summaryrefslogtreecommitdiffstats
path: root/chrome/gpu/gpu_thread.cc
blob: d81a09a888219f33d847ddc0922a9244ba882b83 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
// Copyright (c) 2010 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "chrome/gpu/gpu_thread.h"

#include <string>
#include <vector>

#include "app/gfx/gl/gl_context.h"
#include "base/command_line.h"
#include "base/worker_pool.h"
#include "build/build_config.h"
#include "chrome/common/child_process.h"
#include "chrome/common/child_process_logging.h"
#include "chrome/common/gpu_messages.h"
#include "chrome/gpu/gpu_info_collector.h"
#include "ipc/ipc_channel_handle.h"

#if defined(OS_WIN)
#include "app/win_util.h"
#endif

GpuThread::GpuThread() {
}

GpuThread::~GpuThread() {
}

void GpuThread::Init(const base::Time& process_start_time) {
  gpu_info_collector::CollectGraphicsInfo(&gpu_info_);
  child_process_logging::SetGpuInfo(gpu_info_);

#if defined(OS_WIN)
  // Asynchronously collect the DirectX diagnostics because this can take a
  // couple of seconds.
  if (!WorkerPool::PostTask(
      FROM_HERE,
      NewRunnableFunction(&GpuThread::CollectDxDiagnostics, this),
      true)) {
    // Flag GPU info as complete if the DirectX diagnostics cannot be collected.
    gpu_info_.SetProgress(GPUInfo::kComplete);
  }
#endif

  // Record initialization only after collecting the GPU info because that can
  // take a significant amount of time.
  gpu_info_.SetInitializationTime(base::Time::Now() - process_start_time);
}

void GpuThread::RemoveChannel(int renderer_id) {
  gpu_channels_.erase(renderer_id);
}

void GpuThread::OnControlMessageReceived(const IPC::Message& msg) {
  bool msg_is_ok = true;
  IPC_BEGIN_MESSAGE_MAP_EX(GpuThread, msg, msg_is_ok)
    IPC_MESSAGE_HANDLER(GpuMsg_EstablishChannel,
                        OnEstablishChannel)
    IPC_MESSAGE_HANDLER(GpuMsg_Synchronize,
                        OnSynchronize)
    IPC_MESSAGE_HANDLER(GpuMsg_CollectGraphicsInfo,
                        OnCollectGraphicsInfo)
#if defined(OS_MACOSX)
    IPC_MESSAGE_HANDLER(GpuMsg_AcceleratedSurfaceBuffersSwappedACK,
                        OnAcceleratedSurfaceBuffersSwappedACK)
#endif
    IPC_MESSAGE_HANDLER(GpuMsg_Crash,
                        OnCrash)
    IPC_MESSAGE_HANDLER(GpuMsg_Hang,
                        OnHang)
  IPC_END_MESSAGE_MAP_EX()
}

void GpuThread::OnEstablishChannel(int renderer_id) {
  scoped_refptr<GpuChannel> channel;
  IPC::ChannelHandle channel_handle;
  GPUInfo gpu_info;

  GpuChannelMap::const_iterator iter = gpu_channels_.find(renderer_id);
  if (iter == gpu_channels_.end())
    channel = new GpuChannel(renderer_id);
  else
    channel = iter->second;

  DCHECK(channel != NULL);

  if (channel->Init())
    gpu_channels_[renderer_id] = channel;
  else
    channel = NULL;

  if (channel.get()) {
    channel_handle.name = channel->GetChannelName();
#if defined(OS_POSIX)
    // On POSIX, pass the renderer-side FD. Also mark it as auto-close so
    // that it gets closed after it has been sent.
    int renderer_fd = channel->DisownRendererFd();
    channel_handle.socket = base::FileDescriptor(renderer_fd, true);
#endif
  }

  Send(new GpuHostMsg_ChannelEstablished(channel_handle, gpu_info_));
}

void GpuThread::OnSynchronize() {
  Send(new GpuHostMsg_SynchronizeReply());
}

void GpuThread::OnCollectGraphicsInfo() {
  Send(new GpuHostMsg_GraphicsInfoCollected(gpu_info_));
}

#if defined(OS_MACOSX)
void GpuThread::OnAcceleratedSurfaceBuffersSwappedACK(
    int renderer_id, int32 route_id, uint64 swap_buffers_count) {
  GpuChannelMap::const_iterator iter = gpu_channels_.find(renderer_id);
  if (iter == gpu_channels_.end())
    return;
  scoped_refptr<GpuChannel> channel = iter->second;
  channel->AcceleratedSurfaceBuffersSwapped(route_id, swap_buffers_count);
}
#endif

void GpuThread::OnCrash() {
  // Good bye, cruel world.
  volatile int* it_s_the_end_of_the_world_as_we_know_it = NULL;
  *it_s_the_end_of_the_world_as_we_know_it = 0xdead;
}

void GpuThread::OnHang() {
  for (;;)
    PlatformThread::Sleep(1000);
}

#if defined(OS_WIN)

// Runs on a worker thread. The GpuThread never terminates voluntarily so it is
// safe to assume that its message loop is valid.
void GpuThread::CollectDxDiagnostics(GpuThread* thread) {
  win_util::ScopedCOMInitializer com_initializer;

  DxDiagNode node;
  gpu_info_collector::GetDxDiagnostics(&node);

  thread->message_loop()->PostTask(
      FROM_HERE,
      NewRunnableFunction(&GpuThread::SetDxDiagnostics, thread, node));
}

// Runs on the GPU thread.
void GpuThread::SetDxDiagnostics(GpuThread* thread, const DxDiagNode& node) {
  thread->gpu_info_.SetDxDiagnostics(node);
  thread->gpu_info_.SetProgress(GPUInfo::kComplete);
}

#endif