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// Copyright (c) 2010 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "chrome/renderer/media/gles2_video_decode_context.h"
Gles2VideoDecodeContext::Gles2VideoDecodeContext(
MessageLoop* message_loop, bool memory_mapped, ggl::Context* context)
: message_loop_(message_loop),
memory_mapped_(memory_mapped),
context_(context) {
}
Gles2VideoDecodeContext::~Gles2VideoDecodeContext() {
// TODO(hclam): Implement.
}
void* Gles2VideoDecodeContext::GetDevice() {
// This decode context is used inside the renderer and so hardware decoder
// device handler should not be used.
return NULL;
}
void Gles2VideoDecodeContext::AllocateVideoFrames(
int n, size_t width, size_t height, media::VideoFrame::Format format,
std::vector<scoped_refptr<media::VideoFrame> >* frames, Task* task) {
// TODO(hclam): Implement.
}
void Gles2VideoDecodeContext::ReleaseAllVideoFrames() {
// TODO(hclam): Implement.
}
void Gles2VideoDecodeContext::UploadToVideoFrame(
void* buffer, scoped_refptr<media::VideoFrame> frame, Task* task) {
// TODO(hclam): Implement.
}
void Gles2VideoDecodeContext::Destroy(Task* task) {
// TODO(hclam): Implement.
}
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