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// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "chrome/browser/ui/fullscreen_exit_bubble.h"
#include "chrome/app/chrome_command_ids.h"
#include "ui/gfx/rect.h"
const double FullscreenExitBubble::kOpacity = 0.7;
const int FullscreenExitBubble::kPaddingPx = 8;
const int FullscreenExitBubble::kInitialDelayMs = 2300;
const int FullscreenExitBubble::kIdleTimeMs = 2300;
const int FullscreenExitBubble::kPositionCheckHz = 10;
const int FullscreenExitBubble::kSlideInRegionHeightPx = 4;
const int FullscreenExitBubble::kSlideInDurationMs = 350;
const int FullscreenExitBubble::kSlideOutDurationMs = 700;
FullscreenExitBubble::FullscreenExitBubble(
CommandUpdater::CommandUpdaterDelegate* delegate)
: delegate_(delegate) {
}
FullscreenExitBubble::~FullscreenExitBubble() {
}
void FullscreenExitBubble::StartWatchingMouse() {
// Start the initial delay timer and begin watching the mouse.
initial_delay_.Start(FROM_HERE,
base::TimeDelta::FromMilliseconds(kInitialDelayMs), this,
&FullscreenExitBubble::CheckMousePosition);
gfx::Point cursor_pos = GetCursorScreenPoint();
last_mouse_pos_ = cursor_pos;
mouse_position_checker_.Start(FROM_HERE,
base::TimeDelta::FromMilliseconds(1000 / kPositionCheckHz), this,
&FullscreenExitBubble::CheckMousePosition);
}
void FullscreenExitBubble::CheckMousePosition() {
// Desired behavior:
//
// +------------+-----------------------------+------------+
// | _ _ _ _ | Exit full screen mode (F11) | _ _ _ _ | Slide-in region
// | _ _ _ _ \_____________________________/ _ _ _ _ | Neutral region
// | | Slide-out region
// : :
//
// * If app is not active, we hide the popup.
// * If the mouse is offscreen or in the slide-out region, we hide the popup.
// * If the mouse goes idle, we hide the popup.
// * If the mouse is in the slide-in-region and not idle, we show the popup.
// * If the mouse is in the neutral region and not idle, and the popup is
// currently sliding out, we show it again. This facilitates users
// correcting us if they try to mouse horizontally towards the popup and
// unintentionally drop too low.
// * Otherwise, we do nothing, because the mouse is in the neutral region and
// either the popup is hidden or the mouse is not idle, so we don't want to
// change anything's state.
gfx::Point cursor_pos = GetCursorScreenPoint();
// Check to see whether the mouse is idle.
if (cursor_pos != last_mouse_pos_) {
// The mouse moved; reset the idle timer.
idle_timeout_.Stop(); // If the timer isn't running, this is a no-op.
idle_timeout_.Start(FROM_HERE,
base::TimeDelta::FromMilliseconds(kIdleTimeMs), this,
&FullscreenExitBubble::CheckMousePosition);
}
last_mouse_pos_ = cursor_pos;
if (!IsWindowActive() ||
!WindowContainsPoint(cursor_pos) ||
(cursor_pos.y() >= GetPopupRect(true).bottom()) ||
!idle_timeout_.IsRunning()) {
// The cursor is offscreen, in the slide-out region, or idle.
if (!initial_delay_.IsRunning()) {
Hide();
}
} else if ((cursor_pos.y() < kSlideInRegionHeightPx) ||
IsAnimating()) {
// The cursor is not idle, and either it's in the slide-in region or it's in
// the neutral region and we're sliding out.
Show();
}
}
void FullscreenExitBubble::ToggleFullscreen() {
delegate_->ExecuteCommand(IDC_FULLSCREEN);
}
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