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// Copyright (c) 2010 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CHROME_BROWSER_GPU_PROCESS_HOST_H_
#define CHROME_BROWSER_GPU_PROCESS_HOST_H_
#include <queue>
#include "base/basictypes.h"
#include "base/scoped_ptr.h"
#include "base/singleton.h"
#include "chrome/browser/child_process_launcher.h"
#include "chrome/common/gpu_native_window_handle.h"
#include "chrome/common/message_router.h"
#include "ipc/ipc_channel_handle.h"
#include "ipc/ipc_channel_proxy.h"
class ChildProcessLauncher;
class CommandBufferProxy;
class GpuProcessHost : public IPC::Channel::Sender,
public IPC::Channel::Listener,
public ChildProcessLauncher::Client {
public:
// Getter for the singleton. This will return NULL on failure.
static GpuProcessHost* Get();
int32 GetNextRoutingId();
// Creates the new remote view and returns the routing ID for the view, or 0
// on failure.
int32 NewRenderWidgetHostView(GpuNativeWindowHandle parent);
// IPC::Channel::Sender implementation.
virtual bool Send(IPC::Message* msg);
// IPC::Channel::Listener implementation.
virtual void OnMessageReceived(const IPC::Message& message);
virtual void OnChannelConnected(int32 peer_pid);
virtual void OnChannelError();
// ChildProcessLauncher::Client implementation.
virtual void OnProcessLaunched();
// See documentation on MessageRouter for AddRoute and RemoveRoute
void AddRoute(int32 routing_id, IPC::Channel::Listener* listener);
void RemoveRoute(int32 routing_id);
// Tells the GPU process to create a new channel for communication with a
// renderer. Will asynchronously send message to object with given routing id
// on completion.
void EstablishGpuChannel(int renderer_id, int routing_id);
private:
friend struct DefaultSingletonTraits<GpuProcessHost>;
// Used to queue pending channel requests.
struct ChannelRequest {
ChannelRequest(int renderer_id,
int routing_id) :
renderer_id(renderer_id),
routing_id(routing_id) {}
// Used to identify the renderer. The ID is used instead of a pointer to
// the RenderProcessHost in case it is destroyed while the request is
// pending.
// TODO(apatrick): investigate whether these IDs are used for future
// render processes.
int renderer_id;
// Routing ID of object to receive reply message.
int routing_id;
};
GpuProcessHost();
virtual ~GpuProcessHost();
void OnControlMessageReceived(const IPC::Message& message);
// Message handlers.
void OnChannelEstablished(const IPC::ChannelHandle& channel_handle);
void ReplyToRenderer(int renderer_id,
int routing_id,
const IPC::ChannelHandle& channel);
// These are the channel requests that we have already sent to
// the GPU process, but haven't heard back about yet.
std::queue<ChannelRequest> sent_requests_;
// Copies applicable command line switches from the given |browser_cmd| line
// flags to the output |gpu_cmd| line flags. Not all switches will be
// copied over.
void PropagateBrowserCommandLineToGpu(const CommandLine& browser_cmd,
CommandLine* gpu_cmd) const;
scoped_ptr<ChildProcessLauncher> child_process_;
// A proxy for our IPC::Channel that lives on the IO thread (see
// browser_process.h). This will be NULL if the class failed to connect.
scoped_ptr<IPC::ChannelProxy> channel_;
int last_routing_id_;
MessageRouter router_;
// Messages we queue while waiting for the process handle. We queue them here
// instead of in the channel so that we ensure they're sent after init related
// messages that are sent once the process handle is available. This is
// because the queued messages may have dependencies on the init messages.
std::queue<IPC::Message*> queued_messages_;
DISALLOW_COPY_AND_ASSIGN(GpuProcessHost);
};
#endif // CHROME_BROWSER_GPU_PROCESS_HOST_H_
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