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// Copyright (c) 2009 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CHROME_RENDERER_TOOLS_CLIENT_H_
#define CHROME_RENDERER_TOOLS_CLIENT_H_
#include "base/basictypes.h"
#include "base/ref_counted.h"
#include "base/scoped_ptr.h"
#include "chrome/common/ipc_channel_proxy.h"
#include "chrome/renderer/tools_messages.h"
#include "webkit/glue/tools_proxy.h"
class MessageLoop;
class RenderView;
// Developer tools UI end of communication channel between the render process of
// the page being inspected and tools UI renderer process. All messages will
// go through browser process. On the side of the inspected page there's
// corresponding ToolsAgent object.
class ToolsClient : public ToolsProxy,
public IPC::ChannelProxy::MessageFilter {
public:
explicit ToolsClient(RenderView* view);
virtual ~ToolsClient();
private:
// DebuggerProxy overrides
virtual void SetToolsUI(ToolsUI* tools_ui);
virtual void DebugAttach();
virtual void DebugDetach();
// All these OnXXX methods must be executed in render thread.
void OnDidDebugAttach();
// Sends message to ToolsAgent.
void Send(ToolsAgentMessageType message_type, const std::wstring& json_arg);
// IPC::ChannelProxy::MessageFilter overrides:
virtual bool OnMessageReceived(const IPC::Message& message);
// Called on IO thread.
void OnToolsClientMessage(int tools_message_type, const std::wstring& body);
// Message filer's OnMessageReceived method is called on IO thread while
// ToolsClient messages have to be handled in render thread. This method is
// called in render thread to handle tools client message.
void HandleMessageInRenderThread(int tools_message_type,
const std::wstring& body);
ToolsUI* tools_ui_;
RenderView* render_view_;
MessageLoop* view_loop_;
DISALLOW_COPY_AND_ASSIGN(ToolsClient);
};
#endif // CHROME_RENDERER_TOOLS_CLIENT_H_
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