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// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CHROME_BROWSER_VIEWS_DOWNLOAD_STARTED_ANIMATION_H_
#define CHROME_BROWSER_VIEWS_DOWNLOAD_STARTED_ANIMATION_H_
#include "base/gfx/rect.h"
#include "chrome/common/animation.h"
#include "chrome/common/notification_registrar.h"
#include "chrome/views/controls/image_view.h"
namespace views {
class WidgetWin;
};
class TabContents;
// DownloadStartAnimation creates an animation (which begins running
// immediately) that animates an image downward from the center of the frame
// provided on the constructor, while simultaneously fading it out. To use,
// simply call "new DownloadStartAnimation"; the class cleans itself up when it
// finishes animating.
class DownloadStartedAnimation : public Animation,
public NotificationObserver,
public views::ImageView {
public:
DownloadStartedAnimation(TabContents* tab_contents);
private:
// Move the animation to wherever it should currently be.
void Reposition();
// Shut down the animation cleanly.
void Close();
// Animation
virtual void AnimateToState(double state);
// NotificationObserver
virtual void Observe(NotificationType type,
const NotificationSource& source,
const NotificationDetails& details);
// We use a HWND for the popup so that it may float above any HWNDs in our UI.
views::WidgetWin* popup_;
// The content area holding us.
TabContents* tab_contents_;
// The content area at the start of the animation. We store this so that the
// download shelf's resizing of the content area doesn't cause the animation
// to move around. This means that once started, the animation won't move
// with the parent window, but it's so fast that this shouldn't cause too
// much heartbreak.
gfx::Rect tab_contents_bounds_;
// A scoped container for notification registries.
NotificationRegistrar registrar_;
DISALLOW_COPY_AND_ASSIGN(DownloadStartedAnimation);
};
#endif // CHROME_BROWSER_VIEWS_DOWNLOAD_STARTED_ANIMATION_H_
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