePlaceholder];
targetController = newTarget;
}
NSEventType type = [theEvent type];
if (type == NSLeftMouseDragged) {
moveBetweenWindows = YES;
if (!draggedController) {
if (isLastRemainingTab) {
draggedController = sourceController;
dragWindow = [draggedController window];
} else {
// Detach from the current window and put it in a new window.
draggedController = [sourceController detachTabToNewWindow:self];
dragWindow = [draggedController window];
[dragWindow setAlphaValue:0.0];
}
// Bring the target window to the front and make sure it has a border.
[dragWindow setLevel:NSFloatingWindowLevel];
[dragWindow orderFront:nil];
[dragWindow makeMainWindow];
[draggedController showOverlay];
dragOverlay = [draggedController overlayWindow];
NSPoint origin = [sourceWindow frame].origin;
origin.y += thisPoint.y - lastPoint.y;
[dragWindow setFrameOrigin:NSMakePoint(origin.x, origin.y)];
//if (![targets count])
// [dragOverlay setHasShadow:NO];
} else {
NSPoint origin = [dragWindow frame].origin;
origin.x += thisPoint.x - lastPoint.x;
origin.y += thisPoint.y - lastPoint.y;
[dragWindow setFrameOrigin:NSMakePoint(origin.x, origin.y)];
}
// If we're not hovering over any window, make the window is fully
// opaque. Otherwise, find where the tab might be dropped and insert
// a placeholder so it appears like it's part of that window.
if (targetController) {
if (![[targetController window] isKeyWindow]) {
// && ([targetDwellDate timeIntervalSinceNow] < -REQUIRED_DWELL)) {
[[targetController window] makeKeyAndOrderFront:nil];
[targets removeAllObjects];
targetDwellDate = nil;
}
// Compute where placeholder should go and insert it into the
// destination tab strip.
NSRect dropTabFrame = [[targetController tabStripView] frame];
NSView *draggedTabView = [draggedController selectedTabView];
NSRect tabFrame = [draggedTabView frame];
tabFrame = [draggedTabView convertRectToBase:[self bounds]];
tabFrame.origin = [dragWindow
convertBaseToScreen:tabFrame.origin];
tabFrame.origin = [[targetController window]
convertScreenToBase:tabFrame.origin];
tabFrame = [[targetController tabStripView]
convertRectFromBase:tabFrame];
NSPoint point =
[sourceWindow convertBaseToScreen:
[self convertPointToBase:NSZeroPoint]];
[targetController insertPlaceholderForTab:self
frame:tabFrame
yStretchiness:0];
[targetController layoutTabs];
} else {
[dragWindow makeKeyAndOrderFront:nil];
}
[dragWindow setHasShadow:NO];
[dragWindow setAlphaValue:targetController ? 0.1 : 0.5];
[[draggedController overlayWindow]
setAlphaValue:targetController ? 0.85 : 1.0];
} else if (type == NSLeftMouseUp) {
// Mouse up, break out of the drag event tracking loop
dragging = NO;
}
lastPoint = thisPoint;
} // while tracking mouse
// The drag/click is done. If the user dragged the mouse, finalize the drag
// and clean up.
if (moveBetweenWindows) {
// Move between windows. If |targetController| is nil, we're not dropping
// into any existing window.
TabWindowController* dropController = targetController;
if (dropController) {
NSView* draggedTabView = [draggedController selectedTabView];
[draggedController removeOverlay];
[dropController moveTabView:draggedTabView
fromController:draggedController];
[dropController showWindow:nil];
} else {
[targetController removePlaceholder];
[[dragWindow animator] setAlphaValue:1.0];
[dragOverlay setHasShadow:NO];
[dragWindow setHasShadow:YES];
[draggedController removeOverlay];
[dragWindow makeKeyAndOrderFront:nil];
[[draggedController window] setLevel:NSNormalWindowLevel];
[draggedController layoutTabs];
}
[sourceController layoutTabs];
} else {
// Move or click within a window. We need to differentiate between a
// click on the tab and a drag by checking against the initial x position.
NSPoint currentPoint = [NSEvent mouseLocation];
BOOL wasDrag = fabs(currentPoint.x - lastPoint.x) > kDragStartDistance;
if (wasDrag) {
// Move tab to new location.
TabWindowController* dropController = sourceController;
[dropController moveTabView:[dropController selectedTabView]
fromController:nil];
}
}
[sourceController removePlaceholder];
}
@end
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