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// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CHROME_PLUGIN_PLUGIN_PROCESS_H_
#define CHROME_PLUGIN_PLUGIN_PROCESS_H_
#include "base/file_path.h"
#include "chrome/common/child_process.h"
#include "chrome/plugin/plugin_thread.h"
// Represents the plugin end of the renderer<->plugin connection. The
// opposite end is the PluginProcessHost. This is a singleton object for
// each plugin.
class PluginProcess : public ChildProcess {
public:
static bool GlobalInit(const std::wstring& channel_name,
const FilePath& plugin_path);
// Invoked with the response from the browser indicating whether it is
// ok to shutdown the plugin process.
static void ShutdownProcessResponse(bool ok_to_shutdown);
// Invoked when the browser is shutdown. This ensures that the plugin
// process does not hang around waiting for future invocations
// from the browser.
static void BrowserShutdown();
// File path of the plugin this process hosts.
const FilePath& plugin_path() { return plugin_path_; }
private:
friend class PluginProcessFactory;
PluginProcess(const std::wstring& channel_name,
const FilePath& plugin_path);
virtual ~PluginProcess();
virtual void OnFinalRelease();
void Shutdown();
void OnProcessShutdownTimeout();
const FilePath plugin_path_;
// The thread where plugin instances live. Since NPAPI plugins weren't
// created with multi-threading in mind, running multiple instances on
// different threads would be asking for trouble.
PluginThread plugin_thread_;
DISALLOW_EVIL_CONSTRUCTORS(PluginProcess);
};
#endif // CHROME_PLUGIN_PLUGIN_PROCESS_H_
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