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// Copyright (c) 2006-2010 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CHROME_GPU_GPU_INFO_H__
#define CHROME_GPU_GPU_INFO_H__
// Provides access to the GPU information for the system
// on which chrome is currently running.
#include <string>
#include "base/basictypes.h"
struct IDirect3D9;
class GPUInfo {
public:
GPUInfo() {}
~GPUInfo() {}
// Return the DWORD (uint32) representing the graphics card vendor id.
uint32 vendor_id() const;
// Return the DWORD (uint32) representing the graphics card device id.
// Device ids are unique to vendor, not to one another.
uint32 device_id() const;
// Return the version of the graphics driver currently installed.
// This will typically be something
std::wstring driver_version() const;
// Return the version of the pixel/fragment shader used by the gpu.
// This will typically be a number less than 10 so storing as a float
// should be okay.
uint32 pixel_shader_version() const;
// Return the version of the vertex shader used by the gpu.
// This will typically be a number less than 10 so storing as a float
// should be okay.
uint32 vertex_shader_version() const;
// Populate variables with necessary graphics card information.
// Returns true on success.
bool CollectGraphicsInfo();
// Populate variables with passed in values
void SetGraphicsInfo(uint32 vendor_id, uint32 device_id,
const std::wstring& driver_version,
uint32 pixel_shader_version,
uint32 vertex_shader_version);
#if defined(OS_WIN)
// Windows provides two ways of doing graphics so we need two ways of
// collecting info based on what's on a user's machine.
// The selection between the two methods is done in the cc file.
// A D3D argument is passed in for testing purposes
bool CollectGraphicsInfoD3D(IDirect3D9* d3d);
// The GL version of collecting information
bool CollectGraphicsInfoGL();
#endif
private:
uint32 vendor_id_;
uint32 device_id_;
std::wstring driver_version_;
uint32 pixel_shader_version_;
uint32 vertex_shader_version_;
};
#endif // CHROME_GPU_GPU_INFO_H__
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