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// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <windows.h>
#include "chrome/plugin/plugin_process.h"
#include "base/basictypes.h"
#include "base/scoped_handle.h"
#include "chrome/common/ipc_channel.h"
#include "chrome/common/ipc_message_utils.h"
#include "chrome/common/plugin_messages.h"
#include "chrome/common/render_messages.h"
#include "webkit/glue/webkit_glue.h"
// How long to wait after there are no more plugin instances before killing the
// process.
static const int kProcessShutdownDelayMs = 10 * 1000;
// No AddRef required when using PluginProcess with RunnableMethod. This is
// okay since the lifetime of the PluginProcess is always greater than the
// lifetime of PluginThread because it's a member variable.
template <> struct RunnableMethodTraits<PluginProcess> {
static void RetainCallee(PluginProcess*) {}
static void ReleaseCallee(PluginProcess*) {}
};
PluginProcess::PluginProcess()
: ChildProcess(new PluginThread()) {
}
PluginProcess::~PluginProcess() {
}
// Note: may be called on any thread
void PluginProcess::OnFinalRelease() {
// We override this to have the process linger for a few seconds to
// better accomdate back/forth navigation. This avoids shutting down and
// immediately starting a new plugin process. If a new channel is
// opened in the interim, the current process will not be shutdown.
child_thread()->owner_loop()->PostDelayedTask(FROM_HERE, NewRunnableMethod(
this, &PluginProcess::OnProcessShutdownTimeout),
kProcessShutdownDelayMs);
}
void PluginProcess::OnProcessShutdownTimeout() {
if (ProcessRefCountIsZero()) {
// The plugin process shutdown sequence is a request response based
// mechanism, where we send out an initial feeler request to the plugin
// process host instance in the browser to verify if it is ok to shutdown
// the plugin process. The browser then sends back a response indicating
// whether it is ok to shutdown.
child_thread()->Send(new PluginProcessHostMsg_ShutdownRequest);
}
}
void PluginProcess::Shutdown() {
ChildProcess::OnFinalRelease();
}
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