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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "chrome_frame/simple_resource_loader.h"

#include <atlbase.h>

#include <algorithm>

#include "base/base_paths.h"
#include "base/file_util.h"
#include "base/files/file_path.h"
#include "base/i18n/rtl.h"
#include "base/memory/singleton.h"
#include "base/path_service.h"
#include "base/strings/string_util.h"
#include "base/strings/utf_string_conversions.h"
#include "base/win/i18n.h"
#include "base/win/windows_version.h"
#include "chrome_frame/policy_settings.h"
#include "ui/base/resource/data_pack.h"

namespace {

const wchar_t kLocalesDirName[] = L"Locales";

bool IsInvalidTagCharacter(wchar_t tag_character) {
  return !(L'-' == tag_character ||
           IsAsciiDigit(tag_character) ||
           IsAsciiAlpha(tag_character));
}

// A helper function object that performs a lower-case ASCII comparison between
// two strings.
class CompareInsensitiveASCII
    : public std::unary_function<const std::wstring&, bool> {
 public:
  explicit CompareInsensitiveASCII(const std::wstring& value)
      : value_lowered_(WideToASCII(value)) {
    StringToLowerASCII(&value_lowered_);
  }
  bool operator()(const std::wstring& comparand) {
    return LowerCaseEqualsASCII(comparand, value_lowered_.c_str());
  }

 private:
  std::string value_lowered_;
};

// Returns true if the value was added.
bool PushBackIfAbsent(
    const std::wstring& value,
    std::vector<std::wstring>* collection) {
  if (collection->end() ==
      std::find_if(collection->begin(), collection->end(),
                   CompareInsensitiveASCII(value))) {
    collection->push_back(value);
    return true;
  }
  return false;
}

// Returns true if the collection is modified.
bool PushBackWithFallbackIfAbsent(
    const std::wstring& language,
    std::vector<std::wstring>* collection) {
  bool modified = false;

  if (!language.empty()) {
    // Try adding the language itself.
    modified = PushBackIfAbsent(language, collection);

    // Now try adding its fallback, if it has one.
    std::wstring::size_type dash_pos = language.find(L'-');
    if (0 < dash_pos && language.size() - 1 > dash_pos)
      modified |= PushBackIfAbsent(language.substr(0, dash_pos), collection);
  }

  return modified;
}

}  // namespace

SimpleResourceLoader::SimpleResourceLoader()
    : data_pack_(NULL),
      locale_dll_handle_(NULL) {
  // Find and load the resource DLL.
  std::vector<std::wstring> language_tags;

  // First, try the locale dictated by policy and its fallback.
  PushBackWithFallbackIfAbsent(
      PolicySettings::GetInstance()->ApplicationLocale(),
      &language_tags);

  // Next, try the thread, process, user, system languages.
  GetPreferredLanguages(&language_tags);

  // Finally, fall-back on "en-US" (which may already be present in the vector,
  // but that's okay since we'll exit with success when the first is tried).
  language_tags.push_back(L"en-US");

  base::FilePath locales_path;

  DetermineLocalesDirectory(&locales_path);
  if (!LoadLocalePack(language_tags, locales_path, &locale_dll_handle_,
                      &data_pack_, &language_)) {
    NOTREACHED() << "Failed loading any resource dll (even \"en-US\").";
  }
}

SimpleResourceLoader::~SimpleResourceLoader() {
  delete data_pack_;
}

// static
SimpleResourceLoader* SimpleResourceLoader::GetInstance() {
  return Singleton<SimpleResourceLoader>::get();
}

// static
void SimpleResourceLoader::GetPreferredLanguages(
    std::vector<std::wstring>* language_tags) {
  DCHECK(language_tags);
  // The full set of preferred languages and their fallbacks are given priority.
  std::vector<std::wstring> languages;
  if (base::win::i18n::GetThreadPreferredUILanguageList(&languages)) {
    for (std::vector<std::wstring>::const_iterator scan = languages.begin(),
             end = languages.end(); scan != end; ++scan) {
      PushBackIfAbsent(*scan, language_tags);
    }
  }
  // Use the base i18n routines (i.e., ICU) as a last, best hope for something
  // meaningful for the user.
  PushBackWithFallbackIfAbsent(ASCIIToWide(base::i18n::GetConfiguredLocale()),
                               language_tags);
}

// static
void SimpleResourceLoader::DetermineLocalesDirectory(
    base::FilePath* locales_path) {
  DCHECK(locales_path);

  base::FilePath module_path;
  PathService::Get(base::DIR_MODULE, &module_path);
  *locales_path = module_path.Append(kLocalesDirName);

  // We may be residing in the "locales" directory's parent, or we might be
  // in a sibling directory. Move up one and look for Locales again in the
  // latter case.
  if (!base::DirectoryExists(*locales_path)) {
    *locales_path = module_path.DirName();
    *locales_path = locales_path->Append(kLocalesDirName);
  }

  // Don't make a second check to see if the dir is in the parent.  We'll notice
  // and log that in LoadLocaleDll when we actually try loading DLLs.
}

// static
bool SimpleResourceLoader::IsValidLanguageTag(
    const std::wstring& language_tag) {
  // "[a-zA-Z]+(-[a-zA-Z0-9]+)*" is a simplification, but better than nothing.
  // Rather than pick up the weight of a regex processor, just search for a
  // character that isn't in the above set.  This will at least weed out
  // attempts at "../../EvilBinary".
  return language_tag.end() == std::find_if(language_tag.begin(),
                                            language_tag.end(),
                                            &IsInvalidTagCharacter);
}

// static
bool SimpleResourceLoader::LoadLocalePack(
    const std::vector<std::wstring>& language_tags,
    const base::FilePath& locales_path,
    HMODULE* dll_handle,
    ui::DataPack** data_pack,
    std::wstring* language) {
  DCHECK(language);

  // The dll should only have resources, not executable code.
  const DWORD load_flags =
      (base::win::GetVersion() >= base::win::VERSION_VISTA ?
          LOAD_LIBRARY_AS_DATAFILE_EXCLUSIVE | LOAD_LIBRARY_AS_IMAGE_RESOURCE :
          DONT_RESOLVE_DLL_REFERENCES);

  const std::wstring dll_suffix(L".dll");
  const std::wstring pack_suffix(L".pak");

  bool found_pack = false;

  for (std::vector<std::wstring>::const_iterator scan = language_tags.begin(),
         end = language_tags.end();
       scan != end;
       ++scan) {
    if (!IsValidLanguageTag(*scan)) {
      LOG(WARNING) << "Invalid language tag supplied while locating resources:"
                      " \"" << *scan << "\"";
      continue;
    }

    // Attempt to load both the resource pack and the dll. We return success
    // only we load both.
    base::FilePath resource_pack_path =
        locales_path.Append(*scan + pack_suffix);
    base::FilePath dll_path = locales_path.Append(*scan + dll_suffix);

    if (base::PathExists(resource_pack_path) &&
        base::PathExists(dll_path)) {
      scoped_ptr<ui::DataPack> cur_data_pack(
          new ui::DataPack(ui::SCALE_FACTOR_100P));
      if (!cur_data_pack->LoadFromPath(resource_pack_path))
        continue;

      HMODULE locale_dll_handle = LoadLibraryEx(dll_path.value().c_str(), NULL,
                                                load_flags);
      if (locale_dll_handle) {
        *dll_handle = locale_dll_handle;
        *language = dll_path.BaseName().RemoveExtension().value();
        *data_pack = cur_data_pack.release();
        found_pack = true;
        break;
      } else {
        *data_pack = NULL;
      }
    }
  }
  DCHECK(found_pack || base::DirectoryExists(locales_path))
      << "Could not locate locales DLL directory.";
  return found_pack;
}

std::wstring SimpleResourceLoader::GetLocalizedResource(int message_id) {
  if (!data_pack_) {
    DLOG(ERROR) << "locale resources are not loaded";
    return std::wstring();
  }

  DCHECK(IS_INTRESOURCE(message_id));

  base::StringPiece data;
  if (!data_pack_->GetStringPiece(message_id, &data)) {
    DLOG(ERROR) << "Unable to find string for resource id:" << message_id;
    return std::wstring();
  }

  // Data pack encodes strings as either UTF8 or UTF16.
  string16 msg;
  if (data_pack_->GetTextEncodingType() == ui::DataPack::UTF16) {
    msg = string16(reinterpret_cast<const char16*>(data.data()),
                   data.length() / 2);
  } else if (data_pack_->GetTextEncodingType() == ui::DataPack::UTF8) {
    msg = UTF8ToUTF16(data);
  }
  return msg;
}

// static
std::wstring SimpleResourceLoader::GetLanguage() {
  return SimpleResourceLoader::GetInstance()->language_;
}

// static
std::wstring SimpleResourceLoader::Get(int message_id) {
  SimpleResourceLoader* loader = SimpleResourceLoader::GetInstance();
  return loader->GetLocalizedResource(message_id);
}

HMODULE SimpleResourceLoader::GetResourceModuleHandle() {
  return locale_dll_handle_;
}