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// Copyright (c) 2010 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CHROME_COMMON_GPU_NATIVE_WINDOW_HANDLE_H_
#define CHROME_COMMON_GPU_NATIVE_WINDOW_HANDLE_H_
#pragma once
#include "build/build_config.h"
// This file defines the window handle type used by the GPU process IPC layer.
// This is different than gfx::NativeWindow[Id] since on X, this is an XID.
// Normally, Chrome deals with either GTK window pointers, or magic window
// IDs that the app generates. The GPU process needs to know the real XID.
#if defined(OS_WIN)
#include <windows.h>
typedef HWND GpuNativeWindowHandle;
#elif defined(OS_MACOSX)
// The GPU process isn't supported on Mac yet. Defining this arbitrarily allows
// us to not worry about the integration points not compiling.
typedef int GpuNativeWindowHandle;
#elif defined(USE_X11)
// Forward declar XID ourselves to avoid pulling in all of the X headers, which
// can cause compile problems for some parts of the project.
typedef unsigned long XID;
typedef XID GpuNativeWindowHandle;
#else
#error define GpuNativeWindowHandle
#endif
#endif // CHROME_COMMON_GPU_NATIVE_WINDOW_HANDLE_H_
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