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// Copyright (c) 2010 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "chrome/gpu/gpu_video_layer_glx.h"
#include "chrome/common/gpu_messages.h"
#include "chrome/gpu/gpu_thread.h"
GpuVideoLayerGLX::GpuVideoLayerGLX(GpuViewX* view,
GpuThread* gpu_thread,
int32 routing_id,
const gfx::Size& size)
: view_(view),
gpu_thread_(gpu_thread),
routing_id_(routing_id),
size_(size) {
gpu_thread_->AddRoute(routing_id_, this);
}
GpuVideoLayerGLX::~GpuVideoLayerGLX() {
gpu_thread_->RemoveRoute(routing_id_);
}
void GpuVideoLayerGLX::OnMessageReceived(const IPC::Message& msg) {
IPC_BEGIN_MESSAGE_MAP(GpuVideoLayerGLX, msg)
IPC_MESSAGE_HANDLER(GpuMsg_PaintToVideoLayer, OnPaintToVideoLayer)
IPC_END_MESSAGE_MAP_EX()
}
void GpuVideoLayerGLX::OnChannelConnected(int32 peer_pid) {
}
void GpuVideoLayerGLX::OnChannelError() {
// FIXME(brettw) does this mean we aren't getting any more messages and we
// should delete outselves?
NOTIMPLEMENTED();
}
void GpuVideoLayerGLX::OnPaintToVideoLayer(base::ProcessId source_process_id,
TransportDIB::Id id,
const gfx::Rect& bitmap_rect) {
// TODO(scherkus): implement GPU video layer.
NOTIMPLEMENTED();
// TODO(scherkus): we may not need to ACK video layer updates at all.
gpu_thread_->Send(new GpuHostMsg_PaintToVideoLayer_ACK(routing_id_));
}
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