1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
|
// Copyright (c) 2010 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CHROME_RENDERER_RENDER_THREAD_H_
#define CHROME_RENDERER_RENDER_THREAD_H_
#pragma once
#include <map>
#include <string>
#include <vector>
#include "base/shared_memory.h"
#include "base/time.h"
#include "base/timer.h"
#include "build/build_config.h"
#include "chrome/common/child_thread.h"
#include "chrome/common/css_colors.h"
#include "chrome/common/gpu_info.h"
#include "chrome/renderer/visitedlink_slave.h"
#include "gfx/native_widget_types.h"
#include "ipc/ipc_channel_proxy.h"
#include "ipc/ipc_platform_file.h"
class AppCacheDispatcher;
class CookieMessageFilter;
class DBMessageFilter;
class DevToolsAgentFilter;
class FilePath;
class GpuChannelHost;
class IndexedDBDispatcher;
class ListValue;
class NullableString16;
class RendererHistogram;
class RendererHistogramSnapshots;
class RendererNetPredictor;
class RendererWebKitClientImpl;
class SpellCheck;
class SkBitmap;
class UserScriptSlave;
class URLPattern;
class WebDatabaseObserverImpl;
struct ContentSettings;
struct RendererPreferences;
struct ViewMsg_DOMStorageEvent_Params;
struct ViewMsg_ExtensionsUpdated_Params;
struct ViewMsg_New_Params;
struct WebPreferences;
namespace base {
class MessageLoopProxy;
class Thread;
}
namespace IPC {
struct ChannelHandle;
}
namespace WebKit {
class WebStorageEventDispatcher;
}
namespace v8 {
class Extension;
}
// The RenderThreadBase is the minimal interface that a RenderView/Widget
// expects from a render thread. The interface basically abstracts a way to send
// and receive messages.
//
// TODO(brettw): This has two different and opposing usage patterns which
// make it confusing.
//
// In the first mode, callers call RenderThread::current() to get the one and
// only global RenderThread (bug 10837: this should be renamed get()). Then
// they access it. Since RenderThread is a concrete class, this can be NULL
// during unit tests. Callers need to NULL check this every time. Some callers
// don't happen to get called during unit tests and don't do the NULL checks,
// which is also confusing since it's not clear if you need to or not.
//
// In the second mode, the abstract base class RenderThreadBase is passed to
// RenderView and RenderWidget. Normally, this points to
// RenderThread::current() so it's quite confusing which accessing mode should
// be used. However, during unit testing, this class is replaced with a mock
// to support testing functions, and is guaranteed non-NULL.
//
// It might be nice not to have the ::current() call and put all of the
// functions on the abstract class so they can be mocked. However, there are
// some standalone functions like in ChromiumBridge that are not associated
// with a view that need to access the current thread to send messages to the
// browser process. These need the ::current() paradigm. So instead, we should
// probably remove the render_thread_ parameter to RenderView/Widget in
// preference to just getting the global singleton. We can make it easier to
// understand by moving everything to the abstract interface and saying that
// there should never be a NULL RenderThread::current(). Tests would be
// responsible for setting up the mock one.
class RenderThreadBase {
public:
virtual ~RenderThreadBase() {}
virtual bool Send(IPC::Message* msg) = 0;
// Called to add or remove a listener for a particular message routing ID.
// These methods normally get delegated to a MessageRouter.
virtual void AddRoute(int32 routing_id, IPC::Channel::Listener* listener) = 0;
virtual void RemoveRoute(int32 routing_id) = 0;
virtual void AddFilter(IPC::ChannelProxy::MessageFilter* filter) = 0;
virtual void RemoveFilter(IPC::ChannelProxy::MessageFilter* filter) = 0;
// Called by a RenderWidget when it is hidden or restored.
virtual void WidgetHidden() = 0;
virtual void WidgetRestored() = 0;
// True if this process should be treated as an extension process.
virtual bool IsExtensionProcess() const = 0;
// True if this process is running in an incognito profile.
virtual bool IsIncognitoProcess() const = 0;
};
// The RenderThread class represents a background thread where RenderView
// instances live. The RenderThread supports an API that is used by its
// consumer to talk indirectly to the RenderViews and supporting objects.
// Likewise, it provides an API for the RenderViews to talk back to the main
// process (i.e., their corresponding TabContents).
//
// Most of the communication occurs in the form of IPC messages. They are
// routed to the RenderThread according to the routing IDs of the messages.
// The routing IDs correspond to RenderView instances.
class RenderThread : public RenderThreadBase,
public ChildThread {
public:
// Grabs the IPC channel name from the command line.
RenderThread();
// Constructor that's used when running in single process mode.
explicit RenderThread(const std::string& channel_name);
virtual ~RenderThread();
// Returns the one render thread for this process. Note that this should only
// be accessed when running on the render thread itself
//
// TODO(brettw) this should be on the abstract base class instead of here,
// and return the base class' interface instead. Currently this causes
// problems with testing. See the comment above RenderThreadBase above.
static RenderThread* current();
// Returns the routing ID of the RenderWidget containing the current script
// execution context (corresponding to WebFrame::frameForCurrentContext).
static int32 RoutingIDForCurrentContext();
// Overridden from RenderThreadBase.
virtual bool Send(IPC::Message* msg);
virtual void AddRoute(int32 routing_id, IPC::Channel::Listener* listener);
virtual void RemoveRoute(int32 routing_id);
virtual void AddFilter(IPC::ChannelProxy::MessageFilter* filter);
virtual void RemoveFilter(IPC::ChannelProxy::MessageFilter* filter);
virtual void WidgetHidden();
virtual void WidgetRestored();
virtual bool IsExtensionProcess() const { return is_extension_process_; }
virtual bool IsIncognitoProcess() const { return is_incognito_process_; }
// These methods modify how the next message is sent. Normally, when sending
// a synchronous message that runs a nested message loop, we need to suspend
// callbacks into WebKit. This involves disabling timers and deferring
// resource loads. However, there are exceptions when we need to customize
// the behavior.
void DoNotSuspendWebKitSharedTimer();
void DoNotNotifyWebKitOfModalLoop();
VisitedLinkSlave* visited_link_slave() const {
return visited_link_slave_.get();
}
UserScriptSlave* user_script_slave() const {
return user_script_slave_.get();
}
AppCacheDispatcher* appcache_dispatcher() const {
return appcache_dispatcher_.get();
}
IndexedDBDispatcher* indexed_db_dispatcher() const {
return indexed_db_dispatcher_.get();
}
SpellCheck* spellchecker() const {
return spellchecker_.get();
}
bool plugin_refresh_allowed() const { return plugin_refresh_allowed_; }
// Do DNS prefetch resolution of a hostname.
void Resolve(const char* name, size_t length);
// Send all the Histogram data to browser.
void SendHistograms(int sequence_number);
// Invokes InformHostOfCacheStats after a short delay. Used to move this
// bookkeeping operation off the critical latency path.
void InformHostOfCacheStatsLater();
// Sends a message to the browser to close all connections.
void CloseCurrentConnections();
// Sends a message to the browser to enable or disable the disk cache.
void SetCacheMode(bool enabled);
// Sends a message to the browser to clear the disk cache.
void ClearCache();
// Sends a message to the browser to enable/disable spdy.
void EnableSpdy(bool enable);
// Update the list of active extensions that will be reported when we crash.
void UpdateActiveExtensions();
// Asynchronously establish a channel to the GPU plugin if not previously
// established or if it has been lost (for example if the GPU plugin crashed).
// Use GetGpuChannel() to determine when the channel is ready for use.
void EstablishGpuChannel();
// Synchronously establish a channel to the GPU plugin if not previously
// established or if it has been lost (for example if the GPU plugin crashed).
// If there is a pending asynchronous request, it will be completed by the
// time this routine returns.
GpuChannelHost* EstablishGpuChannelSync();
// Get the GPU channel. Returns NULL if the channel is not established or
// has been lost.
GpuChannelHost* GetGpuChannel();
// Returns a MessageLoopProxy instance corresponding to the message loop
// of the thread on which file operations should be run. Must be called
// on the renderer's main thread.
scoped_refptr<base::MessageLoopProxy> GetFileThreadMessageLoopProxy();
// This function is called for every registered V8 extension each time a new
// script context is created. Returns true if the given V8 extension is
// allowed to run on the given URL and extension group.
bool AllowScriptExtension(const std::string& v8_extension_name,
const GURL& url,
int extension_group);
private:
virtual void OnControlMessageReceived(const IPC::Message& msg);
void Init();
void OnUpdateVisitedLinks(base::SharedMemoryHandle table);
void OnAddVisitedLinks(const VisitedLinkSlave::Fingerprints& fingerprints);
void OnResetVisitedLinks();
void OnSetZoomLevelForCurrentURL(const GURL& url, double zoom_level);
void OnSetContentSettingsForCurrentURL(
const GURL& url, const ContentSettings& content_settings);
void OnUpdateUserScripts(base::SharedMemoryHandle table);
void OnSetExtensionFunctionNames(const std::vector<std::string>& names);
void OnExtensionsUpdated(
const ViewMsg_ExtensionsUpdated_Params& params);
void OnPageActionsUpdated(const std::string& extension_id,
const std::vector<std::string>& page_actions);
void OnDOMStorageEvent(const ViewMsg_DOMStorageEvent_Params& params);
void OnExtensionSetAPIPermissions(
const std::string& extension_id,
const std::set<std::string>& permissions);
void OnExtensionSetHostPermissions(
const GURL& extension_url,
const std::vector<URLPattern>& permissions);
void OnExtensionSetIncognitoEnabled(
const std::string& extension_id,
bool enabled,
bool incognito_split_mode);
void OnSetNextPageID(int32 next_page_id);
void OnSetIsIncognitoProcess(bool is_incognito_process);
void OnSetCSSColors(const std::vector<CSSColors::CSSColorMapping>& colors);
void OnCreateNewView(const ViewMsg_New_Params& params);
void OnTransferBitmap(const SkBitmap& bitmap, int resource_id);
void OnSetCacheCapacities(size_t min_dead_capacity,
size_t max_dead_capacity,
size_t capacity);
void OnClearCache();
void OnGetCacheResourceStats();
// Send all histograms to browser.
void OnGetRendererHistograms(int sequence_number);
// Send tcmalloc info to browser.
void OnGetRendererTcmalloc();
void OnGetV8HeapStats();
void OnExtensionMessageInvoke(const std::string& function_name,
const ListValue& args,
bool requires_incognito_access,
const GURL& event_url);
void OnPurgeMemory();
void OnPurgePluginListCache(bool reload_pages);
void OnInitSpellChecker(IPC::PlatformFileForTransit bdict_file,
const std::vector<std::string>& custom_words,
const std::string& language,
bool auto_spell_correct);
void OnSpellCheckWordAdded(const std::string& word);
void OnSpellCheckEnableAutoSpellCorrect(bool enable);
void OnGpuChannelEstablished(const IPC::ChannelHandle& channel_handle,
const GPUInfo& gpu_info);
void OnSetPhishingModel(IPC::PlatformFileForTransit model_file);
void OnGetAccessibilityTree();
// Gather usage statistics from the in-memory cache and inform our host.
// These functions should be call periodically so that the host can make
// decisions about how to allocation resources using current information.
void InformHostOfCacheStats();
// We initialize WebKit as late as possible.
void EnsureWebKitInitialized();
// A task we invoke periodically to assist with idle cleanup.
void IdleHandler();
// Schedule a call to IdleHandler with the given initial delay.
void ScheduleIdleHandler(double initial_delay_s);
// Registers the given V8 extension with WebKit, and also tracks what pages
// it is allowed to run on.
void RegisterExtension(v8::Extension* extension, bool restrict_to_extensions);
// These objects live solely on the render thread.
scoped_ptr<ScopedRunnableMethodFactory<RenderThread> > task_factory_;
scoped_ptr<VisitedLinkSlave> visited_link_slave_;
scoped_ptr<UserScriptSlave> user_script_slave_;
scoped_ptr<RendererNetPredictor> renderer_net_predictor_;
scoped_ptr<AppCacheDispatcher> appcache_dispatcher_;
scoped_ptr<IndexedDBDispatcher> indexed_db_dispatcher_;
scoped_refptr<DevToolsAgentFilter> devtools_agent_filter_;
scoped_ptr<RendererHistogramSnapshots> histogram_snapshots_;
scoped_ptr<RendererWebKitClientImpl> webkit_client_;
scoped_ptr<WebKit::WebStorageEventDispatcher> dom_storage_event_dispatcher_;
scoped_ptr<WebDatabaseObserverImpl> web_database_observer_impl_;
scoped_ptr<SpellCheck> spellchecker_;
// Used on the renderer and IPC threads.
scoped_refptr<DBMessageFilter> db_message_filter_;
scoped_refptr<CookieMessageFilter> cookie_message_filter_;
#if defined(OS_POSIX)
scoped_refptr<IPC::ChannelProxy::MessageFilter>
suicide_on_channel_error_filter_;
#endif
// If true, then a GetPlugins call is allowed to rescan the disk.
bool plugin_refresh_allowed_;
// Is there a pending task for doing CacheStats.
bool cache_stats_task_pending_;
// The count of RenderWidgets running through this thread.
int widget_count_;
// The count of hidden RenderWidgets running through this thread.
int hidden_widget_count_;
// The current value of the idle notification timer delay.
double idle_notification_delay_in_s_;
// True if this renderer is running extensions.
bool is_extension_process_;
// True if this renderer is incognito.
bool is_incognito_process_;
bool suspend_webkit_shared_timer_;
bool notify_webkit_of_modal_loop_;
// Timer that periodically calls IdleHandler.
base::RepeatingTimer<RenderThread> idle_timer_;
// Same as above, but on a longer timer and will run even if the process is
// not idle, to ensure that IdleHandle gets called eventually.
base::RepeatingTimer<RenderThread> forced_idle_timer_;
// The channel from the renderer process to the GPU process.
scoped_refptr<GpuChannelHost> gpu_channel_;
// A lazily initiated thread on which file operations are run.
scoped_ptr<base::Thread> file_thread_;
// Map of registered v8 extensions. The key is the extension name. The value
// is true if the extension should be restricted to extension-related
// contexts.
std::map<std::string, bool> v8_extensions_;
DISALLOW_COPY_AND_ASSIGN(RenderThread);
};
#endif // CHROME_RENDERER_RENDER_THREAD_H_
|