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// Copyright (c) 2010 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "chrome/gpu/gpu_thread.h"
#include <string>
#include <vector>
#include "app/gfx/gl/gl_context.h"
#include "base/command_line.h"
#include "build/build_config.h"
#include "chrome/common/child_process.h"
#include "chrome/common/child_process_logging.h"
#include "chrome/common/gpu_messages.h"
#include "chrome/gpu/gpu_info_collector.h"
#include "ipc/ipc_channel_handle.h"
#if defined(TOOLKIT_USES_GTK)
#include <gtk/gtk.h>
#include "app/x11_util.h"
#include "gfx/gtk_util.h"
#endif
GpuThread::GpuThread() {
#if defined(OS_LINUX)
{
// The X11 port of the command buffer code assumes it can access the X
// display via the macro GDK_DISPLAY(), which implies that Gtk has been
// initialized. This code was taken from PluginThread. TODO(kbr):
// rethink whether initializing Gtk is really necessary or whether we
// should just send a raw display connection down to the GPUProcessor.
g_thread_init(NULL);
gfx::GtkInitFromCommandLine(*CommandLine::ForCurrentProcess());
x11_util::SetDefaultX11ErrorHandlers();
}
#endif
}
GpuThread::~GpuThread() {
}
void GpuThread::Init(const base::Time& process_start_time) {
gpu_info_collector::CollectGraphicsInfo(&gpu_info_);
child_process_logging::SetGpuInfo(gpu_info_);
// Record initialization only after collecting the GPU info because that can
// take a significant amount of time.
gpu_info_.SetInitializationTime(base::Time::Now() - process_start_time);
}
void GpuThread::RemoveChannel(int renderer_id) {
gpu_channels_.erase(renderer_id);
}
void GpuThread::OnControlMessageReceived(const IPC::Message& msg) {
bool msg_is_ok = true;
IPC_BEGIN_MESSAGE_MAP_EX(GpuThread, msg, msg_is_ok)
IPC_MESSAGE_HANDLER(GpuMsg_EstablishChannel,
OnEstablishChannel)
IPC_MESSAGE_HANDLER(GpuMsg_Synchronize,
OnSynchronize)
IPC_MESSAGE_HANDLER(GpuMsg_CollectGraphicsInfo,
OnCollectGraphicsInfo)
IPC_MESSAGE_HANDLER(GpuMsg_Crash,
OnCrash)
IPC_MESSAGE_HANDLER(GpuMsg_Hang,
OnHang)
IPC_END_MESSAGE_MAP_EX()
}
void GpuThread::OnEstablishChannel(int renderer_id) {
scoped_refptr<GpuChannel> channel;
IPC::ChannelHandle channel_handle;
GPUInfo gpu_info;
GpuChannelMap::const_iterator iter = gpu_channels_.find(renderer_id);
if (iter == gpu_channels_.end())
channel = new GpuChannel(renderer_id);
else
channel = iter->second;
DCHECK(channel != NULL);
if (channel->Init())
gpu_channels_[renderer_id] = channel;
else
channel = NULL;
if (channel.get()) {
channel_handle.name = channel->GetChannelName();
#if defined(OS_POSIX)
// On POSIX, pass the renderer-side FD. Also mark it as auto-close so
// that it gets closed after it has been sent.
int renderer_fd = channel->DisownRendererFd();
channel_handle.socket = base::FileDescriptor(renderer_fd, true);
#endif
}
Send(new GpuHostMsg_ChannelEstablished(channel_handle, gpu_info_));
}
void GpuThread::OnSynchronize() {
Send(new GpuHostMsg_SynchronizeReply());
}
void GpuThread::OnCollectGraphicsInfo() {
Send(new GpuHostMsg_GraphicsInfoCollected(gpu_info_));
}
void GpuThread::OnCrash() {
// Good bye, cruel world.
volatile int* it_s_the_end_of_the_world_as_we_know_it = NULL;
*it_s_the_end_of_the_world_as_we_know_it = 0xdead;
}
void GpuThread::OnHang() {
for (;;)
PlatformThread::Sleep(1000);
}
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