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// Copyright (c) 2010 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// AudioRendererHost serves audio related requests from AudioRenderer which
// lives inside the render process and provide access to audio hardware. It maps
// an internal ID to AudioRendererHost::IPCAudioSource in a map, which is the
// actual object providing audio packets through IPC. It creates the actual
// AudioOutputStream object when requested by the renderer provided with
// render view id and stream id.
//
// This class is owned by BrowserRenderProcessHost, and instantiated on UI
// thread, but all other operations and method calls (except Destroy()) happens
// in IO thread, so we need to be extra careful about the lifetime of this
// object. AudioManager is a singleton and created in IO thread, audio output
// streams are also created in the IO thread, so we need to destroy them also
// in IO thread. After this class is created, a task of OnInitialized() is
// posted on IO thread in which singleton of AudioManager is created and
// AddRef() is called to increase one ref count of this object. Owner of this
// class should call Destroy() before decrementing the ref count to this object,
// which essentially post a task of OnDestroyed() on IO thread. Inside
// OnDestroyed(), audio output streams are destroyed and Release() is called
// which may result in self-destruction.
//
// AudioRendererHost::IPCAudioSource is a container of AudioOutputStream and
// provide audio packets to the associated AudioOutputStream through IPC. It
// performs the logic for buffering and controlling the AudioOutputStream.
//
// Here is a state diagram for the IPCAudioSource:
//
// .---------> [ Stopped ] <--------.
// | ^ |
// | | |
// *[ Created ] --> [ Playing ] --> [ Paused ]
// ^ |
// | |
// `-----------------'
//
// Here's an example of a typical IPC dialog for audio:
//
// Renderer AudioRendererHost
// | |
// | CreateStream > |
// | < Created |
// | |
// | Play > |
// | < Playing | time
// | |
// | < RequestAudioPacket |
// | AudioPacketReady > |
// | ... |
// | < RequestAudioPacket |
// | AudioPacketReady > |
// | |
// | ... |
// | < RequestAudioPacket |
// | AudioPacketReady > |
// | ... |
// | Pause > |
// | < Paused |
// | ... |
// | Start > |
// | < Started |
// | ... |
// | Close > |
// v v
// The above mode of operation uses relatively big buffers and has latencies
// of 50 ms or more. There is a second mode of operation which is low latency.
// For low latency audio, the picture above is modified by not having the
// RequestAudioPacket and the AudioPacketReady messages, instead a SyncSocket
// pair is used to signal buffer readiness without having to route messages
// using the IO thread.
#ifndef CHROME_BROWSER_RENDERER_HOST_AUDIO_RENDERER_HOST_H_
#define CHROME_BROWSER_RENDERER_HOST_AUDIO_RENDERER_HOST_H_
#include <map>
#include "base/lock.h"
#include "base/process.h"
#include "base/ref_counted.h"
#include "base/scoped_ptr.h"
#include "base/shared_memory.h"
#include "base/sync_socket.h"
#include "base/waitable_event.h"
#include "chrome/browser/chrome_thread.h"
#include "ipc/ipc_message.h"
#include "media/audio/audio_output.h"
#include "media/audio/simple_sources.h"
#include "testing/gtest/include/gtest/gtest_prod.h"
class AudioManager;
struct ViewHostMsg_Audio_CreateStream_Params;
class AudioRendererHost
: public base::RefCountedThreadSafe<
AudioRendererHost, ChromeThread::DeleteOnIOThread> {
private:
class IPCAudioSource;
public:
// Called from UI thread from the owner of this object.
AudioRendererHost();
// Called from UI thread from the owner of this object to kick start
// destruction of streams in IO thread.
void Destroy();
//---------------------------------------------------------------------------
// The following public methods are called from ResourceMessageFilter in the
// IO thread.
// Event received when IPC channel is connected with the renderer process.
void IPCChannelConnected(int process_id, base::ProcessHandle process_handle,
IPC::Message::Sender* ipc_sender);
// Event received when IPC channel is closing.
void IPCChannelClosing();
// Returns true if the message is a audio related message and was processed.
// If it was, message_was_ok will be false iff the message was corrupt.
bool OnMessageReceived(const IPC::Message& message, bool* message_was_ok);
protected:
friend class ChromeThread;
friend class DeleteTask<AudioRendererHost>;
// Destruction always happens on the IO thread (see DeleteOnIOThread above).
virtual ~AudioRendererHost();
//---------------------------------------------------------------------------
// Helper methods called from IPCAudioSource or from this class, since
// methods in IPCAudioSource maybe called from hardware audio threads, these
// methods make sure the actual tasks happen on IO thread.
// These methods are virtual protected so we can mock these methods to test
// IPCAudioSource.
// A helper method to send an IPC message to renderer process on IO thread.
virtual void Send(IPC::Message* message);
// A helper method for sending error IPC messages.
virtual void SendErrorMessage(int32 render_view_id, int32 stream_id);
// A helper method for calling OnDestroySource on IO thread.
virtual void DestroySource(IPCAudioSource* source);
private:
friend class AudioRendererHost::IPCAudioSource;
friend class AudioRendererHostTest;
FRIEND_TEST(AudioRendererHostTest, CreateMockStream);
FRIEND_TEST(AudioRendererHostTest, MockStreamDataConversation);
// The container for AudioOutputStream and serves the audio packet received
// via IPC.
class IPCAudioSource : public AudioOutputStream::AudioSourceCallback {
public:
// Internal state of the source.
enum State {
kCreated,
kPlaying,
kPaused,
kClosed,
kError,
};
// Factory method for creating an IPCAudioSource, returns NULL if failed.
// The IPCAudioSource object will have an internal state of
// AudioOutputStream::STATE_CREATED after creation.
// If an IPCAudioSource is created successfully, a
// ViewMsg_NotifyAudioStreamCreated message is sent to the renderer.
// This factory method also starts requesting audio packet from the renderer
// after creation. The renderer will thus receive
// ViewMsg_RequestAudioPacket message.
static IPCAudioSource* CreateIPCAudioSource(
AudioRendererHost* host, // Host of this source.
int process_id, // Process ID of renderer.
int route_id, // Routing ID to RenderView.
int stream_id, // ID of this source.
base::ProcessHandle process_handle, // Process handle of renderer.
AudioManager::Format format, // Format of the stream.
int channels, // Number of channels.
int sample_rate, // Sampling frequency/rate.
char bits_per_sample, // Number of bits per sample.
uint32 decoded_packet_size, // Number of bytes per packet.
uint32 buffer_capacity, // Number of bytes in the buffer.
bool low_latency // Use low-latency (socket) code
);
~IPCAudioSource();
// Methods to control playback of the stream.
// Starts the playback of this audio output stream. The internal state will
// be updated to AudioOutputStream::STATE_STARTED and the state update is
// sent to the renderer.
void Play();
// Pause this audio output stream. The audio output stream will stop
// reading from the |push_source_|. The internal state will be updated
// to AudioOutputStream::STATE_PAUSED and the state update is sent to
// the renderer.
void Pause();
// Discard all audio data buffered in this output stream. This method only
// has effect when the stream is paused.
void Flush();
// Closes the audio output stream. After calling this method all activities
// of the audio output stream are stopped.
void Close();
// Sets the volume of the audio output stream. There's no IPC messages
// sent back to the renderer upon success and failure.
void SetVolume(double volume);
// Gets the volume of the audio output stream.
// ViewMsg_NotifyAudioStreamVolume is sent back to renderer with volume
// information if succeeded.
void GetVolume();
// Notify this source that buffer has been filled and is ready to be
// consumed.
void NotifyPacketReady(uint32 packet_size);
// AudioSourceCallback methods.
virtual uint32 OnMoreData(AudioOutputStream* stream, void* dest,
uint32 max_size, uint32 pending_bytes);
virtual void OnClose(AudioOutputStream* stream);
virtual void OnError(AudioOutputStream* stream, int code);
int process_id() { return process_id_; }
int route_id() { return route_id_; }
int stream_id() { return stream_id_; }
private:
IPCAudioSource(AudioRendererHost* host, // Host of this source.
int process_id, // Process ID of renderer.
int route_id, // Routing ID to RenderView.
int stream_id, // ID of this source.
AudioOutputStream* stream, // Stream associated.
uint32 hardware_packet_size,
uint32 decoded_packet_size, // Size of shared memory
// buffer for writing.
uint32 buffer_capacity); // Capacity of transportation
// buffer.
// Check the condition of |outstanding_request_| and |push_source_| to
// determine if we should submit a new packet request.
void SubmitPacketRequest_Locked();
void SubmitPacketRequest(AutoLock* alock);
// A helper method to start buffering. This method is used by
// CreateIPCAudioSource to submit a packet request.
void StartBuffering();
AudioRendererHost* host_;
int process_id_;
int route_id_;
int stream_id_;
AudioOutputStream* stream_;
uint32 hardware_packet_size_;
uint32 decoded_packet_size_;
uint32 buffer_capacity_;
State state_;
base::SharedMemory shared_memory_;
scoped_ptr<base::SyncSocket> shared_socket_;
// PushSource role is to buffer and it's only used in regular latency mode.
PushSource push_source_;
// Flag that indicates there is an outstanding request.
bool outstanding_request_;
// Number of bytes copied in the last OnMoreData call.
uint32 pending_bytes_;
base::Time last_callback_time_;
// Protects:
// - |outstanding_requests_|
// - |last_copied_bytes_|
// - |push_source_|
Lock lock_;
};
//---------------------------------------------------------------------------
// Methods called on IO thread.
// Returns true if the message is an audio related message and should be
// handled by this class.
bool IsAudioRendererHostMessage(const IPC::Message& message);
// Audio related IPC message handlers.
// Creates an audio output stream with the specified format. If this call is
// successful this object would keep an internal entry of the stream for the
// required properties. See IPCAudioSource::CreateIPCAudioSource() for more
// details.
void OnCreateStream(const IPC::Message& msg, int stream_id,
const ViewHostMsg_Audio_CreateStream_Params& params,
bool low_latency);
// Starts buffering for the audio output stream. Delegates the start method
// call to the corresponding IPCAudioSource::Play().
// ViewMsg_NotifyAudioStreamStateChanged with
// AudioOutputStream::AUDIO_STREAM_ERROR is sent back to renderer if the
// required IPCAudioSource is not found.
void OnPlayStream(const IPC::Message& msg, int stream_id);
// Pauses the audio output stream. Delegates the pause method call to the
// corresponding IPCAudioSource::Pause(),
// ViewMsg_NotifyAudioStreamStateChanged with
// AudioOutputStream::AUDIO_STREAM_ERROR is sent back to renderer if the
// required IPCAudioSource is not found.
void OnPauseStream(const IPC::Message& msg, int stream_id);
// Discard all audio data buffered.
void OnFlushStream(const IPC::Message& msg, int stream_id);
// Closes the audio output stream, delegates the close method call to the
// corresponding IPCAudioSource::Close(), no returning IPC message to renderer
// upon success and failure.
void OnCloseStream(const IPC::Message& msg, int stream_id);
// Set the volume for the stream specified. Delegates the SetVolume() method
// call to IPCAudioSource. No returning IPC message to renderer upon success.
// ViewMsg_NotifyAudioStreamStateChanged with
// AudioOutputStream::AUDIO_STREAM_ERROR is sent back to renderer if the
// required IPCAudioSource is not found.
void OnSetVolume(const IPC::Message& msg, int stream_id, double volume);
// Gets the volume of the stream specified, delegates to corresponding
// IPCAudioSource::GetVolume(), see the method for more details.
// ViewMsg_NotifyAudioStreamStateChanged with
// AudioOutputStream::AUDIO_STREAM_ERROR is sent back to renderer if the
// required IPCAudioSource is not found.
void OnGetVolume(const IPC::Message& msg, int stream_id);
// Notify packet has been prepared for stream, delegates to corresponding
// IPCAudioSource::NotifyPacketReady(), see the method for more details.
// ViewMsg_NotifyAudioStreamStateChanged with
// AudioOutputStream::AUDIO_STREAM_ERROR is sent back to renderer if the
// required IPCAudioSource is not found.
void OnNotifyPacketReady(const IPC::Message& msg, int stream_id,
uint32 packet_size);
// Called on IO thread when this object needs to be destroyed and after
// Destroy() is called from owner of this class in UI thread.
void OnDestroyed();
// Sends IPC messages using ipc_sender_.
void OnSend(IPC::Message* message);
// Closes the source, deletes it and removes it from the internal map.
// Destruction of source and associated stream should always be done by this
// method. *DO NOT* call this method from other than IPCAudioSource and from
// this class.
void OnDestroySource(IPCAudioSource* source);
// A helper method that destroy all IPCAudioSource and associated audio
// output streams.
void DestroyAllSources();
// A helper method to look up a IPCAudioSource with a tuple of render view id
// and stream id. Returns NULL if not found.
IPCAudioSource* Lookup(int render_view_id, int stream_id);
int process_id_;
base::ProcessHandle process_handle_;
IPC::Message::Sender* ipc_sender_;
// A map of id to audio sources.
typedef std::pair<int32, int32> SourceID;
typedef std::map<SourceID, IPCAudioSource*> SourceMap;
SourceMap sources_;
DISALLOW_COPY_AND_ASSIGN(AudioRendererHost);
};
#endif // CHROME_BROWSER_RENDERER_HOST_AUDIO_RENDERER_HOST_H_
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