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// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CHROME_COMMON_IPC_SYNC_SENDER_H__
#define CHROME_COMMON_IPC_SYNC_SENDER_H__
#include <windows.h>
#include <string>
#include <stack>
#include <queue>
#include "base/basictypes.h"
#include "base/lock.h"
#include "base/ref_counted.h"
#include "chrome/common/ipc_channel_proxy.h"
namespace IPC {
class SyncMessage;
// This is similar to IPC::ChannelProxy, with the added feature of supporting
// sending synchronous messages.
// Note that care must be taken that the lifetime of the ipc_thread argument
// is more than this object. If the message loop goes away while this object
// is running and it's used to send a message, then it will use the invalid
// message loop pointer to proxy it to the ipc thread.
class SyncChannel : public ChannelProxy {
public:
SyncChannel(const std::wstring& channel_id, Channel::Mode mode,
Channel::Listener* listener, MessageFilter* filter,
MessageLoop* ipc_message_loop, bool create_pipe_now,
HANDLE shutdown_handle);
~SyncChannel();
virtual bool Send(Message* message);
virtual bool SendWithTimeout(Message* message, int timeout_ms);
bool UnblockListener(Message* message);
// Whether we allow sending messages with no time-out.
void set_sync_messages_with_no_timeout_allowed(bool value) {
sync_messages_with_no_timeout_allowed_ = value;
}
protected:
class ReceivedSyncMsgQueue;
friend class ReceivedSyncMsgQueue;
// SyncContext holds the per object data for SyncChannel, so that SyncChannel
// can be deleted while it's being used in a different thread. See
// ChannelProxy::Context for more information.
class SyncContext : public Context {
public:
SyncContext(Channel::Listener* listener,
MessageFilter* filter,
MessageLoop* ipc_thread);
~SyncContext();
// Adds information about an outgoing sync message to the context so that
// we know how to deserialize the reply. Returns a handle that's set when
// the reply has arrived.
HANDLE Push(IPC::SyncMessage* sync_msg);
// Returns true if the reply message was deserialized without any errors,
// or false otherwise.
bool reply_deserialize_result() { return reply_deserialize_result_; }
// Returns an event that's set when an incoming message that's not the reply
// needs to get dispatched (by calling SyncContext::DispatchMessages).
HANDLE blocking_event();
void DispatchMessages();
void RemoveListener(Channel::Listener* listener);
// Checks if the given message is blocking the listener thread because of a
// synchronous send. If it is, the thread is unblocked and true is returned.
// Otherwise the function returns false.
bool UnblockListener(const Message* msg);
// Cleanly remove the top deserializer (and throw it away).
void PopDeserializer(bool close_reply_event);
private:
void OnMessageReceived(const Message& msg);
void OnChannelError();
// When sending a synchronous message, this structure contains an object that
// knows how to deserialize the response.
struct PendingSyncMsg {
PendingSyncMsg(int id, IPC::MessageReplyDeserializer* d, HANDLE e) :
id(id), deserializer(d), reply_event(e) { }
int id;
IPC::MessageReplyDeserializer* deserializer;
HANDLE reply_event;
};
typedef std::stack<PendingSyncMsg> PendingSyncMessageQueue;
PendingSyncMessageQueue deserializers_;
Lock deserializers_lock_;
// This can't be a scoped_refptr because it needs to be released on the
// listener thread.
ReceivedSyncMsgQueue* received_sync_msgs_;
bool channel_closed_;
bool reply_deserialize_result_;
};
private:
SyncContext* sync_context() { return reinterpret_cast<SyncContext*>(context()); }
// Copy of shutdown event that we get in constructor.
HANDLE shutdown_event_;
std::stack<HANDLE> pump_messages_events_;
bool sync_messages_with_no_timeout_allowed_;
DISALLOW_EVIL_CONSTRUCTORS(SyncChannel);
};
} // namespace IPC
#endif // CHROME_COMMON_IPC_SYNC_SENDER_H__
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