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// Copyright (c) 2010 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "chrome/gpu/gpu_view_x.h"
#include "app/gfx/gl/gl_bindings.h"
#include "base/scoped_ptr.h"
#include "chrome/common/gpu_messages.h"
#include "chrome/gpu/gpu_backing_store_glx.h"
#include "chrome/gpu/gpu_backing_store_glx_context.h"
#include "chrome/gpu/gpu_thread.h"
#include "chrome/gpu/gpu_video_layer_glx.h"
// X stuff must be last since it does "#define Status int" which messes up some
// of the header files we indirectly pull in.
#include <X11/Xutil.h>
GpuViewX::GpuViewX(GpuThread* gpu_thread,
XID parent,
int32 routing_id)
: gpu_thread_(gpu_thread),
routing_id_(routing_id),
window_(parent) {
gpu_thread_->AddRoute(routing_id_, this);
}
GpuViewX::~GpuViewX() {
gpu_thread_->RemoveRoute(routing_id_);
// TODO(brettw) may want to delete any dangling backing stores, or perhaps
// assert if one still exists.
}
GLXContext GpuViewX::BindContext() {
GLXContext ctx = gpu_thread_->GetGLXContext()->BindContext(window_);
CHECK(ctx);
return ctx;
}
void GpuViewX::OnMessageReceived(const IPC::Message& msg) {
IPC_BEGIN_MESSAGE_MAP(GpuViewX, msg)
IPC_MESSAGE_HANDLER(GpuMsg_NewBackingStore, OnNewBackingStore)
IPC_MESSAGE_HANDLER(GpuMsg_NewVideoLayer, OnNewVideoLayer)
IPC_MESSAGE_HANDLER(GpuMsg_WindowPainted, OnWindowPainted)
IPC_END_MESSAGE_MAP_EX()
}
void GpuViewX::OnChannelConnected(int32 peer_pid) {
}
void GpuViewX::OnChannelError() {
// TODO(brettw) do we need to delete ourselves now?
}
void GpuViewX::DidScrollBackingStoreRect(int dx, int dy,
const gfx::Rect& rect) {
}
void GpuViewX::Repaint() {
BindContext();
const gfx::Size& size = backing_store_->size();
glViewport(0, 0, size.width(), size.height());
// TODO(apatrick): These functions are not available in GLES2.
// glMatrixMode(GL_MODELVIEW);
// glLoadIdentity();
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, backing_store_->texture_id());
// TODO(brettw) use vertex buffers.
// TODO(brettw) make this so we use the texture size rather than the whole
// area size so we don't stretch bitmaps.
// TODO(apatrick): These functions are not available in GLES2.
// glBegin(GL_QUADS);
// glTexCoord2f(0.0f, 0.0f);
// glVertex2f(-1.0, 1.0);
// glTexCoord2f(0.0f, 1.0f);
// glVertex2f(-1.0, -1.0);
// glTexCoord2f(1.0f, 1.0f);
// glVertex2f(1.0, -1.0);
// glTexCoord2f(1.0f, 0.0f);
// glVertex2f(1.0, 1.0);
// glEnd();
DCHECK(glGetError() == GL_NO_ERROR);
if (video_layer_.get()) {
video_layer_->Render(backing_store_->size());
DCHECK(glGetError() == GL_NO_ERROR);
}
// TODO(brettw) when we no longer stretch non-fitting bitmaps, we should
// paint white over any unpainted area here.
glXSwapBuffers(gpu_thread_->display(), window_);
}
void GpuViewX::OnNewBackingStore(int32 routing_id, const gfx::Size& size) {
backing_store_.reset(
new GpuBackingStoreGLX(this, gpu_thread_, routing_id, size));
}
void GpuViewX::OnNewVideoLayer(int32 routing_id, const gfx::Size& size) {
video_layer_.reset(
new GpuVideoLayerGLX(this, gpu_thread_, routing_id, size));
}
void GpuViewX::OnWindowPainted() {
Repaint();
}
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