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// Copyright (c) 2010 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "chrome/browser/views/info_bubble.h"
#include "app/gfx/canvas.h"
#include "app/gfx/color_utils.h"
#include "base/keyboard_codes.h"
#include "chrome/browser/views/bubble_border.h"
#include "chrome/browser/window_sizer.h"
#include "chrome/common/notification_service.h"
#include "gfx/path.h"
#include "third_party/skia/include/core/SkPaint.h"
#include "views/fill_layout.h"
#include "views/widget/root_view.h"
#include "views/window/window.h"
#if defined(OS_CHROMEOS)
#include "chrome/browser/chromeos/wm_ipc.h"
#endif
// Background color of the bubble.
#if defined(OS_WIN)
const SkColor InfoBubble::kBackgroundColor =
color_utils::GetSysSkColor(COLOR_WINDOW);
#else
// TODO(beng): source from theme provider.
const SkColor InfoBubble::kBackgroundColor = SK_ColorWHITE;
#endif
// BorderContents -------------------------------------------------------------
// This is used to paint the border of the InfoBubble. Windows uses this via
// BorderWidget (see below), while others can use it directly in the bubble.
class BorderContents : public views::View {
public:
BorderContents() { }
// Given the size of the contents and the rect to point at, initializes the
// bubble and returns the bounds of both the border
// and the contents inside the bubble.
// |prefer_arrow_on_right| specifies the preferred location for the arrow
// anchor. If the bubble does not fit on the monitor, the arrow location may
// changed so it can.
//
// TODO(pkasting): Maybe this should use mirroring transformations instead,
// which would hopefully simplify this code.
void InitAndGetBounds(
const gfx::Rect& position_relative_to, // In screen coordinates
const gfx::Size& contents_size,
bool prefer_arrow_on_right,
gfx::Rect* contents_bounds, // Returned in window coordinates
gfx::Rect* window_bounds); // Returned in screen coordinates
private:
virtual ~BorderContents() { }
// Overridden from View:
virtual void Paint(gfx::Canvas* canvas);
DISALLOW_COPY_AND_ASSIGN(BorderContents);
};
void BorderContents::InitAndGetBounds(
const gfx::Rect& position_relative_to,
const gfx::Size& contents_size,
bool prefer_arrow_on_right,
gfx::Rect* contents_bounds,
gfx::Rect* window_bounds) {
// Margins between the contents and the inside of the border, in pixels.
const int kLeftMargin = 6;
const int kTopMargin = 6;
const int kRightMargin = 6;
const int kBottomMargin = 9;
// Set the border.
BubbleBorder* bubble_border = new BubbleBorder;
set_border(bubble_border);
bubble_border->set_background_color(InfoBubble::kBackgroundColor);
// Give the contents a margin.
gfx::Size local_contents_size(contents_size);
local_contents_size.Enlarge(kLeftMargin + kRightMargin,
kTopMargin + kBottomMargin);
// Try putting the arrow in its initial location, and calculating the
// bounds.
BubbleBorder::ArrowLocation arrow_location(prefer_arrow_on_right ?
BubbleBorder::TOP_RIGHT : BubbleBorder::TOP_LEFT);
bubble_border->set_arrow_location(arrow_location);
*window_bounds =
bubble_border->GetBounds(position_relative_to, local_contents_size);
// See if those bounds will fit on the monitor.
scoped_ptr<WindowSizer::MonitorInfoProvider> monitor_provider(
WindowSizer::CreateDefaultMonitorInfoProvider());
gfx::Rect monitor_bounds(
monitor_provider->GetMonitorWorkAreaMatching(position_relative_to));
if (!monitor_bounds.IsEmpty() && !monitor_bounds.Contains(*window_bounds)) {
// The bounds don't fit. Move the arrow to try and improve things.
bool arrow_on_left = prefer_arrow_on_right ?
(window_bounds->x() < monitor_bounds.x()) :
(window_bounds->right() <= monitor_bounds.right());
if (window_bounds->bottom() > monitor_bounds.bottom()) {
arrow_location = arrow_on_left ?
BubbleBorder::BOTTOM_LEFT : BubbleBorder::BOTTOM_RIGHT;
} else {
arrow_location = arrow_on_left ?
BubbleBorder::TOP_LEFT : BubbleBorder::TOP_RIGHT;
}
bubble_border->set_arrow_location(arrow_location);
// Now get the recalculated bounds.
*window_bounds = bubble_border->GetBounds(position_relative_to,
local_contents_size);
}
// Calculate the bounds of the contained contents (in window coordinates) by
// subtracting the border dimensions and margin amounts.
*contents_bounds = gfx::Rect(gfx::Point(), window_bounds->size());
gfx::Insets insets;
bubble_border->GetInsets(&insets);
contents_bounds->Inset(insets.left() + kLeftMargin, insets.top() + kTopMargin,
insets.right() + kRightMargin, insets.bottom() + kBottomMargin);
}
void BorderContents::Paint(gfx::Canvas* canvas) {
// The border of this view creates an anti-aliased round-rect region for the
// contents, which we need to fill with the background color.
SkPaint paint;
paint.setAntiAlias(true);
paint.setStyle(SkPaint::kFill_Style);
paint.setColor(InfoBubble::kBackgroundColor);
gfx::Path path;
gfx::Rect bounds(GetLocalBounds(false));
SkRect rect;
rect.set(SkIntToScalar(bounds.x()), SkIntToScalar(bounds.y()),
SkIntToScalar(bounds.right()), SkIntToScalar(bounds.bottom()));
SkScalar radius = SkIntToScalar(BubbleBorder::GetCornerRadius());
path.addRoundRect(rect, radius, radius);
canvas->drawPath(path, paint);
// Now we paint the border, so it will be alpha-blended atop the contents.
// This looks slightly better in the corners than drawing the contents atop
// the border.
PaintBorder(canvas);
}
#if defined(OS_WIN)
// BorderWidget ---------------------------------------------------------------
BorderWidget::BorderWidget() {
set_delete_on_destroy(false); // Our owner will free us manually.
set_window_style(WS_POPUP);
set_window_ex_style(WS_EX_TOOLWINDOW | WS_EX_LAYERED);
}
gfx::Rect BorderWidget::InitAndGetBounds(
HWND owner,
const gfx::Rect& position_relative_to,
const gfx::Size& contents_size,
bool prefer_arrow_on_right) {
// Set up the border view and ask it to calculate our bounds (and our
// contents').
BorderContents* border_contents = new BorderContents;
gfx::Rect contents_bounds, window_bounds;
border_contents->InitAndGetBounds(position_relative_to, contents_size,
prefer_arrow_on_right, &contents_bounds,
&window_bounds);
// Initialize ourselves.
WidgetWin::Init(GetAncestor(owner, GA_ROOT), window_bounds);
SetContentsView(border_contents);
SetWindowPos(owner, 0, 0, 0, 0,
SWP_NOSIZE | SWP_NOMOVE | SWP_NOACTIVATE | SWP_NOREDRAW);
// Chop a hole out of our region to show the contents through.
// CreateRectRgn() expects (left, top, right, bottom) in window coordinates.
HRGN contents_region = CreateRectRgn(contents_bounds.x(), contents_bounds.y(),
contents_bounds.right(), contents_bounds.bottom());
HRGN window_region = CreateRectRgn(0, 0, window_bounds.width(),
window_bounds.height());
CombineRgn(window_region, window_region, contents_region, RGN_XOR);
DeleteObject(contents_region);
SetWindowRgn(window_region, true);
// Return |contents_bounds| in screen coordinates.
contents_bounds.Offset(window_bounds.origin());
return contents_bounds;
}
LRESULT BorderWidget::OnMouseActivate(HWND window,
UINT hit_test,
UINT mouse_message) {
// Never activate.
return MA_NOACTIVATE;
}
#endif
// InfoBubble -----------------------------------------------------------------
// static
InfoBubble* InfoBubble::Show(views::Window* parent,
const gfx::Rect& position_relative_to,
views::View* contents,
InfoBubbleDelegate* delegate) {
InfoBubble* window = new InfoBubble;
window->Init(parent, position_relative_to, contents, delegate);
return window;
}
void InfoBubble::Close() {
Close(false);
}
InfoBubble::InfoBubble()
:
#if defined(OS_LINUX)
WidgetGtk(TYPE_WINDOW),
#endif
delegate_(NULL),
parent_(NULL),
closed_(false) {
}
void InfoBubble::Init(views::Window* parent,
const gfx::Rect& position_relative_to,
views::View* contents,
InfoBubbleDelegate* delegate) {
parent_ = parent;
delegate_ = delegate;
// Create the main window.
#if defined(OS_WIN)
parent_->DisableInactiveRendering();
set_window_style(WS_POPUP | WS_CLIPCHILDREN);
set_window_ex_style(WS_EX_TOOLWINDOW);
WidgetWin::Init(parent->GetNativeWindow(), gfx::Rect());
#elif defined(OS_LINUX)
MakeTransparent();
make_transient_to_parent();
WidgetGtk::Init(GTK_WIDGET(parent->GetNativeWindow()), gfx::Rect());
#if defined(OS_CHROMEOS)
chromeos::WmIpc::instance()->SetWindowType(
GetNativeView(),
chromeos::WmIpc::WINDOW_TYPE_CHROME_INFO_BUBBLE,
NULL);
#endif
#endif
// Create a View to hold the contents of the main window.
views::View* contents_view = new views::View;
// We add |contents_view| to ourselves before the AddChildView() call below so
// that when |contents| gets added, it will already have a widget, and thus
// any NativeButtons it creates in ViewHierarchyChanged() will be functional
// (e.g. calling SetChecked() on checkboxes is safe).
SetContentsView(contents_view);
// Adding |contents| as a child has to be done before we call
// contents->GetPreferredSize() below, since some supplied views don't
// actually initialize themselves until they're added to a hierarchy.
contents_view->AddChildView(contents);
// Calculate and set the bounds for all windows and views.
gfx::Rect window_bounds;
bool prefer_arrow_on_right =
(contents->UILayoutIsRightToLeft() == delegate->PreferOriginSideAnchor());
#if defined(OS_WIN)
border_.reset(new BorderWidget);
// Initialize and position the border window.
window_bounds = border_->InitAndGetBounds(GetNativeView(),
position_relative_to, contents->GetPreferredSize(),
prefer_arrow_on_right);
// Make |contents| take up the entire contents view.
contents_view->SetLayoutManager(new views::FillLayout);
// Paint the background color behind the contents.
contents_view->set_background(
views::Background::CreateSolidBackground(kBackgroundColor));
#else
// Create a view to paint the border and background.
BorderContents* border_contents = new BorderContents;
gfx::Rect contents_bounds;
border_contents->InitAndGetBounds(position_relative_to,
contents->GetPreferredSize(), prefer_arrow_on_right,
&contents_bounds, &window_bounds);
// This new view must be added before |contents| so it will paint under it.
contents_view->AddChildView(0, border_contents);
// |contents_view| has no layout manager, so we have to explicitly position
// its children.
border_contents->SetBounds(gfx::Rect(gfx::Point(), window_bounds.size()));
contents->SetBounds(contents_bounds);
#endif
SetBounds(window_bounds);
// Register the Escape accelerator for closing.
GetFocusManager()->RegisterAccelerator(
views::Accelerator(base::VKEY_ESCAPE, false, false, false), this);
// Done creating the bubble.
NotificationService::current()->Notify(NotificationType::INFO_BUBBLE_CREATED,
Source<InfoBubble>(this),
NotificationService::NoDetails());
// Show the window.
#if defined(OS_WIN)
border_->ShowWindow(SW_SHOW);
ShowWindow(SW_SHOW);
#elif defined(OS_LINUX)
views::WidgetGtk::Show();
#endif
}
#if defined(OS_WIN)
void InfoBubble::OnActivate(UINT action, BOOL minimized, HWND window) {
// The popup should close when it is deactivated.
if (action == WA_INACTIVE && !closed_) {
Close();
} else if (action == WA_ACTIVE) {
DCHECK(GetRootView()->GetChildViewCount() > 0);
GetRootView()->GetChildViewAt(0)->RequestFocus();
}
}
#elif defined(OS_LINUX)
void InfoBubble::IsActiveChanged() {
if (!IsActive())
Close();
}
#endif
void InfoBubble::Close(bool closed_by_escape) {
if (closed_)
return;
if (delegate_)
delegate_->InfoBubbleClosing(this, closed_by_escape);
closed_ = true;
#if defined(OS_WIN)
border_->Close();
WidgetWin::Close();
#elif defined(OS_LINUX)
WidgetGtk::Close();
#endif
}
bool InfoBubble::AcceleratorPressed(const views::Accelerator& accelerator) {
if (!delegate_ || delegate_->CloseOnEscape()) {
Close(true);
return true;
}
return false;
}
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