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// Copyright (c) 2010 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#if defined(OS_WIN)
#include <windows.h>
#endif
#include "chrome/gpu/gpu_watchdog_thread.h"
#include "base/compiler_specific.h"
#include "build/build_config.h"
namespace {
const int64 kCheckPeriod = 2000;
}
GpuWatchdogThread::GpuWatchdogThread(MessageLoop* watched_message_loop,
int timeout)
: base::Thread("Watchdog"),
watched_message_loop_(watched_message_loop),
timeout_(timeout) {
DCHECK(watched_message_loop);
DCHECK(timeout >= 0);
}
GpuWatchdogThread::~GpuWatchdogThread() {
// Verify that the thread was explicitly stopped. If the thread is stopped
// implicitly by the destructor, CleanUp() will not be called.
DCHECK(!method_factory_.get());
}
void GpuWatchdogThread::Init() {
// The method factory must be created on the watchdog thread.
method_factory_.reset(new MethodFactory(this));
// Schedule the first check.
OnCheck();
}
void GpuWatchdogThread::CleanUp() {
// The method factory must be destroyed on the watchdog thread.
method_factory_->RevokeAll();
method_factory_.reset();
// Prevent any more delayed tasks from being posted.
watched_message_loop_ = NULL;
}
void GpuWatchdogThread::OnAcknowledge() {
// Revoke any pending OnExit.
method_factory_->RevokeAll();
// The monitored thread has responded. Post a task to check it again.
if (watched_message_loop_) {
message_loop()->PostDelayedTask(
FROM_HERE,
method_factory_->NewRunnableMethod(&GpuWatchdogThread::OnCheck),
kCheckPeriod);
}
}
void GpuWatchdogThread::OnCheck() {
if (watched_message_loop_) {
// Post a task to the monitored thread that simply responds with a task that
// calls OnAcknowldge.
watched_message_loop_->PostTask(
FROM_HERE,
NewRunnableMethod(this, &GpuWatchdogThread::PostAcknowledge));
// Post a task to the watchdog thread to exit if the nmonitored thread does
// not respond in time.
message_loop()->PostDelayedTask(
FROM_HERE,
method_factory_->NewRunnableMethod(&GpuWatchdogThread::OnExit),
timeout_);
}
}
void GpuWatchdogThread::PostAcknowledge() {
// Called on the monitored thread. Responds with OnAcknowledge. Cannot use
// the method factory. Rely on reference counting instead.
message_loop()->PostTask(
FROM_HERE,
NewRunnableMethod(this, &GpuWatchdogThread::OnAcknowledge));
}
// Use the --disable-gpu-watchdog command line switch to disable this.
void GpuWatchdogThread::OnExit() {
// Make sure the timeout period is on the stack before crashing.
volatile int timeout = timeout_;
// For minimal developer annoyance, don't keep crashing.
static bool crashed = false;
if (crashed)
return;
#if defined(OS_WIN)
if (IsDebuggerPresent())
return;
#endif
LOG(ERROR) << "The GPU process hung. Restarting after "
<< timeout_ << " seconds.";
volatile int* null_pointer = NULL;
*null_pointer = timeout;
crashed = true;
}
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