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// Copyright (c) 2009 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CHROME_BROWSER_EXTENSIONS_EXTENSION_MESSAGE_SERVICE_H_
#define CHROME_BROWSER_EXTENSIONS_EXTENSION_MESSAGE_SERVICE_H_
#include <map>
#include <string>
#include "base/lock.h"
class ExtensionView;
class ResourceMessageFilter;
// This class manages message passing between renderer processes. It maintains
// a list of available extensions and which renderers each lives in, as well as
// a set of open channels.
//
// Terminology:
// channel: connection between two ports (one of which belongs to an extension)
// port: an IPC::Message::Sender interface through which we communicate to a
// process. We use MessageFilters for this since that allows us to send our
// messages on the IO thread.
class ExtensionMessageService {
public:
static ExtensionMessageService* GetInstance();
ExtensionMessageService();
// --- UI thread only:
// Register an extension and its corresponding renderer process.
void RegisterExtension(const std::string& extension_id,
int render_process_id);
// --- IO thread only:
// Given an extension's ID, opens a channel between the given renderer "port"
// and that extension. Returns a channel ID to be used for posting messages
// between the processes, or -1 if the extension doesn't exist.
int OpenChannelToExtension(const std::string& extension_id,
ResourceMessageFilter* source);
// Sends a message from a renderer to the given port.
void PostMessageFromRenderer(int port_id, const std::string& message,
ResourceMessageFilter* source);
// --- UI or IO thread:
// Called to let us know that a renderer has been started.
void RendererReady(ResourceMessageFilter* port);
// Called to let us know that a renderer is going away.
void RendererShutdown(ResourceMessageFilter* port);
private:
// A map of extension ID to the render_process_id that the extension lives in.
typedef std::map<std::string, int> ProcessIDMap;
ProcessIDMap process_ids_;
// A map of render_process_id to its corresponding message filter, which we
// use for sending messages.
typedef std::map<int, ResourceMessageFilter*> RendererMap;
RendererMap renderers_;
// Protects the two maps above, since each can be accessed on the IO thread
// or UI thread. Be careful not to hold this lock when calling external
// code (especially sending messages) to avoid deadlock.
Lock renderers_lock_;
// --- IO thread only:
// The connection between two renderers.
struct MessageChannel {
ResourceMessageFilter* port1;
ResourceMessageFilter* port2;
};
// A map of channel ID to its channel object.
typedef std::map<int, MessageChannel> MessageChannelMap;
MessageChannelMap channels_;
// For generating unique channel IDs.
int next_port_id_;
};
#endif // CHROME_BROWSER_EXTENSIONS_EXTENSION_MESSAGE_SERVICE_H_
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