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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "chrome/browser/gpu_performance_stats.h"
#include <winsatcominterfacei.h>
static float GetComponentScore(IProvideWinSATAssessmentInfo* subcomponent) {
float score;
HRESULT hr = subcomponent->get_Score(&score);
if (FAILED(hr))
return 0.0;
return score;
}
GpuPerformanceStats GpuPerformanceStats::RetrieveGpuPerformanceStats() {
HRESULT hr = S_OK;
IQueryRecentWinSATAssessment* assessment = NULL;
IProvideWinSATResultsInfo* results = NULL;
IProvideWinSATAssessmentInfo* subcomponent = NULL;
GpuPerformanceStats stats;
hr = CoInitializeEx(NULL, COINIT_APARTMENTTHREADED);
if (FAILED(hr))
goto cleanup;
hr = CoCreateInstance(__uuidof(CQueryWinSAT),
NULL,
CLSCTX_INPROC_SERVER,
__uuidof(IQueryRecentWinSATAssessment),
reinterpret_cast<void**>(&assessment));
if (FAILED(hr))
goto cleanup;
hr = assessment->get_Info(&results);
if (FAILED(hr))
goto cleanup;
hr = results->get_SystemRating(&stats.overall);
if (FAILED(hr))
goto cleanup;
hr = results->GetAssessmentInfo(WINSAT_ASSESSMENT_D3D, &subcomponent);
if (FAILED(hr))
goto cleanup;
stats.gaming = GetComponentScore(subcomponent);
subcomponent->Release();
subcomponent = NULL;
hr = results->GetAssessmentInfo(WINSAT_ASSESSMENT_GRAPHICS, &subcomponent);
if (FAILED(hr))
goto cleanup;
stats.graphics = GetComponentScore(subcomponent);
subcomponent->Release();
subcomponent = NULL;
cleanup:
if (assessment)
assessment->Release();
if (results)
results->Release();
if (subcomponent)
subcomponent->Release();
CoUninitialize();
return stats;
}
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