summaryrefslogtreecommitdiffstats
path: root/chrome/browser/sync/engine/process_updates_command.cc
blob: d55582ead6e94fa04a186e78f9c5463863288c81 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
// Copyright (c) 2006-2009 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "chrome/browser/sync/engine/process_updates_command.h"

#include <vector>

#include "base/basictypes.h"
#include "chrome/browser/sync/engine/syncer.h"
#include "chrome/browser/sync/engine/syncer_proto_util.h"
#include "chrome/browser/sync/engine/syncer_util.h"
#include "chrome/browser/sync/engine/syncproto.h"
#include "chrome/browser/sync/sessions/sync_session.h"
#include "chrome/browser/sync/syncable/directory_manager.h"
#include "chrome/browser/sync/syncable/syncable.h"

using std::vector;

namespace browser_sync {

using sessions::SyncSession;
using sessions::StatusController;

ProcessUpdatesCommand::ProcessUpdatesCommand() {}
ProcessUpdatesCommand::~ProcessUpdatesCommand() {}

bool ProcessUpdatesCommand::ModelNeutralExecuteImpl(SyncSession* session) {
  const GetUpdatesResponse& updates =
      session->status_controller()->updates_response().get_updates();
  const int update_count = updates.entries_size();

  // Don't bother processing updates if there were none.
  return update_count != 0;
}

void ProcessUpdatesCommand::ModelChangingExecuteImpl(SyncSession* session) {
  syncable::ScopedDirLookup dir(session->context()->directory_manager(),
                                session->context()->account_name());
  if (!dir.good()) {
    LOG(ERROR) << "Scoped dir lookup failed!";
    return;
  }

  StatusController* status = session->status_controller();

  const sessions::UpdateProgress& progress(status->update_progress());
  vector<sessions::VerifiedUpdate>::const_iterator it;
  for (it = progress.VerifiedUpdatesBegin();
       it != progress.VerifiedUpdatesEnd();
       ++it) {
    const sync_pb::SyncEntity& update = it->second;

    if (it->first != VERIFY_SUCCESS && it->first != VERIFY_UNDELETE)
      continue;
    switch (ProcessUpdate(dir, update)) {
      case SUCCESS_PROCESSED:
      case SUCCESS_STORED:
        break;
      default:
        NOTREACHED();
        break;
    }
  }

  status->set_num_consecutive_errors(0);

  // TODO(nick): The following line makes no sense to me.
  status->set_syncing(true);
  return;
}

namespace {
// Returns true if the entry is still ok to process.
bool ReverifyEntry(syncable::WriteTransaction* trans, const SyncEntity& entry,
                   syncable::MutableEntry* same_id) {

  const bool deleted = entry.has_deleted() && entry.deleted();
  const bool is_directory = entry.IsFolder();
  const syncable::ModelType model_type = entry.GetModelType();

  return VERIFY_SUCCESS == SyncerUtil::VerifyUpdateConsistency(trans,
                                                               entry,
                                                               same_id,
                                                               deleted,
                                                               is_directory,
                                                               model_type);
}
}  // namespace

// Process a single update. Will avoid touching global state.
ServerUpdateProcessingResult ProcessUpdatesCommand::ProcessUpdate(
    const syncable::ScopedDirLookup& dir,
    const sync_pb::SyncEntity& proto_update) {

  const SyncEntity& update = *static_cast<const SyncEntity*>(&proto_update);
  using namespace syncable;
  syncable::Id server_id = update.id();
  const std::string name = SyncerProtoUtil::NameFromSyncEntity(update);

  WriteTransaction trans(dir, SYNCER, __FILE__, __LINE__);

  // Look to see if there's a local item that should recieve this update,
  // maybe due to a duplicate client tag or a lost commit response.
  syncable::Id local_id = SyncerUtil::FindLocalIdToUpdate(&trans, update);

  // FindLocalEntryToUpdate has veto power.
  if (local_id.IsNull()) {
    return SUCCESS_PROCESSED;  // The entry has become irrelevant.
  }

  SyncerUtil::CreateNewEntry(&trans, local_id);

  // We take a two step approach. First we store the entries data in the
  // server fields of a local entry and then move the data to the local fields
  MutableEntry target_entry(&trans, GET_BY_ID, local_id);

  // We need to run the Verify checks again; the world could have changed
  // since VerifyUpdatesCommand.
  if (!ReverifyEntry(&trans, update, &target_entry)) {
    return SUCCESS_PROCESSED;  // The entry has become irrelevant.
  }

  // If we're repurposing an existing local entry with a new server ID,
  // change the ID now, after we're sure that the update can succeed.
  if (local_id != server_id) {
    DCHECK(!update.deleted());
    SyncerUtil::ChangeEntryIDAndUpdateChildren(&trans, &target_entry,
        server_id);
    // When IDs change, versions become irrelevant.  Forcing BASE_VERSION
    // to zero would ensure that this update gets applied, but would indicate
    // creation or undeletion if it were committed that way.  Instead, prefer
    // forcing BASE_VERSION to entry.version() while also forcing
    // IS_UNAPPLIED_UPDATE to true.  If the item is UNSYNCED, it's committable
    // from the new state; it may commit before the conflict resolver gets
    // a crack at it.
    if (target_entry.Get(IS_UNSYNCED) || target_entry.Get(BASE_VERSION) > 0) {
      // If either of these conditions are met, then we can expect valid client
      // fields for this entry.  When BASE_VERSION is positive, consistency is
      // enforced on the client fields at update-application time.  Otherwise,
      // we leave the BASE_VERSION field alone; it'll get updated the first time
      // we successfully apply this update.
      target_entry.Put(BASE_VERSION, update.version());
    }
    // Force application of this update, no matter what.
    target_entry.Put(IS_UNAPPLIED_UPDATE, true);
  }

  SyncerUtil::UpdateServerFieldsFromUpdate(&target_entry, update, name);

  if (target_entry.Get(SERVER_VERSION) == target_entry.Get(BASE_VERSION) &&
      !target_entry.Get(IS_UNSYNCED) &&
      !target_entry.Get(IS_UNAPPLIED_UPDATE)) {
    // If these don't match, it means that we have a different view of the
    // truth from other clients.  That's a sync bug, though we may be able
    // to recover the next time this item commits.
    LOG_IF(ERROR, !SyncerUtil::ServerAndLocalEntriesMatch(&target_entry))
        << target_entry;
  }
  return SUCCESS_PROCESSED;
}

}  // namespace browser_sync