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// Copyright (c) 2006-2009 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "chrome/browser/views/find_bar_win.h"
#include "chrome/browser/browser.h"
#include "chrome/browser/browser_process.h"
#include "chrome/browser/find_bar_controller.h"
#include "chrome/browser/renderer_host/render_view_host.h"
#include "chrome/browser/view_ids.h"
#include "chrome/browser/views/bookmark_bar_view.h"
#include "chrome/browser/views/find_bar_view.h"
#include "chrome/browser/views/frame/browser_view.h"
#include "chrome/browser/tab_contents/web_contents.h"
#include "chrome/browser/tab_contents/tab_contents_view.h"
#include "chrome/views/focus/external_focus_tracker.h"
#include "chrome/views/focus/view_storage.h"
#include "chrome/views/controls/scrollbar/native_scroll_bar.h"
#include "chrome/views/widget/root_view.h"
#include "chrome/views/widget/widget_win.h"
// The minimum space between the FindInPage window and the search result.
static const int kMinFindWndDistanceFromSelection = 5;
////////////////////////////////////////////////////////////////////////////////
// FindBarWin, public:
FindBarWin::FindBarWin(BrowserView* browser_view)
: browser_view_(browser_view),
find_dialog_animation_offset_(0),
focus_manager_(NULL),
old_accel_target_for_esc_(NULL),
find_bar_controller_(NULL) {
HWND parent_hwnd = browser_view->GetWidget()->GetNativeView();
// Start listening to focus changes, so we can register and unregister our
// own handler for Escape.
SetFocusChangeListener(parent_hwnd);
// Don't let WidgetWin manage our lifetime. We want our lifetime to
// coincide with WebContents.
WidgetWin::set_delete_on_destroy(false);
view_ = new FindBarView(this);
views::FocusManager* focus_manager = views::FocusManager::GetFocusManager(
parent_hwnd);
DCHECK(focus_manager);
// Stores the currently focused view, and tracks focus changes so that we can
// restore focus when the find box is closed.
focus_tracker_.reset(new views::ExternalFocusTracker(view_, focus_manager));
// Initialize the native window.
set_window_style(WS_CHILD | WS_CLIPCHILDREN);
set_window_ex_style(WS_EX_TOPMOST);
WidgetWin::Init(parent_hwnd, gfx::Rect(), false);
SetContentsView(view_);
// Start the process of animating the opening of the window.
animation_.reset(new SlideAnimation(this));
}
FindBarWin::~FindBarWin() {
}
// TODO(brettw) this should not be so complicated. The view should really be in
// charge of these regions. CustomFrameWindow will do this for us. It will also
// let us set a path for the window region which will avoid some logic here.
void FindBarWin::UpdateWindowEdges(const gfx::Rect& new_pos) {
// |w| is used to make it easier to create the part of the polygon that curves
// the right side of the Find window. It essentially keeps track of the
// x-pixel position of the right-most background image inside the view.
// TODO(finnur): Let the view tell us how to draw the curves or convert
// this to a CustomFrameWindow.
int w = new_pos.width() - 6; // -6 positions us at the left edge of the
// rightmost background image of the view.
// This polygon array represents the outline of the background image for the
// dialog. Basically, it encompasses only the visible pixels of the
// concatenated find_dlg_LMR_bg images (where LMR = [left | middle | right]).
static const POINT polygon[] = {
{0, 0}, {0, 1}, {2, 3}, {2, 29}, {4, 31},
{4, 32}, {w+0, 32},
{w+0, 31}, {w+1, 31}, {w+3, 29}, {w+3, 3}, {w+6, 0}
};
// Find the largest x and y value in the polygon.
int max_x = 0, max_y = 0;
for (int i = 0; i < arraysize(polygon); i++) {
max_x = std::max(max_x, static_cast<int>(polygon[i].x));
max_y = std::max(max_y, static_cast<int>(polygon[i].y));
}
// We then create the polygon and use SetWindowRgn to force the window to draw
// only within that area. This region may get reduced in size below.
HRGN region = CreatePolygonRgn(polygon, arraysize(polygon), ALTERNATE);
// Are we animating?
if (find_dialog_animation_offset_ > 0) {
// The animation happens in two steps: First, we clip the window and then in
// GetDialogPosition we offset the window position so that it still looks
// attached to the toolbar as it grows. We clip the window by creating a
// rectangle region (that gradually increases as the animation progresses)
// and find the intersection between the two regions using CombineRgn.
// |y| shrinks as the animation progresses from the height of the view down
// to 0 (and reverses when closing).
int y = find_dialog_animation_offset_;
// |y| shrinking means the animation (visible) region gets larger. In other
// words: the rectangle grows upward (when the dialog is opening).
HRGN animation_region = CreateRectRgn(0, y, max_x, max_y);
// |region| will contain the intersected parts after calling this function:
CombineRgn(region, animation_region, region, RGN_AND);
DeleteObject(animation_region);
// Next, we need to increase the region a little bit to account for the
// curved edges that the view will draw to make it look like grows out of
// the toolbar.
POINT left_curve[] = {
{0, y+0}, {0, y+1}, {2, y+3}, {2, y+0}, {0, y+0}
};
POINT right_curve[] = {
{w+3, y+3}, {w+6, y+0}, {w+3, y+0}, {w+3, y+3}
};
// Combine the region for the curve on the left with our main region.
HRGN r = CreatePolygonRgn(left_curve, arraysize(left_curve), ALTERNATE);
CombineRgn(region, r, region, RGN_OR);
DeleteObject(r);
// Combine the region for the curve on the right with our main region.
r = CreatePolygonRgn(right_curve, arraysize(right_curve), ALTERNATE);
CombineRgn(region, r, region, RGN_OR);
DeleteObject(r);
}
// Now see if we need to truncate the region because parts of it obscures
// the main window border.
gfx::Rect dialog_bounds;
GetDialogBounds(&dialog_bounds);
// Calculate how much our current position overlaps our boundaries. If we
// overlap, it means we have too little space to draw the whole dialog and
// we allow overwriting the scrollbar before we start truncating our dialog.
//
// TODO(brettw) this constant is evil. This is the amount of room we've added
// to the window size, when we set the region, it can change the size.
static const int kAddedWidth = 7;
int difference = (new_pos.right() - kAddedWidth) -
dialog_bounds.width() -
views::NativeScrollBar::GetVerticalScrollBarWidth() +
1;
if (difference > 0) {
POINT exclude[4];
exclude[0].x = max_x - difference; // Top left corner.
exclude[0].y = 0;
exclude[1].x = max_x; // Top right corner.
exclude[1].y = 0;
exclude[2].x = max_x; // Bottom right corner.
exclude[2].y = max_y;
exclude[3].x = max_x - difference; // Bottom left corner.
exclude[3].y = max_y;
// Subtract this region from the original region.
HRGN exclude_rgn = CreatePolygonRgn(exclude, arraysize(exclude), ALTERNATE);
int result = CombineRgn(region, region, exclude_rgn, RGN_DIFF);
DeleteObject(exclude_rgn);
}
// The system now owns the region, so we do not delete it.
SetWindowRgn(region, TRUE); // TRUE = Redraw.
}
void FindBarWin::Show() {
animation_->Reset();
animation_->Show();
}
void FindBarWin::SetFocusAndSelection() {
view_->SetFocusAndSelection();
}
bool FindBarWin::IsAnimating() {
return animation_->IsAnimating();
}
void FindBarWin::Hide(bool animate) {
if (animate) {
animation_->Reset(1.0);
animation_->Hide();
} else {
ShowWindow(SW_HIDE);
}
}
void FindBarWin::ClearResults(const FindNotificationDetails& results) {
view_->UpdateForResult(results, std::wstring());
}
void FindBarWin::StopAnimation() {
if (animation_->IsAnimating())
animation_->End();
}
void FindBarWin::SetFindText(const string16& find_text) {
view_->SetFindText(find_text);
}
bool FindBarWin::IsFindBarVisible() {
return IsVisible();
}
void FindBarWin::MoveWindowIfNecessary(const gfx::Rect& selection_rect,
bool no_redraw) {
// We only move the window if one is active for the current WebContents. If we
// don't check this, then SetDialogPosition below will end up making the Find
// Bar visible.
if (!find_bar_controller_->web_contents() ||
!find_bar_controller_->web_contents()->find_ui_active()) {
return;
}
gfx::Rect new_pos = GetDialogPosition(selection_rect);
SetDialogPosition(new_pos, no_redraw);
// May need to redraw our frame to accommodate bookmark bar styles.
view_->SchedulePaint();
}
bool FindBarWin::MaybeForwardKeystrokeToWebpage(
UINT message, TCHAR key, UINT flags) {
// We specifically ignore WM_CHAR. See http://crbug.com/10509.
if (message != WM_KEYDOWN && message != WM_KEYUP)
return false;
switch (key) {
case VK_HOME:
case VK_END:
// Ctrl+Home and Ctrl+End should be forwarded to the page.
if (GetKeyState(VK_CONTROL) >= 0)
return false; // Ctrl not pressed: Abort. Otherwise fall through.
case VK_UP:
case VK_DOWN:
case VK_PRIOR: // Page up
case VK_NEXT: // Page down
break; // The keys above are the ones we want to forward to the page.
default:
return false;
}
WebContents* contents = find_bar_controller_->web_contents();
if (!contents)
return false;
RenderViewHost* render_view_host = contents->render_view_host();
// Make sure we don't have a text field element interfering with keyboard
// input. Otherwise Up and Down arrow key strokes get eaten. "Nom Nom Nom".
render_view_host->ClearFocusedNode();
HWND hwnd = contents->GetContentNativeView();
render_view_host->ForwardKeyboardEvent(
NativeWebKeyboardEvent(hwnd, message, key, 0));
return true;
}
////////////////////////////////////////////////////////////////////////////////
// FindBarWin, views::WidgetWin implementation:
void FindBarWin::OnFinalMessage(HWND window) {
// TODO(beng): Destroy the RootView before destroying the Focus Manager will
// allow us to remove this method.
// We are exiting, so we no longer need to monitor focus changes.
focus_manager_->RemoveFocusChangeListener(this);
// Destroy the focus tracker now, otherwise by the time we're destroyed the
// focus manager the focus tracker is referencing may have already been
// destroyed resulting in the focus tracker trying to reference a deleted
// focus manager.
focus_tracker_.reset(NULL);
};
////////////////////////////////////////////////////////////////////////////////
// FindBarWin, views::FocusChangeListener implementation:
void FindBarWin::FocusWillChange(views::View* focused_before,
views::View* focused_now) {
// First we need to determine if one or both of the views passed in are child
// views of our view.
bool our_view_before = focused_before && view_->IsParentOf(focused_before);
bool our_view_now = focused_now && view_->IsParentOf(focused_now);
// When both our_view_before and our_view_now are false, it means focus is
// changing hands elsewhere in the application (and we shouldn't do anything).
// Similarly, when both are true, focus is changing hands within the Find
// window (and again, we should not do anything). We therefore only need to
// look at when we gain initial focus and when we loose it.
if (!our_view_before && our_view_now) {
// We are gaining focus from outside the Find window so we must register
// a handler for Escape.
RegisterEscAccelerator();
} else if (our_view_before && !our_view_now) {
// We are losing focus to something outside our window so we restore the
// original handler for Escape.
UnregisterEscAccelerator();
}
}
////////////////////////////////////////////////////////////////////////////////
// FindBarWin, views::AcceleratorTarget implementation:
bool FindBarWin::AcceleratorPressed(const views::Accelerator& accelerator) {
DCHECK(accelerator.GetKeyCode() == VK_ESCAPE); // We only expect Escape key.
// This will end the Find session and hide the window, causing it to loose
// focus and in the process unregister us as the handler for the Escape
// accelerator through the FocusWillChange event.
find_bar_controller_->EndFindSession();
return true;
}
////////////////////////////////////////////////////////////////////////////////
// FindBarWin, AnimationDelegate implementation:
void FindBarWin::AnimationProgressed(const Animation* animation) {
// First, we calculate how many pixels to slide the window.
gfx::Size pref_size = view_->GetPreferredSize();
find_dialog_animation_offset_ =
static_cast<int>((1.0 - animation_->GetCurrentValue()) *
pref_size.height());
// This call makes sure it appears in the right location, the size and shape
// is correct and that it slides in the right direction.
gfx::Rect find_dlg_rect = GetDialogPosition(gfx::Rect());
SetDialogPosition(find_dlg_rect, false);
// Let the view know if we are animating, and at which offset to draw the
// edges.
view_->animation_offset(find_dialog_animation_offset_);
view_->SchedulePaint();
}
void FindBarWin::AnimationEnded(const Animation* animation) {
// Place the find bar in its fully opened state.
find_dialog_animation_offset_ = 0;
if (!animation_->IsShowing()) {
// Animation has finished closing.
ShowWindow(SW_HIDE);
} else {
// Animation has finished opening.
}
}
////////////////////////////////////////////////////////////////////////////////
// FindBarTesting implementation:
bool FindBarWin::GetFindBarWindowInfo(gfx::Point* position,
bool* fully_visible) {
CRect window_rect;
if (!find_bar_controller_ ||
!::IsWindow(GetNativeView()) ||
!::GetWindowRect(GetNativeView(), &window_rect)) {
*position = gfx::Point();
*fully_visible = false;
return false;
}
*position = window_rect.TopLeft();
*fully_visible = IsVisible() && !IsAnimating();
return true;
}
void FindBarWin::GetDialogBounds(gfx::Rect* bounds) {
DCHECK(bounds);
// The BrowserView does Layout for the components that we care about
// positioning relative to, so we ask it to tell us where we should go.
*bounds = browser_view_->GetFindBarBoundingBox();
view_->set_toolbar_blend(
!browser_view_->ShouldFindBarBlendWithBookmarksBar());
}
gfx::Rect FindBarWin::GetDialogPosition(gfx::Rect avoid_overlapping_rect) {
// Find the area we have to work with (after accounting for scrollbars, etc).
gfx::Rect dialog_bounds;
GetDialogBounds(&dialog_bounds);
if (dialog_bounds.IsEmpty())
return gfx::Rect();
// Ask the view how large an area it needs to draw on.
gfx::Size prefsize = view_->GetPreferredSize();
// Place the view in the top right corner of the dialog boundaries (top left
// for RTL languages).
gfx::Rect view_location;
int x = view_->UILayoutIsRightToLeft() ?
dialog_bounds.x() : dialog_bounds.width() - prefsize.width();
int y = dialog_bounds.y();
view_location.SetRect(x, y, prefsize.width(), prefsize.height());
// Make sure we don't go out of bounds to the left (right in RTL) if the
// window is too small to fit our dialog.
if (view_->UILayoutIsRightToLeft()) {
int boundary = dialog_bounds.width() - prefsize.width();
view_location.set_x(std::min(view_location.x(), boundary));
} else {
view_location.set_x(std::max(view_location.x(), dialog_bounds.x()));
}
gfx::Rect new_pos = view_location;
// When we get Find results back, we specify a selection rect, which we
// should strive to avoid overlapping. But first, we need to offset the
// selection rect (if one was provided).
if (!avoid_overlapping_rect.IsEmpty()) {
// For comparison (with the Intersects function below) we need to account
// for the fact that we draw the Find dialog relative to the window,
// whereas the selection rect is relative to the page.
RECT frame_rect = {0}, webcontents_rect = {0};
::GetWindowRect(GetParent(), &frame_rect);
::GetWindowRect(
find_bar_controller_->web_contents()->view()->GetNativeView(),
&webcontents_rect);
avoid_overlapping_rect.Offset(0, webcontents_rect.top - frame_rect.top);
}
// If the selection rectangle intersects the current position on screen then
// we try to move our dialog to the left (right for RTL) of the selection
// rectangle.
if (!avoid_overlapping_rect.IsEmpty() &&
avoid_overlapping_rect.Intersects(new_pos)) {
if (view_->UILayoutIsRightToLeft()) {
new_pos.set_x(avoid_overlapping_rect.x() +
avoid_overlapping_rect.width() +
(2 * kMinFindWndDistanceFromSelection));
// If we moved it off-screen to the right, we won't move it at all.
if (new_pos.x() + new_pos.width() > dialog_bounds.width())
new_pos = view_location; // Reset.
} else {
new_pos.set_x(avoid_overlapping_rect.x() - new_pos.width() -
kMinFindWndDistanceFromSelection);
// If we moved it off-screen to the left, we won't move it at all.
if (new_pos.x() < 0)
new_pos = view_location; // Reset.
}
}
// While we are animating, the Find window will grow bottoms up so we need to
// re-position the dialog so that it appears to grow out of the toolbar.
if (find_dialog_animation_offset_ > 0)
new_pos.Offset(0, std::min(0, -find_dialog_animation_offset_));
return new_pos;
}
void FindBarWin::SetDialogPosition(const gfx::Rect& new_pos, bool no_redraw) {
if (new_pos.IsEmpty())
return;
// Make sure the window edges are clipped to just the visible region. We need
// to do this before changing position, so that when we animate the closure
// of it it doesn't look like the window crumbles into the toolbar.
UpdateWindowEdges(new_pos);
CRect window_rect;
GetWindowRect(&window_rect);
DWORD swp_flags = SWP_NOOWNERZORDER;
if (!window_rect.IsRectEmpty())
swp_flags |= SWP_NOSIZE;
if (no_redraw)
swp_flags |= SWP_NOREDRAW;
if (!IsVisible())
swp_flags |= SWP_SHOWWINDOW;
::SetWindowPos(GetNativeView(), HWND_TOP, new_pos.x(), new_pos.y(),
new_pos.width(), new_pos.height(), swp_flags);
}
void FindBarWin::SetFocusChangeListener(HWND parent_hwnd) {
// When tabs get torn off the tab-strip they get a new window with a new
// FocusManager, which means we need to clean up old listener and start a new
// one with the new FocusManager.
if (focus_manager_) {
if (old_accel_target_for_esc_)
UnregisterEscAccelerator();
focus_manager_->RemoveFocusChangeListener(this);
}
// Register as a listener with the new focus manager.
focus_manager_ = views::FocusManager::GetFocusManager(parent_hwnd);
DCHECK(focus_manager_);
focus_manager_->AddFocusChangeListener(this);
}
void FindBarWin::RestoreSavedFocus() {
if (focus_tracker_.get() == NULL) {
// TODO(brettw) Focus() should be on TabContentsView.
find_bar_controller_->web_contents()->Focus();
} else {
focus_tracker_->FocusLastFocusedExternalView();
}
}
FindBarTesting* FindBarWin::GetFindBarTesting() {
return this;
}
void FindBarWin::RegisterEscAccelerator() {
views::Accelerator escape(VK_ESCAPE, false, false, false);
// TODO(finnur): Once we fix issue 1307173 we should not remember any old
// accelerator targets and just Register and Unregister when needed.
views::AcceleratorTarget* old_target =
focus_manager_->RegisterAccelerator(escape, this);
if (!old_accel_target_for_esc_)
old_accel_target_for_esc_ = old_target;
}
void FindBarWin::UnregisterEscAccelerator() {
// TODO(finnur): Once we fix issue 1307173 we should not remember any old
// accelerator targets and just Register and Unregister when needed.
DCHECK(old_accel_target_for_esc_ != NULL);
views::Accelerator escape(VK_ESCAPE, false, false, false);
views::AcceleratorTarget* current_target =
focus_manager_->GetTargetForAccelerator(escape);
if (current_target == this)
focus_manager_->RegisterAccelerator(escape, old_accel_target_for_esc_);
}
void FindBarWin::UpdateUIForFindResult(const FindNotificationDetails& result,
const string16& find_text) {
view_->UpdateForResult(result, find_text);
// We now need to check if the window is obscuring the search results.
if (!result.selection_rect().IsEmpty())
MoveWindowIfNecessary(result.selection_rect(), false);
// Once we find a match we no longer want to keep track of what had
// focus. EndFindSession will then set the focus to the page content.
if (result.number_of_matches() > 0)
focus_tracker_.reset(NULL);
}
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