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|
// Copyright (c) 2009 The Chromium Authors. All rights reserved. Use of this
// source code is governed by a BSD-style license that can be found in the
// LICENSE file.
#include "chrome/browser/views/tabs/tab_2.h"
#include "app/gfx/canvas.h"
#include "app/gfx/font.h"
#include "app/gfx/path.h"
#include "app/l10n_util.h"
#include "app/resource_bundle.h"
#include "app/slide_animation.h"
#include "app/throb_animation.h"
#include "base/string_util.h"
#include "chrome/browser/browser.h" // required for FormatTitleForDisplay.
#include "chrome/browser/browser_theme_provider.h"
#include "grit/app_resources.h"
#include "grit/generated_resources.h"
#include "grit/theme_resources.h"
#include "skia/ext/image_operations.h"
#include "views/animator.h"
#include "views/controls/button/image_button.h"
#include "views/widget/widget.h"
#include "views/window/non_client_view.h"
#include "views/window/window.h"
static const SkScalar kTabCapWidth = 15;
static const SkScalar kTabTopCurveWidth = 4;
static const SkScalar kTabBottomCurveWidth = 3;
// Space between the edges of the tab's bounds and its content.
static const int kLeftPadding = 16;
static const int kTopPadding = 6;
static const int kRightPadding = 15;
static const int kBottomPadding = 5;
// The height of the "drop shadow" drawn across the top of the tab. We allow
// the containing window to consider this region part of the window caption
// rather than the tab, since we are otherwise starved for drag area.
static const int kDropShadowHeight = 2;
// By how much the bottom edge of the tab overlaps the top of the toolbar.
static const int kToolbarOverlap = 1;
// The space between the tab icon and the title.
static const int kIconTitleSpacing = 4;
// The space between the tab title and the close button.
static const int kTitleCloseButtonSpacing = 5;
// The ideal width of a tab, provided sufficient width is available.
static const int kStandardTitleWidth = 175;
// TODO(beng): figure out what these are used for.
static const int kCloseButtonVertFuzz = 0;
static const int kCloseButtonHorzFuzz = 5;
// The size (both width and height) of the tab icon.
static const int kIconSize = 16;
// The color of the text painted in tabs.
static const int kSelectedTitleColor = SK_ColorBLACK;
// How long the hover state takes.
static const int kHoverDurationMs = 90;
// How long the pulse throb takes.
static const int kPulseDurationMs = 200;
// How opaque to make the hover state (out of 1).
static const double kHoverOpacity = 0.33;
// Resources for rendering tabs.
static gfx::Font* title_font = NULL;
static int title_font_height = 0;
static SkBitmap* close_button_n = NULL;
static SkBitmap* close_button_h = NULL;
static SkBitmap* close_button_p = NULL;
static int close_button_height = 0;
static int close_button_width = 0;
static SkBitmap* waiting_animation_frames = NULL;
static SkBitmap* loading_animation_frames = NULL;
static SkBitmap* crashed_icon = NULL;
static int loading_animation_frame_count = 0;
static int waiting_animation_frame_count = 0;
static int waiting_to_loading_frame_count_ratio = 0;
Tab2::TabImage Tab2::tab_alpha_ = {0};
Tab2::TabImage Tab2::tab_active_ = {0};
Tab2::TabImage Tab2::tab_inactive_ = {0};
namespace {
////////////////////////////////////////////////////////////////////////////////
// TabCloseButton
//
// This is a Button subclass that causes middle clicks to be forwarded to the
// parent View by explicitly not handling them in OnMousePressed.
class TabCloseButton : public views::ImageButton {
public:
explicit TabCloseButton(views::ButtonListener* listener)
: views::ImageButton(listener) {
}
virtual ~TabCloseButton() {}
virtual bool OnMousePressed(const views::MouseEvent& event) {
bool handled = ImageButton::OnMousePressed(event);
// Explicitly mark midle-mouse clicks as non-handled to ensure the tab
// sees them.
return event.IsOnlyMiddleMouseButton() ? false : handled;
}
// We need to let the parent know about mouse state so that it
// can highlight itself appropriately. Note that Exit events
// fire before Enter events, so this works.
virtual void OnMouseEntered(const views::MouseEvent& event) {
ImageButton::OnMouseEntered(event);
GetParent()->OnMouseEntered(event);
}
virtual void OnMouseExited(const views::MouseEvent& event) {
ImageButton::OnMouseExited(event);
GetParent()->OnMouseExited(event);
}
private:
DISALLOW_COPY_AND_ASSIGN(TabCloseButton);
};
void InitResources() {
static bool initialized = false;
if (!initialized) {
// TODO(glen): Allow theming of these.
ResourceBundle& rb = ResourceBundle::GetSharedInstance();
title_font = new gfx::Font(rb.GetFont(ResourceBundle::BaseFont));
title_font_height = title_font->height();
close_button_n = rb.GetBitmapNamed(IDR_TAB_CLOSE);
close_button_h = rb.GetBitmapNamed(IDR_TAB_CLOSE_H);
close_button_p = rb.GetBitmapNamed(IDR_TAB_CLOSE_P);
close_button_width = close_button_n->width();
close_button_height = close_button_n->height();
Tab2::LoadTabImages();
// The loading animation image is a strip of states. Each state must be
// square, so the height must divide the width evenly.
loading_animation_frames = rb.GetBitmapNamed(IDR_THROBBER);
DCHECK(loading_animation_frames);
DCHECK(loading_animation_frames->width() %
loading_animation_frames->height() == 0);
loading_animation_frame_count =
loading_animation_frames->width() / loading_animation_frames->height();
waiting_animation_frames = rb.GetBitmapNamed(IDR_THROBBER_WAITING);
DCHECK(waiting_animation_frames);
DCHECK(waiting_animation_frames->width() %
waiting_animation_frames->height() == 0);
waiting_animation_frame_count =
waiting_animation_frames->width() / waiting_animation_frames->height();
waiting_to_loading_frame_count_ratio =
waiting_animation_frame_count / loading_animation_frame_count;
crashed_icon = rb.GetBitmapNamed(IDR_SAD_FAVICON);
initialized = true;
}
}
int GetContentHeight() {
// The height of the content of the Tab is the largest of the icon,
// the title text and the close button graphic.
int content_height = std::max(kIconSize, title_font_height);
return std::max(content_height, close_button_height);
}
} // namespace
////////////////////////////////////////////////////////////////////////////////
// Tab2, public:
Tab2::Tab2(Tab2Model* model)
: model_(model),
dragging_(false),
removing_(false) {
InitResources();
// Add the Close Button.
close_button_ = new TabCloseButton(this);
close_button_->SetImage(views::CustomButton::BS_NORMAL, close_button_n);
close_button_->SetImage(views::CustomButton::BS_HOT, close_button_h);
close_button_->SetImage(views::CustomButton::BS_PUSHED, close_button_p);
AddChildView(close_button_);
hover_animation_.reset(new SlideAnimation(this));
hover_animation_->SetSlideDuration(kHoverDurationMs);
pulse_animation_.reset(new ThrobAnimation(this));
pulse_animation_->SetSlideDuration(kPulseDurationMs);
}
Tab2::~Tab2() {
}
void Tab2::SetRemovingModel(Tab2Model* model) {
removing_model_.reset(model);
model_ = removing_model_.get();
}
bool Tab2::IsAnimating() const {
return animator_.get() && animator_->IsAnimating();
}
views::Animator* Tab2::GetAnimator() {
if (!animator_.get())
animator_.reset(new views::Animator(this, model_->AsAnimatorDelegate()));
return animator_.get();
}
// static
gfx::Size Tab2::GetMinimumUnselectedSize() {
InitResources();
gfx::Size minimum_size;
minimum_size.set_width(kLeftPadding + kRightPadding);
// Since we use bitmap images, the real minimum height of the image is
// defined most accurately by the height of the end cap images.
minimum_size.set_height(tab_active_.image_l->height());
return minimum_size;
}
// static
gfx::Size Tab2::GetMinimumSelectedSize() {
gfx::Size minimum_size = GetMinimumUnselectedSize();
minimum_size.set_width(kLeftPadding + kIconSize + kRightPadding);
return minimum_size;
}
// static
gfx::Size Tab2::GetStandardSize() {
gfx::Size standard_size = GetMinimumUnselectedSize();
standard_size.set_width(
standard_size.width() + kIconTitleSpacing + kStandardTitleWidth);
return standard_size;
}
void Tab2::AddTabShapeToPath(gfx::Path* path) const {
SkScalar h = SkIntToScalar(height());
SkScalar w = SkIntToScalar(width());
path->moveTo(0, h);
// Left end cap.
path->lineTo(kTabBottomCurveWidth, h - kTabBottomCurveWidth);
path->lineTo(kTabCapWidth - kTabTopCurveWidth, kTabTopCurveWidth);
path->lineTo(kTabCapWidth, 0);
// Connect to the right cap.
path->lineTo(w - kTabCapWidth, 0);
// Right end cap.
path->lineTo(w - kTabCapWidth + kTabTopCurveWidth, kTabTopCurveWidth);
path->lineTo(w - kTabBottomCurveWidth, h - kTabBottomCurveWidth);
path->lineTo(w, h);
// Close out the path.
path->lineTo(0, h);
path->close();
}
///////////////////////////////////////////////////////////////////////////////
// Tab2, views::ButtonListener implementation:
void Tab2::ButtonPressed(views::Button* sender, const views::Event& event) {
if (sender == close_button_)
model_->CloseTab(this);
}
////////////////////////////////////////////////////////////////////////////////
// Tab2, views::View overrides:
void Tab2::Layout() {
gfx::Rect content_rect = GetLocalBounds(false);
if (content_rect.IsEmpty())
return;
content_rect.Inset(kLeftPadding, kTopPadding, kRightPadding, kBottomPadding);
int content_height = GetContentHeight();
LayoutIcon(content_height, content_rect);
LayoutCloseButton(content_height, content_rect);
LayoutTitle(content_height, content_rect);
}
void Tab2::Paint(gfx::Canvas* canvas) {
// Don't paint if we're narrower than we can render correctly. (This should
// only happen during animations).
if (width() < GetMinimumUnselectedSize().width())
return;
PaintTabBackground(canvas);
if (ShouldShowIcon())
PaintIcon(canvas);
PaintTitle(canvas);
}
void Tab2::OnMouseEntered(const views::MouseEvent& e) {
hover_animation_->SetTweenType(SlideAnimation::EASE_OUT);
hover_animation_->Show();
}
void Tab2::OnMouseExited(const views::MouseEvent& e) {
hover_animation_->SetTweenType(SlideAnimation::EASE_IN);
hover_animation_->Hide();
}
bool Tab2::OnMousePressed(const views::MouseEvent& event) {
if (event.IsLeftMouseButton()) {
model_->SelectTab(this);
model_->CaptureDragInfo(this, event);
}
return true;
}
bool Tab2::OnMouseDragged(const views::MouseEvent& event) {
dragging_ = true;
return model_->DragTab(this, event);
}
void Tab2::OnMouseReleased(const views::MouseEvent& event, bool canceled) {
if (dragging_) {
dragging_ = false;
model_->DragEnded(this);
}
}
void Tab2::ThemeChanged() {
LoadTabImages();
View::ThemeChanged();
}
void Tab2::ViewHierarchyChanged(bool is_add, views::View* parent,
views::View* child) {
if (parent->GetThemeProvider())
theme_provider_ = parent->GetThemeProvider();
}
ThemeProvider* Tab2::GetThemeProvider() {
ThemeProvider* provider = View::GetThemeProvider();
if (provider)
return provider;
if (theme_provider_)
return theme_provider_;
// return contents->profile()->GetThemeProvider();
NOTREACHED() << "Unable to find a theme provider";
return NULL;
}
////////////////////////////////////////////////////////////////////////////////
// Tab2, views::AnimationDelegate implementation:
void Tab2::AnimationProgressed(const Animation* animation) {
SchedulePaint();
}
void Tab2::AnimationCanceled(const Animation* animation) {
AnimationEnded(animation);
}
void Tab2::AnimationEnded(const Animation* animation) {
SchedulePaint();
}
////////////////////////////////////////////////////////////////////////////////
// Tab2, private:
void Tab2::LayoutIcon(int content_height, const gfx::Rect& content_rect) {
showing_icon_ = ShouldShowIcon();
if (showing_icon_) {
int icon_y = kTopPadding + (content_height - kIconSize) / 2;
icon_bounds_.SetRect(content_rect.x(), icon_y, kIconSize, kIconSize);
} else {
icon_bounds_.SetRect(content_rect.x(), content_rect.y(), 0, 0);
}
// Since we paint the icon manually instead of using a child view, we need
// to adjust its bounds for RTL.
icon_bounds_.set_x(MirroredLeftPointForRect(icon_bounds_));
}
void Tab2::LayoutCloseButton(int content_height,
const gfx::Rect& content_rect) {
showing_close_button_ = ShouldShowCloseBox();
if (showing_close_button_) {
int close_button_top =
kTopPadding + kCloseButtonVertFuzz +
(content_height - close_button_height) / 2;
// If the ratio of the close button size to tab width exceeds the maximum.
close_button_->SetBounds(content_rect.width() + kCloseButtonHorzFuzz,
close_button_top, close_button_width,
close_button_height);
close_button_->SetVisible(true);
} else {
close_button_->SetBounds(0, 0, 0, 0);
close_button_->SetVisible(false);
}
}
void Tab2::LayoutTitle(int content_height, const gfx::Rect& content_rect) {
// Size the Title text to fill the remaining space.
int title_left = icon_bounds_.right() + kIconTitleSpacing;
int title_top = kTopPadding + (content_height - title_font_height) / 2;
// If the user has big fonts, the title will appear rendered too far down on
// the y-axis if we use the regular top padding, so we need to adjust it so
// that the text appears centered.
gfx::Size minimum_size = GetMinimumUnselectedSize();
int text_height = title_top + title_font_height + kBottomPadding;
if (text_height > minimum_size.height())
title_top -= (text_height - minimum_size.height()) / 2;
int title_width;
if (close_button_->IsVisible()) {
title_width = std::max(close_button_->x() -
kTitleCloseButtonSpacing - title_left, 0);
} else {
title_width = std::max(content_rect.width() - title_left, 0);
}
title_bounds_.SetRect(title_left, title_top, title_width, title_font_height);
// Since we paint the title manually instead of using a child view, we need
// to adjust its bounds for RTL.
title_bounds_.set_x(MirroredLeftPointForRect(title_bounds_));
}
void Tab2::PaintIcon(gfx::Canvas* canvas) {
if (animation_state_ != ANIMATION_NONE) {
PaintLoadingAnimation(canvas);
} else {
canvas->save();
canvas->ClipRectInt(0, 0, width(), height() - 4);
SkBitmap icon = model_->GetIcon(this);
if (!icon.isNull()) {
// TODO(pkasting): Use code in tab_icon_view.cc:PaintIcon() (or switch
// to using that class to render the icon).
canvas->DrawBitmapInt(icon, 0, 0, icon.width(), icon.height(),
icon_bounds_.x(),
icon_bounds_.y() + icon_hiding_offset_,
kIconSize, kIconSize, true);
}
canvas->restore();
}
}
void Tab2::PaintTitle(gfx::Canvas* canvas) {
// Paint the Title.
string16 title = model_->GetTitle(this);
if (title.empty()) {
if (model_->IsLoading(this))
title = l10n_util::GetStringUTF16(IDS_TAB_LOADING_TITLE);
else
title = l10n_util::GetStringUTF16(IDS_TAB_UNTITLED_TITLE);
} else {
Browser::FormatTitleForDisplay(&title);
}
SkColor title_color = GetThemeProvider()->
GetColor(model_->IsSelected(this) ?
BrowserThemeProvider::COLOR_TAB_TEXT :
BrowserThemeProvider::COLOR_BACKGROUND_TAB_TEXT);
canvas->DrawStringInt(UTF16ToWideHack(title), *title_font, title_color,
title_bounds_.x(), title_bounds_.y(),
title_bounds_.width(), title_bounds_.height());
}
void Tab2::PaintTabBackground(gfx::Canvas* canvas) {
if (model_->IsSelected(this)) {
// Sometimes detaching a tab quickly can result in the model reporting it
// as not being selected, so is_drag_clone_ ensures that we always paint
// the active representation for the dragged tab.
PaintActiveTabBackground(canvas);
} else {
// Draw our hover state.
Animation* animation = hover_animation_.get();
if (pulse_animation_->IsAnimating())
animation = pulse_animation_.get();
PaintInactiveTabBackground(canvas);
if (animation->GetCurrentValue() > 0) {
SkRect bounds;
bounds.set(0, 0, SkIntToScalar(width()), SkIntToScalar(height()));
canvas->saveLayerAlpha(&bounds,
static_cast<int>(animation->GetCurrentValue() * kHoverOpacity * 0xff),
SkCanvas::kARGB_ClipLayer_SaveFlag);
canvas->drawARGB(0, 255, 255, 255, SkXfermode::kClear_Mode);
PaintActiveTabBackground(canvas);
canvas->restore();
}
}
}
void Tab2::PaintInactiveTabBackground(gfx::Canvas* canvas) {
bool is_otr = model_->IsIncognito(this);
// The tab image needs to be lined up with the background image
// so that it feels partially transparent. These offsets represent the tab
// position within the frame background image.
int offset = GetX(views::View::APPLY_MIRRORING_TRANSFORMATION) +
background_offset_.x();
int tab_id;
if (GetWidget() &&
GetWidget()->GetWindow()->GetNonClientView()->UseNativeFrame()) {
tab_id = IDR_THEME_TAB_BACKGROUND_V;
} else {
tab_id = is_otr ? IDR_THEME_TAB_BACKGROUND_INCOGNITO :
IDR_THEME_TAB_BACKGROUND;
}
SkBitmap* tab_bg = GetThemeProvider()->GetBitmapNamed(tab_id);
// Draw left edge. Don't draw over the toolbar, as we're not the foreground
// tab.
SkBitmap tab_l = skia::ImageOperations::CreateTiledBitmap(
*tab_bg, offset, background_offset_.y(),
tab_active_.l_width, height());
SkBitmap theme_l = skia::ImageOperations::CreateMaskedBitmap(
tab_l, *tab_alpha_.image_l);
canvas->DrawBitmapInt(theme_l,
0, 0, theme_l.width(), theme_l.height() - kToolbarOverlap,
0, 0, theme_l.width(), theme_l.height() - kToolbarOverlap,
false);
// Draw right edge. Again, don't draw over the toolbar.
SkBitmap tab_r = skia::ImageOperations::CreateTiledBitmap(
*tab_bg,
offset + width() - tab_active_.r_width, background_offset_.y(),
tab_active_.r_width, height());
SkBitmap theme_r = skia::ImageOperations::CreateMaskedBitmap(
tab_r, *tab_alpha_.image_r);
canvas->DrawBitmapInt(theme_r,
0, 0, theme_r.width(), theme_r.height() - kToolbarOverlap,
width() - theme_r.width(), 0, theme_r.width(),
theme_r.height() - kToolbarOverlap, false);
// Draw center. Instead of masking out the top portion we simply skip over it
// by incrementing by kDropShadowHeight, since it's a simple rectangle. And
// again, don't draw over the toolbar.
canvas->TileImageInt(*tab_bg,
offset + tab_active_.l_width, background_offset_.y() + kDropShadowHeight,
tab_active_.l_width, kDropShadowHeight,
width() - tab_active_.l_width - tab_active_.r_width,
height() - kDropShadowHeight - kToolbarOverlap);
// Now draw the highlights/shadows around the tab edge.
canvas->DrawBitmapInt(*tab_inactive_.image_l, 0, 0);
canvas->TileImageInt(*tab_inactive_.image_c,
tab_inactive_.l_width, 0,
width() - tab_inactive_.l_width - tab_inactive_.r_width,
height());
canvas->DrawBitmapInt(*tab_inactive_.image_r,
width() - tab_inactive_.r_width, 0);
}
void Tab2::PaintActiveTabBackground(gfx::Canvas* canvas) {
int offset = GetX(views::View::APPLY_MIRRORING_TRANSFORMATION) +
background_offset_.x();
ThemeProvider* tp = GetThemeProvider();
if (!tp)
NOTREACHED() << "Unable to get theme provider";
SkBitmap* tab_bg = GetThemeProvider()->GetBitmapNamed(IDR_THEME_TOOLBAR);
// Draw left edge.
SkBitmap tab_l = skia::ImageOperations::CreateTiledBitmap(
*tab_bg, offset, 0, tab_active_.l_width, height());
SkBitmap theme_l = skia::ImageOperations::CreateMaskedBitmap(
tab_l, *tab_alpha_.image_l);
canvas->DrawBitmapInt(theme_l, 0, 0);
// Draw right edge.
SkBitmap tab_r = skia::ImageOperations::CreateTiledBitmap(
*tab_bg,
offset + width() - tab_active_.r_width, 0,
tab_active_.r_width, height());
SkBitmap theme_r = skia::ImageOperations::CreateMaskedBitmap(
tab_r, *tab_alpha_.image_r);
canvas->DrawBitmapInt(theme_r, width() - tab_active_.r_width, 0);
// Draw center. Instead of masking out the top portion we simply skip over it
// by incrementing by kDropShadowHeight, since it's a simple rectangle.
canvas->TileImageInt(*tab_bg,
offset + tab_active_.l_width, kDropShadowHeight,
tab_active_.l_width, kDropShadowHeight,
width() - tab_active_.l_width - tab_active_.r_width,
height() - kDropShadowHeight);
// Now draw the highlights/shadows around the tab edge.
canvas->DrawBitmapInt(*tab_active_.image_l, 0, 0);
canvas->TileImageInt(*tab_active_.image_c, tab_active_.l_width, 0,
width() - tab_active_.l_width - tab_active_.r_width, height());
canvas->DrawBitmapInt(*tab_active_.image_r, width() - tab_active_.r_width, 0);
}
void Tab2::PaintHoverTabBackground(gfx::Canvas* canvas, double opacity) {
SkBitmap left = skia::ImageOperations::CreateBlendedBitmap(
*tab_inactive_.image_l, *tab_active_.image_l, opacity);
SkBitmap center = skia::ImageOperations::CreateBlendedBitmap(
*tab_inactive_.image_c, *tab_active_.image_c, opacity);
SkBitmap right = skia::ImageOperations::CreateBlendedBitmap(
*tab_inactive_.image_r, *tab_active_.image_r, opacity);
canvas->DrawBitmapInt(left, 0, 0);
canvas->TileImageInt(center, tab_active_.l_width, 0,
width() - tab_active_.l_width - tab_active_.r_width, height());
canvas->DrawBitmapInt(right, width() - tab_active_.r_width, 0);
}
void Tab2::PaintLoadingAnimation(gfx::Canvas* canvas) {
SkBitmap* frames = (animation_state_ == ANIMATION_WAITING) ?
waiting_animation_frames : loading_animation_frames;
int image_size = frames->height();
int image_offset = animation_frame_ * image_size;
int dst_y = (height() - image_size) / 2;
// Just like with the Tab's title and icon, the position for the page
// loading animation also needs to be mirrored if the View's UI layout is
// right-to-left.
int dst_x;
if (UILayoutIsRightToLeft()) {
dst_x = width() - kLeftPadding - image_size;
} else {
dst_x = kLeftPadding;
}
canvas->DrawBitmapInt(*frames, image_offset, 0, image_size,
image_size, dst_x, dst_y, image_size, image_size,
false);
}
int Tab2::IconCapacity() const {
if (height() < GetMinimumUnselectedSize().height())
return 0;
return (width() - kLeftPadding - kRightPadding) / kIconSize;
}
bool Tab2::ShouldShowIcon() const {
if (!model_->ShouldShowIcon(const_cast<Tab2*>(this))) {
return false;
} else if (model_->IsSelected(const_cast<Tab2*>(this))) {
// The selected tab clips icon before close button.
return IconCapacity() >= 2;
}
// Non-selected tabs clip close button before icon.
return IconCapacity() >= 1;
}
bool Tab2::ShouldShowCloseBox() const {
// The selected tab never clips close button.
return model_->IsSelected(const_cast<Tab2*>(this)) || IconCapacity() >= 3;
}
// static
void Tab2::LoadTabImages() {
// We're not letting people override tab images just yet.
ResourceBundle& rb = ResourceBundle::GetSharedInstance();
tab_alpha_.image_l = rb.GetBitmapNamed(IDR_TAB_ALPHA_LEFT);
tab_alpha_.image_r = rb.GetBitmapNamed(IDR_TAB_ALPHA_RIGHT);
tab_active_.image_l = rb.GetBitmapNamed(IDR_TAB_ACTIVE_LEFT);
tab_active_.image_c = rb.GetBitmapNamed(IDR_TAB_ACTIVE_CENTER);
tab_active_.image_r = rb.GetBitmapNamed(IDR_TAB_ACTIVE_RIGHT);
tab_active_.l_width = tab_active_.image_l->width();
tab_active_.r_width = tab_active_.image_r->width();
tab_inactive_.image_l = rb.GetBitmapNamed(IDR_TAB_INACTIVE_LEFT);
tab_inactive_.image_c = rb.GetBitmapNamed(IDR_TAB_INACTIVE_CENTER);
tab_inactive_.image_r = rb.GetBitmapNamed(IDR_TAB_INACTIVE_RIGHT);
tab_inactive_.l_width = tab_inactive_.image_l->width();
tab_inactive_.r_width = tab_inactive_.image_r->width();
loading_animation_frames = rb.GetBitmapNamed(IDR_THROBBER);
waiting_animation_frames = rb.GetBitmapNamed(IDR_THROBBER_WAITING);
}
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