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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "cocoa_spelling_engine_mac.h"
#include "chrome/common/spellcheck_messages.h"
#include "content/public/renderer/render_thread.h"
using content::RenderThread;
SpellingEngine* CreateNativeSpellingEngine() {
return new CocoaSpellingEngine();
}
bool CocoaSpellingEngine::InitializeIfNeeded() {
return false; // We never need to initialize.
}
bool CocoaSpellingEngine::IsEnabled() {
return true; // OSX is always enabled.
}
// Synchronously query against CocoaSpellinger.
// TODO(groby): We might want async support here, too. Ideally,
// all engines share a similar path for async requests.
bool CocoaSpellingEngine::CheckSpelling(const string16& word_to_check,
int tag) {
bool word_correct = false;
RenderThread::Get()->Send(new SpellCheckHostMsg_CheckSpelling(
word_to_check, tag, &word_correct));
return word_correct;
}
// Synchronously query against CocoaSpellinger.
// TODO(groby): We might want async support here, too. Ideally,
// all engines share a similar path for async requests.
void CocoaSpellingEngine::FillSuggestionList(
const string16& wrong_word,
std::vector<string16>* optional_suggestions) {
RenderThread::Get()->Send(new SpellCheckHostMsg_FillSuggestionList(
wrong_word, optional_suggestions));
}
void CocoaSpellingEngine::OnWordAdded(const std::string&) {
// OSX doesn't support the custom dictionary.
}
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