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// Copyright (c) 2010 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CHROME_GPU_GPU_COMMAND_BUFFER_STUB_H_
#define CHROME_GPU_GPU_COMMAND_BUFFER_STUB_H_
#pragma once
#if defined(ENABLE_GPU)
#include <vector>
#include <string>
#include "base/process.h"
#include "base/weak_ptr.h"
#include "gfx/native_widget_types.h"
#include "gfx/size.h"
#include "gpu/command_buffer/service/command_buffer_service.h"
#include "gpu/command_buffer/service/gpu_processor.h"
#include "ipc/ipc_channel.h"
#include "ipc/ipc_message.h"
class GpuChannel;
class GpuCommandBufferStub
: public IPC::Channel::Listener,
public IPC::Message::Sender,
public base::SupportsWeakPtr<GpuCommandBufferStub> {
public:
GpuCommandBufferStub(GpuChannel* channel,
gfx::PluginWindowHandle handle,
GpuCommandBufferStub* parent,
const gfx::Size& size,
const std::string& allowed_extensions,
const std::vector<int32>& attribs,
uint32 parent_texture_id,
int32 route_id,
int32 renderer_id,
int32 render_view_id);
virtual ~GpuCommandBufferStub();
// IPC::Channel::Listener implementation:
virtual void OnMessageReceived(const IPC::Message& message);
// IPC::Message::Sender implementation:
virtual bool Send(IPC::Message* msg);
// Get the GLContext associated with this object.
gpu::GPUProcessor* processor() const { return processor_.get(); }
int32 route_id() const { return route_id_; }
#if defined(OS_WIN)
// Called only by the compositor window's window proc
void OnCompositorWindowPainted();
#endif // defined(OS_WIN)
#if defined(OS_MACOSX)
// Called only by the GpuChannel.
void AcceleratedSurfaceBuffersSwapped(uint64 swap_buffers_count);
#endif // defined(OS_MACOSX)
private:
// Message handlers:
void OnInitialize(int32 size, base::SharedMemoryHandle* ring_buffer);
void OnGetState(gpu::CommandBuffer::State* state);
void OnAsyncGetState();
void OnFlush(int32 put_offset, gpu::CommandBuffer::State* state);
void OnAsyncFlush(int32 put_offset);
void OnCreateTransferBuffer(int32 size, int32* id);
void OnDestroyTransferBuffer(int32 id);
void OnGetTransferBuffer(int32 id,
base::SharedMemoryHandle* transfer_buffer,
uint32* size);
void OnResizeOffscreenFrameBuffer(const gfx::Size& size);
void OnSwapBuffers();
#if defined(OS_MACOSX)
void OnSetWindowSize(const gfx::Size& size);
void SwapBuffersCallback();
#endif // defined(OS_MACOSX)
#if defined(OS_WIN)
bool CreateCompositorWindow();
#endif // defined(OS_WIN)
void ResizeCallback(gfx::Size size);
// The lifetime of objects of this class is managed by a GpuChannel. The
// GpuChannels destroy all the GpuCommandBufferStubs that they own when they
// are destroyed. So a raw pointer is safe.
GpuChannel* channel_;
gfx::PluginWindowHandle handle_;
base::WeakPtr<GpuCommandBufferStub> parent_;
gfx::Size initial_size_;
std::string allowed_extensions_;
std::vector<int32> requested_attribs_;
uint32 parent_texture_id_;
int32 route_id_;
#if defined(OS_WIN)
HWND compositor_window_;
#endif // defined(OS_WIN)
// The following two fields are used on Mac OS X to identify the window
// for the rendering results on the browser side.
int32 renderer_id_;
int32 render_view_id_;
scoped_ptr<gpu::CommandBufferService> command_buffer_;
scoped_ptr<gpu::GPUProcessor> processor_;
DISALLOW_COPY_AND_ASSIGN(GpuCommandBufferStub);
};
#endif // defined(ENABLE_GPU)
#endif // CHROME_GPU_GPU_COMMAND_BUFFER_STUB_H_
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