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// Copyright (c) 2010 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "chrome/gpu/gpu_info_collector.h"
#include <windows.h>
#include <d3d9.h>
#include "app/gfx/gl/gl_context_egl.h"
#include "app/gfx/gl/gl_implementation.h"
#include "base/file_path.h"
#include "base/scoped_native_library.h"
#include "base/string_util.h"
// ANGLE seems to require that main.h be included before any other ANGLE header.
#include "libEGL/main.h"
#include "libEGL/Display.h"
namespace gpu_info_collector {
bool CollectGraphicsInfo(GPUInfo* gpu_info) {
// TODO: collect OpenGL info if not using ANGLE?
if (gfx::GetGLImplementation() != gfx::kGLImplementationEGLGLES2)
return true;
egl::Display* display = static_cast<egl::Display*>(
gfx::BaseEGLContext::GetDisplay());
if (!display)
return false;
IDirect3DDevice9* device = display->getDevice();
if (!device)
return false;
IDirect3D9* d3d = NULL;
if (FAILED(device->GetDirect3D(&d3d)))
return false;
return CollectGraphicsInfoD3D(d3d, gpu_info);
}
bool CollectGraphicsInfoD3D(IDirect3D9* d3d, GPUInfo* gpu_info) {
DCHECK(d3d);
DCHECK(gpu_info);
// Get device information
D3DADAPTER_IDENTIFIER9 identifier;
HRESULT hr = d3d->GetAdapterIdentifier(D3DADAPTER_DEFAULT, 0, &identifier);
if (hr != D3D_OK) {
d3d->Release();
return false;
}
uint32 vendor_id = identifier.VendorId;
uint32 device_id = identifier.DeviceId;
// Get version information
D3DCAPS9 d3d_caps;
HRESULT caps_result = d3d->GetDeviceCaps(D3DADAPTER_DEFAULT,
D3DDEVTYPE_HAL,
&d3d_caps);
if (caps_result != D3D_OK) {
d3d->Release();
return false;
}
uint32 driver_major_version_hi = HIWORD(identifier.DriverVersion.HighPart);
uint32 driver_major_version_lo = LOWORD(identifier.DriverVersion.HighPart);
uint32 driver_minor_version_hi = HIWORD(identifier.DriverVersion.LowPart);
uint32 driver_minor_version_lo = LOWORD(identifier.DriverVersion.LowPart);
std::wstring driver_version = StringPrintf(L"%d.%d.%d.%d",
driver_major_version_hi,
driver_major_version_lo,
driver_minor_version_hi,
driver_minor_version_lo);
bool can_lose_context = false;
IDirect3D9Ex* d3dex = NULL;
if (SUCCEEDED(d3d->QueryInterface(__uuidof(IDirect3D9Ex),
reinterpret_cast<void**>(&d3dex)))) {
d3dex->Release();
} else {
can_lose_context = true;
}
d3d->Release();
// Get shader versions
uint32 pixel_shader_version = d3d_caps.PixelShaderVersion;
uint32 vertex_shader_version = d3d_caps.VertexShaderVersion;
gpu_info->SetGraphicsInfo(vendor_id,
device_id,
driver_version,
pixel_shader_version,
vertex_shader_version,
0,
can_lose_context);
return true;
}
bool CollectGraphicsInfoGL(GPUInfo* gpu_info) {
// Taken from http://developer.nvidia.com/object/device_ids.html
DISPLAY_DEVICE dd;
dd.cb = sizeof(DISPLAY_DEVICE);
int i = 0;
std::wstring id;
for (int i = 0; EnumDisplayDevices(NULL, i, &dd, 0); ++i) {
if (dd.StateFlags & DISPLAY_DEVICE_PRIMARY_DEVICE) {
id = dd.DeviceID;
break;
}
}
if (id.empty()) {
return false;
}
uint32 vendor_id;
uint32 device_id;
std::wstring vendorid = id.substr(8, 4);
std::wstring deviceid = id.substr(17, 4);
swscanf_s(vendorid.c_str(), L"%x", &vendor_id);
swscanf_s(deviceid.c_str(), L"%x", &device_id);
std::wstring driver_version = L"";
uint32 pixel_shader_version = 0;
uint32 vertex_shader_version = 0;
gpu_info->SetGraphicsInfo(vendor_id, device_id, driver_version,
pixel_shader_version,
vertex_shader_version,
0, // GL version of 0 indicates D3D
false);
return true;
// TODO(rlp): Add driver and pixel versions
}
} // namespace gpu_info_collector
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