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// Copyright (c) 2009 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "chrome/browser/encoding_menu_controller.h"
#include <string>
#include "base/basictypes.h"
#include "chrome/app/chrome_dll_resource.h"
#include "chrome/browser/prefs/pref_service.h"
#include "chrome/browser/profile.h"
#include "chrome/common/pref_names.h"
#include "chrome/test/testing_profile.h"
#include "testing/gtest/include/gtest/gtest.h"
class EncodingMenuControllerTest : public testing::Test {
};
TEST_F(EncodingMenuControllerTest, EncodingIDsBelongTest) {
EncodingMenuController controller;
// Check some bogus ids to make sure they're never valid.
ASSERT_FALSE(controller.DoesCommandBelongToEncodingMenu(0));
ASSERT_FALSE(controller.DoesCommandBelongToEncodingMenu(-1));
int num_valid_encoding_ids = controller.NumValidGUIEncodingIDs();
const int* valid_encodings = controller.ValidGUIEncodingIDs();
ASSERT_TRUE(controller.DoesCommandBelongToEncodingMenu(
IDC_ENCODING_AUTO_DETECT));
// Check that all valid encodings are accepted.
for (int i = 0; i < num_valid_encoding_ids; ++i) {
ASSERT_TRUE(controller.DoesCommandBelongToEncodingMenu(valid_encodings[i]));
}
// This test asserts that we haven't added a new valid ID without including it
// in the kValidEncodingIds test list above.
// The premise is that new encodings will be added directly after the current
// ones so we'll catch such cases.
int one_past_largest_id = valid_encodings[num_valid_encoding_ids - 1] + 1;
ASSERT_FALSE(controller.DoesCommandBelongToEncodingMenu(one_past_largest_id));
}
TEST_F(EncodingMenuControllerTest, ListEncodingMenuItems) {
typedef EncodingMenuController::EncodingMenuItemList EncodingMenuItemList;
EncodingMenuController controller;
EncodingMenuItemList english_items;
TestingProfile profile_en;
controller.GetEncodingMenuItems(&profile_en, &english_items);
// Make sure there are items in the lists.
ASSERT_TRUE(english_items.size() > 0);
// Make sure that autodetect is the first item on both menus
ASSERT_EQ(english_items[0].first, IDC_ENCODING_AUTO_DETECT);
}
TEST_F(EncodingMenuControllerTest, IsItemChecked) {
TestingProfile profile_en;
std::string encoding("UTF-8");
// Check that enabling and disabling autodetect works.
bool autodetect_enabed[] = {true, false};
PrefService* prefs = profile_en.GetPrefs();
EncodingMenuController controller;
for (size_t i = 0; i < arraysize(autodetect_enabed); ++i) {
bool enabled = autodetect_enabed[i];
prefs->SetBoolean(prefs::kWebKitUsesUniversalDetector, enabled);
ASSERT_TRUE(controller.IsItemChecked(&profile_en,
encoding,
IDC_ENCODING_AUTO_DETECT) == enabled);
}
// Check all valid encodings, make sure only one is enabled when autodetection
// is turned off.
prefs->SetBoolean(prefs::kWebKitUsesUniversalDetector, false);
bool encoding_is_enabled = false;
size_t num_valid_encoding_ids = controller.NumValidGUIEncodingIDs();
const int* valid_encodings = controller.ValidGUIEncodingIDs();
for (size_t i = 0; i < num_valid_encoding_ids; ++i) {
bool on = controller.IsItemChecked(&profile_en,
encoding,
valid_encodings[i]);
// Only one item in the encoding menu can be selected at a time.
ASSERT_FALSE(on && encoding_is_enabled);
encoding_is_enabled |= on;
}
// Make sure at least one encoding is enabled.
ASSERT_TRUE(encoding_is_enabled);
}
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