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// Copyright (c) 2009 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Download utility implementation
#include <string>
#include "chrome/browser/download/download_util.h"
#include "app/l10n_util.h"
#include "app/resource_bundle.h"
#include "base/file_util.h"
#include "base/string_util.h"
#include "chrome/browser/browser_process.h"
#include "chrome/browser/download/download_item_model.h"
#include "chrome/browser/download/download_manager.h"
#include "grit/generated_resources.h"
#include "grit/locale_settings.h"
#include "grit/theme_resources.h"
#include "skia/ext/image_operations.h"
#include "third_party/skia/include/core/SkPath.h"
#include "third_party/skia/include/core/SkShader.h"
#if defined(OS_WIN) || defined(TOOLKIT_VIEWS)
#include "app/os_exchange_data.h"
#endif
#if defined(OS_WIN)
#include "base/base_drag_source.h"
#include "views/drag_utils.h"
#endif
namespace download_util {
// How many times to cycle the complete animation. This should be an odd number
// so that the animation ends faded out.
static const int kCompleteAnimationCycles = 5;
// Download opening ------------------------------------------------------------
bool CanOpenDownload(DownloadItem* download) {
FilePath file_to_use = download->full_path();
if (!download->original_name().value().empty())
file_to_use = download->original_name();
const FilePath::StringType extension =
file_util::GetFileExtensionFromPath(file_to_use);
return !download->manager()->IsExecutable(extension);
}
void OpenDownload(DownloadItem* download) {
if (download->state() == DownloadItem::IN_PROGRESS) {
download->set_open_when_complete(!download->open_when_complete());
} else if (download->state() == DownloadItem::COMPLETE) {
download->NotifyObserversDownloadOpened();
download->manager()->OpenDownload(download, NULL);
}
}
// Download progress painting --------------------------------------------------
// Common bitmaps used for download progress animations. We load them once the
// first time we do a progress paint, then reuse them as they are always the
// same.
SkBitmap* g_foreground_16 = NULL;
SkBitmap* g_background_16 = NULL;
SkBitmap* g_foreground_32 = NULL;
SkBitmap* g_background_32 = NULL;
void PaintDownloadProgress(gfx::Canvas* canvas,
#if defined(OS_WIN) || defined(TOOLKIT_VIEWS)
views::View* containing_view,
#endif
int origin_x,
int origin_y,
int start_angle,
int percent_done,
PaintDownloadProgressSize size) {
// Load up our common bitmaps
if (!g_background_16) {
ResourceBundle& rb = ResourceBundle::GetSharedInstance();
g_foreground_16 = rb.GetBitmapNamed(IDR_DOWNLOAD_PROGRESS_FOREGROUND_16);
g_background_16 = rb.GetBitmapNamed(IDR_DOWNLOAD_PROGRESS_BACKGROUND_16);
g_foreground_32 = rb.GetBitmapNamed(IDR_DOWNLOAD_PROGRESS_FOREGROUND_32);
g_background_32 = rb.GetBitmapNamed(IDR_DOWNLOAD_PROGRESS_BACKGROUND_32);
}
SkBitmap* background = (size == BIG) ? g_background_32 : g_background_16;
SkBitmap* foreground = (size == BIG) ? g_foreground_32 : g_foreground_16;
const int kProgressIconSize = (size == BIG) ? kBigProgressIconSize :
kSmallProgressIconSize;
// We start by storing the bounds of the background and foreground bitmaps
// so that it is easy to mirror the bounds if the UI layout is RTL.
gfx::Rect background_bounds(origin_x, origin_y,
background->width(), background->height());
gfx::Rect foreground_bounds(origin_x, origin_y,
foreground->width(), foreground->height());
#if defined(OS_WIN) || defined(TOOLKIT_VIEWS)
// Mirror the positions if necessary.
int mirrored_x = containing_view->MirroredLeftPointForRect(background_bounds);
background_bounds.set_x(mirrored_x);
mirrored_x = containing_view->MirroredLeftPointForRect(foreground_bounds);
foreground_bounds.set_x(mirrored_x);
#endif
// Draw the background progress image.
SkPaint background_paint;
canvas->DrawBitmapInt(*background,
background_bounds.x(),
background_bounds.y(),
background_paint);
// Layer the foreground progress image in an arc proportional to the download
// progress. The arc grows clockwise, starting in the midnight position, as
// the download progresses. However, if the download does not have known total
// size (the server didn't give us one), then we just spin an arc around until
// we're done.
float sweep_angle = 0.0;
float start_pos = static_cast<float>(kStartAngleDegrees);
if (percent_done < 0) {
sweep_angle = kUnknownAngleDegrees;
start_pos = static_cast<float>(start_angle);
} else if (percent_done > 0) {
sweep_angle = static_cast<float>(kMaxDegrees / 100.0 * percent_done);
}
// Set up an arc clipping region for the foreground image. Don't bother using
// a clipping region if it would round to 360 (really 0) degrees, since that
// would eliminate the foreground completely and be quite confusing (it would
// look like 0% complete when it should be almost 100%).
SkPaint foreground_paint;
if (sweep_angle < static_cast<float>(kMaxDegrees - 1)) {
SkRect oval;
oval.set(SkIntToScalar(foreground_bounds.x()),
SkIntToScalar(foreground_bounds.y()),
SkIntToScalar(foreground_bounds.x() + kProgressIconSize),
SkIntToScalar(foreground_bounds.y() + kProgressIconSize));
SkPath path;
path.arcTo(oval,
SkFloatToScalar(start_pos),
SkFloatToScalar(sweep_angle), false);
path.lineTo(SkIntToScalar(foreground_bounds.x() + kProgressIconSize / 2),
SkIntToScalar(foreground_bounds.y() + kProgressIconSize / 2));
SkShader* shader =
SkShader::CreateBitmapShader(*foreground,
SkShader::kClamp_TileMode,
SkShader::kClamp_TileMode);
SkMatrix shader_scale;
shader_scale.setTranslate(SkIntToScalar(foreground_bounds.x()),
SkIntToScalar(foreground_bounds.y()));
shader->setLocalMatrix(shader_scale);
foreground_paint.setShader(shader);
foreground_paint.setAntiAlias(true);
shader->unref();
canvas->drawPath(path, foreground_paint);
return;
}
canvas->DrawBitmapInt(*foreground,
foreground_bounds.x(),
foreground_bounds.y(),
foreground_paint);
}
void PaintDownloadComplete(gfx::Canvas* canvas,
#if defined(OS_WIN) || defined(TOOLKIT_VIEWS)
views::View* containing_view,
#endif
int origin_x,
int origin_y,
double animation_progress,
PaintDownloadProgressSize size) {
// Load up our common bitmaps.
if (!g_foreground_16) {
ResourceBundle& rb = ResourceBundle::GetSharedInstance();
g_foreground_16 = rb.GetBitmapNamed(IDR_DOWNLOAD_PROGRESS_FOREGROUND_16);
g_foreground_32 = rb.GetBitmapNamed(IDR_DOWNLOAD_PROGRESS_FOREGROUND_32);
}
SkBitmap* complete = (size == BIG) ? g_foreground_32 : g_foreground_16;
gfx::Rect complete_bounds(origin_x, origin_y,
complete->width(), complete->height());
#if defined(OS_WIN) || defined(TOOLKIT_VIEWS)
// Mirror the positions if necessary.
complete_bounds.set_x(
containing_view->MirroredLeftPointForRect(complete_bounds));
#endif
// Start at full opacity, then loop back and forth five times before ending
// at zero opacity.
static const double PI = 3.141592653589793;
double opacity = sin(animation_progress * PI * kCompleteAnimationCycles +
PI/2) / 2 + 0.5;
SkRect bounds;
bounds.set(SkIntToScalar(complete_bounds.x()),
SkIntToScalar(complete_bounds.y()),
SkIntToScalar(complete_bounds.x() + complete_bounds.width()),
SkIntToScalar(complete_bounds.y() + complete_bounds.height()));
canvas->saveLayerAlpha(&bounds,
static_cast<int>(255.0 * opacity),
SkCanvas::kARGB_ClipLayer_SaveFlag);
canvas->drawARGB(0, 255, 255, 255, SkPorterDuff::kClear_Mode);
canvas->DrawBitmapInt(*complete, complete_bounds.x(), complete_bounds.y());
canvas->restore();
}
// Load a language dependent height so that the dangerous download confirmation
// message doesn't overlap with the download link label.
int GetBigProgressIconSize() {
static int big_progress_icon_size = 0;
if (big_progress_icon_size == 0) {
string16 locale_size_str =
WideToUTF16Hack(
l10n_util::GetString(IDS_DOWNLOAD_BIG_PROGRESS_SIZE));
bool rc = StringToInt(locale_size_str, &big_progress_icon_size);
if (!rc || big_progress_icon_size < kBigProgressIconSize) {
NOTREACHED();
big_progress_icon_size = kBigProgressIconSize;
}
}
return big_progress_icon_size;
}
int GetBigProgressIconOffset() {
return (GetBigProgressIconSize() - kBigIconSize) / 2;
}
#if defined(OS_WIN) || defined(TOOLKIT_VIEWS)
// Download dragging
void DragDownload(const DownloadItem* download, SkBitmap* icon) {
#if defined(OS_WIN)
DCHECK(download);
// Set up our OLE machinery
scoped_refptr<OSExchangeData> data(new OSExchangeData);
if (icon)
drag_utils::CreateDragImageForFile(download->file_name().ToWStringHack(),
icon, data);
data->SetFilename(download->full_path().ToWStringHack());
scoped_refptr<BaseDragSource> drag_source(new BaseDragSource);
// Run the drag and drop loop
DWORD effects;
DoDragDrop(data.get(), drag_source.get(), DROPEFFECT_COPY | DROPEFFECT_LINK,
&effects);
#else
NOTIMPLEMENTED();
#endif
}
#endif
} // namespace download_util
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