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// Copyright 2008, Google Inc.
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef CHROME_VIEWS_TABLE_VIEW_H__
#define CHROME_VIEWS_TABLE_VIEW_H__
#include <windows.h>
#include "base/logging.h"
#include "chrome/common/l10n_util.h"
#include "chrome/views/native_control.h"
#include "SkColor.h"
class SkBitmap;
// A TableView is a view that displays multiple rows with any number of columns.
// TableView is driven by a TableModel. The model returns the contents
// to display. TableModel also has an Observer which is used to notify
// TableView of changes to the model so that the display may be updated
// appropriately.
// TableView itself has an observer that is notified when the selection
// changes.
// TableView is a wrapper around the window type ListView in report mode.
namespace ChromeViews {
class HWNDView;
class ListView;
class ListViewParent;
class TableView;
struct TableColumn;
// The cells in the first column of a table can contain:
// - only text
// - a small icon (16x16) and some text
// - a check box and some text
typedef enum TableTypes {
TEXT_ONLY = 0,
ICON_AND_TEXT,
CHECK_BOX_AND_TEXT
};
// Any time the TableModel changes, it must notify its observer.
class TableModelObserver {
public:
// Invoked when the model has been completely changed.
virtual void OnModelChanged() = 0;
// Invoked when a range of items has changed.
virtual void OnItemsChanged(int start, int length) = 0;
// Invoked when new items are added.
virtual void OnItemsAdded(int start, int length) = 0;
// Invoked when a range of items has been removed.
virtual void OnItemsRemoved(int start, int length) = 0;
};
// The model driving the TableView.
class TableModel {
public:
// See HasGroups, get GetGroupID for details as to how this is used.
struct Group {
// The title text for the group.
std::wstring title;
// Unique id for the group.
int id;
};
typedef std::vector<Group> Groups;
// Number of rows in the model.
virtual int RowCount() = 0;
// Returns the value at a particular location in text.
virtual std::wstring GetText(int row, int column_id) = 0;
// Returns the small icon (16x16) that should be displayed in the first
// column before the text. This is only used when the TableView was created
// with the ICON_AND_TEXT table type. Returns an isNull() bitmap if there is
// no bitmap.
virtual SkBitmap GetIcon(int row);
// Sets whether a particular row is checked. This is only invoked
// if the TableView was created with show_check_in_first_column true.
virtual void SetChecked(int row, bool is_checked) {
NOTREACHED();
}
// Returns whether a particular row is checked. This is only invoked
// if the TableView was created with show_check_in_first_column true.
virtual bool IsChecked(int row) {
return false;
}
// Returns true if the TableView has groups. Groups provide a way to visually
// delineate the rows in a table view. When groups are enabled table view
// shows a visual separator for each group, followed by all the rows in
// the group.
//
// On win2k a visual separator is not rendered for the group headers.
virtual bool HasGroups() { return false; }
// Returns the groups.
// This is only used if HasGroups returns true.
virtual Groups GetGroups() {
// If you override HasGroups to return true, you must override this as
// well.
NOTREACHED();
return std::vector<Group>();
}
// Returns the group id of the specified row.
// This is only used if HasGroups returns true.
virtual int GetGroupID(int row) {
// If you override HasGroups to return true, you must override this as
// well.
NOTREACHED();
return 0;
}
// Sets the observer for the model. The TableView should NOT take ownership
// of the observer.
virtual void SetObserver(TableModelObserver* observer) = 0;
};
// TableColumn specifies the title, alignment and size of a particular column.
struct TableColumn {
typedef enum Alignment {
LEFT, RIGHT, CENTER
};
TableColumn() : id(0), title(), alignment(LEFT), width(-1), percent(), min_visible_width(0) {}
TableColumn(int id, const std::wstring title, Alignment alignment, int width)
: id(id),
title(title),
alignment(alignment),
width(width),
percent(0),
min_visible_width(0) {
}
TableColumn(int id, const std::wstring title, Alignment alignment, int width,
float percent)
: id(id),
title(title),
alignment(alignment),
width(width),
percent(percent),
min_visible_width(0) {
}
// It's common (but not required) to use the title's IDS_* tag as the column
// id. In this case, the provided conveniences look up the title string on
// bahalf of the caller.
TableColumn(int id, Alignment alignment, int width)
: id(id),
alignment(alignment),
width(width),
percent(0),
min_visible_width(0) {
title = l10n_util::GetString(id);
}
TableColumn(int id, Alignment alignment, int width, float percent)
: id(id),
alignment(alignment),
width(width),
percent(percent),
min_visible_width(0) {
title = l10n_util::GetString(id);
}
// A unique identifier for the column.
int id;
// The title for the column.
std::wstring title;
// Alignment for the content.
Alignment alignment;
// The size of a column may be specified in two ways:
// 1. A fixed width. Set the width field to a positive number and the
// column will be given that width, in pixels.
// 2. As a percentage of the available width. If width is -1, and percent is
// > 0, the column is given a width of
// available_width * percent / total_percent.
// 3. If the width == -1 and percent == 0, the column is autosized based on
// the width of the column header text.
//
// Sizing is done in four passes. Fixed width columns are given
// their width, percentages are applied, autosized columns are autosized,
// and finally percentages are applied again taking into account the widths
// of autosized columns.
int width;
float percent;
// The minimum width required for all items in this column (including the header)
// to be visible.
int min_visible_width;
};
// Returned from SelectionBegin/SelectionEnd
class TableSelectionIterator {
public:
TableSelectionIterator(TableView* view, int index);
TableSelectionIterator& operator=(const TableSelectionIterator& other);
bool operator==(const TableSelectionIterator& other);
bool operator!=(const TableSelectionIterator& other);
TableSelectionIterator& operator++();
int operator*();
private:
TableView* table_view_;
int index_;
};
// TableViewObserver is notified about the TableView selection.
class TableViewObserver {
public:
// Invoked when the selection changes.
virtual void OnSelectionChanged() = 0;
// Optional method invoked when the user double clicks on the table.
virtual void OnDoubleClick() {}
};
class TableView : public NativeControl,
public TableModelObserver {
public:
typedef TableSelectionIterator iterator;
// A helper struct for GetCellColors. Set |color_is_set| to true if color is
// set. See OnCustomDraw for more details on why we need this.
struct ItemColor {
bool color_is_set;
SkColor color;
};
// Creates a new table using the model and columns specified.
// The table type applies to the content of the first column (text, icon and
// text, checkbox and text).
// When autosize_columns is true, columns always fill the available width. If
// false, columns are not resized when the table is resized. An extra empty
// column at the right fills the remaining space.
// When resizable_columns is true, users can resize columns by dragging the
// separator on the column header. NOTE: Right now this is always true. The
// code to set it false is still in place to be a base for future, better
// resizing behavior (see http://b/issue?id=874646 ), but no one uses or
// tests the case where this flag is false.
// Note that setting both resizable_columns and autosize_columns to false is
// probably not a good idea, as there is no way for the user to increase a
// column's size in that case.
TableView(TableModel* model, const std::vector<TableColumn>& columns,
TableTypes table_type, bool single_selection,
bool resizable_columns, bool autosize_columns);
virtual ~TableView();
// Assigns a new model to the table view, detaching the old one if present.
// If |model| is NULL, the table view cannot be used after this call. This
// should be called in the containing view's destructor to avoid destruction
// issues when the model needs to be deleted before the table.
void SetModel(TableModel* model);
void DidChangeBounds(const CRect& previous, const CRect& current);
// Returns the number of rows in the TableView.
int RowCount();
// Returns the number of selected rows.
int SelectedRowCount();
// Selects the specified item, making sure it's visible.
void Select(int item);
// Sets the selected state of an item (without sending any selection
// notifications). Note that this routine does NOT set the focus to the
// item at the given index.
void SetSelectedState(int item, bool state);
// Sets the focus to the item at the given index.
void SetFocusOnItem(int item);
// Returns the first selected row.
int FirstSelectedRow();
// Returns true if the item at the specified index is selected.
bool IsItemSelected(int item);
// Returns true if the item at the specified index has the focus.
bool ItemHasTheFocus(int item);
// Returns an iterator over the selection. The iterator proceeds from the
// last index to the first. Do NOT use the iterator after you've mutated
// the model.
iterator SelectionBegin();
iterator SelectionEnd();
// TableModelObserver methods.
virtual void OnModelChanged();
virtual void OnItemsChanged(int start, int length);
virtual void OnItemsAdded(int start, int length);
virtual void OnItemsRemoved(int start, int length);
void SetObserver(TableViewObserver* observer) {
table_view_observer_ = observer;
}
// Replaces the set of known columns without changing the current visible
// columns.
void SetColumns(const std::vector<TableColumn>& columns);
void AddColumn(const TableColumn& col);
bool HasColumn(int id);
// Sets which columns (by id) are displayed. All transient size and position
// information is lost.
void SetVisibleColumns(const std::vector<int>& columns);
void SetColumnVisibility(int id, bool is_visible);
bool IsColumnVisible(int id) const;
// Resets the size of the columns based on the sizes passed to the
// constructor. Your normally needn't invoked this, it's done for you the
// first time the TableView is given a valid size.
void ResetColumnSizes();
// Sometimes we may want to size the TableView to a specific width and
// height.
void SetPreferredSize(const CSize& preferred_size);
virtual void GetPreferredSize(CSize* out);
protected:
// Subclasses that want to customize the colors of a particular row/column,
// must invoke this passing in true. The default value is false, such that
// GetCellColors is never invoked.
void SetCustomColorsEnabled(bool custom_colors_enabled);
// Notification from the ListView that the selected state of an item has
// changed.
virtual void OnSelectedStateChanged(int item, bool is_selected);
// Notification from the ListView that the used double clicked the table.
virtual void OnDoubleClick();
// Invoked to customize the colors or font at a particular cell. If you
// change the colors or font, return true. This is only invoked if
// SetCustomColorsEnabled(true) has been invoked.
virtual bool GetCellColors(int row,
int column,
ItemColor* foreground,
ItemColor* background,
LOGFONT* logfont);
// Subclasses that want to perform some custom painting (on top of the regular
// list view painting) should return true here and implement the PostPaint
// method.
virtual bool ImplementPostPaint() { return false; }
// Subclasses can implement in this method extra-painting for cells.
virtual void PostPaint(int row, int column, bool selected,
const CRect& bounds, HDC device_context) { }
// Subclasses can implement this method if they need to be notified of a key
// press event.
virtual void OnKeyDown(unsigned short virtual_keycode) {}
virtual HWND CreateNativeControl(HWND parent_container);
virtual LRESULT OnNotify(int w_param, LPNMHDR l_param);
// Overriden to destroy the image list.
virtual void OnDestroy();
private:
// We need this wrapper to pass the table view to the windows proc handler
// when subclassing the list view and list view header, as the reinterpret
// cast from GetWindowLongPtr would break the pointer if it is pointing to a
// subclass (in the OO sense of TableView).
struct TableViewWrapper {
TableViewWrapper(TableView* view) : table_view(view) { }
TableView* table_view;
};
friend class ListViewParent;
friend class TableSelectionIterator;
LRESULT OnCustomDraw(NMLVCUSTOMDRAW* draw_info);
// Adds a new column.
void InsertColumn(const TableColumn& tc, int index);
// Update headers and internal state after columns have changed
void OnColumnsChanged();
// Updates the ListView with values from the model. See UpdateListViewCache0
// for a complete description.
// This turns off redrawing, and invokes UpdateListViewCache0 to do the
// actual updating.
void UpdateListViewCache(int start, int length, bool add);
// Updates ListView with values from the model.
// If add is true, this adds length items starting at index start.
// If add is not true, the items are not added, the but the values in the
// range start - [start + length] are updated from the model.
void UpdateListViewCache0(int start, int length, bool add);
// Notification from the ListView that the checked state of the item has
// changed.
void OnCheckedStateChanged(int item, bool is_checked);
// Returns the index of the selected item after |item|, or -1 if |item| is
// the last selected item.
int NextSelectedIndex(int item);
// Returns the last selected index in the table view, or -1 if the table
// is empty, or nothing is selected.
int LastSelectedIndex();
// The TableColumn visible at position pos.
const TableColumn& GetColumnAtPosition(int pos);
// Window procedure of the header class. We subclass the header of the table
// to disable resizing of columns.
static LRESULT CALLBACK TableHeaderWndProc(HWND window, UINT message,
WPARAM w_param, LPARAM l_param);
// Updates content_offset_ from the position of the header.
void UpdateContentOffset();
TableModel* model_;
TableTypes table_type_;
TableViewObserver* table_view_observer_;
// An ordered list of id's into all_columns_ representing current visible
// columns.
std::vector<int> visible_columns_;
// Mapping of an int id to a TableColumn representing all possible columns.
std::map<int,ChromeViews::TableColumn> all_columns_;
// Cached value of columns_.size()
int column_count_;
// Whether or not the data should be cached in the TableView.
// This is currently always true.
bool cache_data_;
// Selection mode.
bool single_selection_;
// If true, any events that would normally be propagated to the observer
// are ignored. For example, if this is true and the selection changes in
// the listview, the observer is not notified.
bool ignore_listview_change_;
// Reflects the value passed to SetCustomColorsEnabled.
bool custom_colors_enabled_;
// Whether or not the columns have been sized in the ListView. This is
// set to true the first time Layout() is invoked and we have a valid size.
bool sized_columns_;
// Whether or not columns should automatically be resized to fill the
// the available width when the list view is resized.
bool autosize_columns_;
// Whether or not the user can resize columns.
bool resizable_columns_;
// NOTE: While this has the name View in it, it's not a view. Rather it's
// a wrapper around the List-View window.
HWND list_view_;
// The list view original proc handler. It is required when subclassing the
// list view.
WNDPROC list_view_original_handler_;
// The list view's header original proc handler. It is required when
// subclassing.
WNDPROC header_original_handler_;
// A wrapper around 'this' used when "subclassing" the list view and header.
TableViewWrapper table_view_wrapper_;
// A custom font we use when overriding the font type for a specific cell.
HFONT custom_cell_font_;
// The preferred size of the table view.
CSize preferred_size_;
// The offset from the top of the client area to the start of the content.
int content_offset_;
DISALLOW_EVIL_CONSTRUCTORS(TableView);
};
}
#endif // CHROME_VIEWS_TABLE_VIEW_H__
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